Detect falling bike
#1

Alguйm poderia me ajudar com uma coisa? Outras pessoas podem e deveria usar isso...
Estava querendo fazer como no GTA V dependendo de como vc bate e voa da moto, vc morre (como na vida real XD)

Entгo eu pensei em pegar o dano do splat + velocidade = dano real, mas nгo estб funcionando bem assim:

Someone could help me to a thing? It should make servers more realists...
I was trying to set realists damage when fall to bike

So i tried to take splat + player speed to get a real damage, but is not work well

Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
	if(weaponid == 54) { // danoqueda
		new speed = GetPlayerSpeedGambiarra(playerid);
		new danoqueda = floatround(amount) + floatround(speed);
		vida[playerid] -= danoqueda;
	}
Код:
// caindo de moto
stock GetPlayerSpeedGambiarra(playerid)
{
    if(playerid != INVALID_PLAYER_ID)
    {
            new Float:Pos[3],Float:PS;
            GetPlayerVelocity(playerid, Pos[0], Pos[1], Pos[2]);
            PS = floatsqroot(Pos[0]*Pos[0] + Pos[1]*Pos[1] + Pos[2]*Pos[2])*200;
            return floatround(PS,floatround_round);
    }
    return INVALID_PLAYER_ID;
}
OnFoot damage is right, but when fall to bike damage return 2, only fucking 2
Why?
Reply
#2

up topic
Reply
#3

Use OnPlayerUpdate and check for velocity, if that does not work than check for animation and previous state...
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)