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Quote:
Originally Posted by Wolfe
Or use checkpoints? Can you make the ring size really big?
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Not in the size that would be required.
You'd need indicators on the HUD showing that they are out of the ring, receiving damage and an arrow or something showing them where to head to.
Could even use a flashing map icon or something to make sure it's clear where to head.
Would be awesome to have checkpoints that big, but I don't think it works out even for the game itself, as it was only intended to be 10 or so wide.
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Could be used, but the maximum of those icons could prove to be a problem in some instances. The question is though, is how large can the radius be as a maximum.
Quote:
Originally Posted by Spmn
I might not be a genius but I'm pretty much sure this is bullshit.
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I think they're talking of the bones-through-walls crap that's turned up recently. If it is nametag shit, it is a good idea to remove that anyway in a gamemode like this.
Only having tags for team-members is another option in this mode, just the same as the game itself has.
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Checkpoints are not streamed properly if the radius is more than 16 or something, I've done this before for a more complicated script.
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Quote:
Originally Posted by oSAINTo
The ring of death can be scripted using this include:
https://sampforum.blast.hk/showthread.php?pid=3433885#pid3433885
Make the starting area where players are allowed to play. Then, start a timer and after the timer finishes, make another zone that's slightly smaller and start another timer to keep making the area smaller and smaller. Then, when a player exits the zone, it'll slowly begin killing the player.
Of course, you can make it way more advanced than what I stated above, but I can say it'd be easy to make. Just time consuming to get the right coordinates.
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Better option would simply be the streamer, using dynamic areas.
Posts: 625
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Quote:
Originally Posted by oSAINTo
The ring of death can be scripted using this include:
https://sampforum.blast.hk/showthread.php?pid=3433885#pid3433885
Make the starting area where players are allowed to play. Then, start a timer and after the timer finishes, make another zone that's slightly smaller and start another timer to keep making the area smaller and smaller. Then, when a player exits the zone, it'll slowly begin killing the player.
Of course, you can make it way more advanced than what I stated above, but I can say it'd be easy to make. Just time consuming to get the right coordinates.
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You know, the actual area is not the main problem. It's the visual representation of it, where the circle is, whether or not you're in it etc.
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i might be annoying but here i am bumping this one again ... would really like to see a server like this in samp :P
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I don't think it'd be so hard creating the basic interface & gameplay features for a gamemode like this, actually if anyone is interested (and have an idea of how PUBG works) we could work on something like this. But the question here is, is it worth the efforts?