22.02.2017, 18:03
pawn Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
printf("Weapon fired %d", weaponid);
return 1;
}
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
printf("Weapon fired %d", weaponid);
return 1;
}
OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT objectid, Float:x, Float:y, Float:z);