07.05.2017, 08:56
Hello, Does anyone know how to add randomly fire to houses? And when fire is up to send message to firemans?
I find a code , but i didn't know if it's right!
Who can help me?
I find a code , but i didn't know if it's right!
Код:
forward AddFiresHouse(houseid);
public AddFiresHouse(houseid)
{
for(new i = 1;i< 1000; i++)
{
if(FireObjHouse[i] == 0)
{
new ID = i;
new Float:x1, Float:y1, Float:z1;
x1 = HouseData[houseid][hEntrancex];
y1 = HouseData[houseid][hEntrancey];
z1 = HouseData[houseid][hEntrancez];
FireObjHouse[ID] = CreateObject(18688, x1, y1, z1, 0, 0, 0.0);
i = 10001;
FireHouse[1][houseid] = FireObjHouse[ID];
TotalFires++;
FiresHouse[houseid]++;
FireHealthHouse[1][houseid] = 15;
for(new j = 1;j< 1000; j++)
{
if(FireObjHouse[j] == 0)
{
ID = j;
new Float:x2, Float:y2, Float:z2;
x2 = HouseData[houseid][hEntrancex];
y2 = HouseData[houseid][hEntrancey];
z2 = HouseData[houseid][hEntrancez];
FireObjHouse[ID] = CreateObject(18688, x2, y2, z2, 0, 0, 0.0);
j = 10001;
FireHouse[2][houseid] = FireObjHouse[ID];
TotalFires++;
FiresHouse[houseid]++;
FireHealthHouse[2][houseid] = 28;
for(new k = 1;k< 1000; k++)
{
if(FireObjHouse[k] == 0)
{
ID = k;
new Float:x3, Float:y3, Float:z3;
x3 = HouseData[houseid][hEntrancex];
y3 = HouseData[houseid][hEntrancey];
z3 = HouseData[houseid][hEntrancez];
FireObjHouse[ID] = CreateObject(18688, x3, y3, z3, 0, 0, 0.0);
k = 10001;
FireHouse[3][houseid] = FireObjHouse[ID];
TotalFires++;
FiresHouse[houseid]++;
FireHealthHouse[3][houseid] = 46;
for(new l = 1;l< 1000; l++)
{
if(FireObjHouse[l] == 0)
{
ID = l;
new Float:x4, Float:y4, Float:z4;
x4 = HouseData[houseid][hEntrancex];
y4 = HouseData[houseid][hEntrancey];
z4 = HouseData[houseid][hEntrancez];
FireObjHouse[ID] = CreateObject(18688, x4, y4, z4, 0, 0, 0.0);
l = 10001;
FireHouse[4][houseid] = FireObjHouse[ID];
TotalFires++;
FiresHouse[houseid]++;
FireHealthHouse[4][houseid] = 65;
for(new h = 1;h< 1000; h++)
{
if(FireObjHouse[h] == 0)
{
ID = h;
new Float:x5, Float:y5, Float:z5;
x5 = HouseData[houseid][hEntrancex];
y5 = HouseData[houseid][hEntrancey];
z5 = HouseData[houseid][hEntrancez];
FireObjHouse[ID] = CreateObject(18688, x5, y5, z5, 0, 0, 0.0);
h = 10001;
FireHouse[5][houseid] = FireObjHouse[ID];
TotalFires++;
FiresHouse[houseid]++;
FireHealthHouse[5][houseid] = 88;
}
}
}
}
}
}
}
}
}
}
return 1;
}


