[Map] [Roleplay] Custom House at Las Venturas
#1

I have been interested joining in a mapping team on a server I am playing on so I decided to enhance my mapping skills once again, This is the first time I am mapping so excuse me if my mapping skills are horrible. You could give me any feedbacks or you can rate the map down so I can push myself to the limits, and improve myself.

The map I have made is located at Las Venturas, I was about to send it on a mapping application but I lack of knowledge on mapping so I am deciding to put it down here so you guys can check it out and rate it out down for me. I am not sure if it is usable for Roleplay Servers though but if you feel it suits on an RP server, well then yeah use it.

Duration of Mapping: 5 minutes
Objects Used: 41

Code:
Location of the house can be found here;

SetPlayerPos(playerid, 1013.5799, 2232.0847, 10.8203);
SetPlayerFacingAngle(playerid, 88.1217);
The code is in Incognito's Streamer format, You can however convert it back to CreateObject.

Code:
CreateDynamicObject(19377, 992.33362, 2248.40527, 9.80170,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 983.01660, 2248.46265, 9.80170,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 975.68616, 2248.46777, 9.80170,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 975.68860, 2238.91968, 9.80170,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 985.37134, 2238.99780, 9.80170,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 992.31250, 2239.04272, 9.80170,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 975.74481, 2229.58813, 9.80170,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 985.84924, 2229.65015, 9.80170,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 992.28754, 2229.72656, 9.80170,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 975.69196, 2220.33228, 9.80170,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 985.76196, 2220.26489, 9.80170,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 992.30585, 2220.32666, 9.80170,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19378, 970.48566, 2247.78442, 6.92200,   90.00000, 0.00000, 0.00000);
CreateDynamicObject(19378, 970.48877, 2237.33081, 6.92200,   90.00000, 0.00000, 0.00000);
CreateDynamicObject(19378, 970.49518, 2226.88623, 6.92200,   90.00000, 0.00000, 0.00000);
CreateDynamicObject(19378, 970.49243, 2220.71948, 6.92200,   90.00000, 0.00000, 0.00000);
CreateDynamicObject(19378, 975.70880, 2215.53320, 6.92200,   90.00000, 0.00000, 90.00000);
CreateDynamicObject(19378, 986.02509, 2215.54663, 6.92200,   90.00000, 0.00000, 90.00000);
CreateDynamicObject(19378, 992.28528, 2215.55176, 6.92200,   90.00000, 0.00000, 90.00000);
CreateDynamicObject(984, 997.58490, 2246.83105, 10.46878,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(984, 997.53387, 2222.09668, 10.46878,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19373, 995.77313, 2251.62158, 9.88451,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 995.78632, 2248.45801, 9.88451,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 992.32690, 2248.45093, 9.88451,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 992.32269, 2251.64844, 9.88451,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 992.33105, 2245.24268, 9.88451,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 995.75134, 2245.28418, 9.88451,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 992.33990, 2242.05029, 9.88451,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 995.75592, 2242.07007, 9.88451,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(3282, 992.09204, 2240.45752, 9.96777,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3639, 984.89441, 2232.89722, 14.14224,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19373, 988.96124, 2251.61743, 9.88451,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 988.97150, 2248.49097, 9.88451,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 988.95453, 2245.28735, 9.88451,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19373, 988.95038, 2242.08105, 9.88451,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(669, 991.69934, 2248.90039, 9.54998,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3578, 997.31915, 2233.71387, 9.16610,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3578, 997.30585, 2235.33667, 9.16610,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19448, 989.24768, 2230.02246, 9.88460,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(647, 992.87006, 2244.34741, 9.75575,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(647, 994.67896, 2250.80396, 9.75575,   0.00000, 0.00000, 0.00000);
Images


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#2

Very simple.
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#3

Pm me i can help you
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#4

Thank you for the feedbacks, and Yes I have PM you the user above me.
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#5

Just add some details, it looks empty but it's actually a good one because you placed the object on the right place. You can also look for some pictures of real life houses/buildings/interiors if you want to have some inspirations with your work.
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#6

Quote:
Originally Posted by Jpzz
View Post
Just add some details, it looks empty but it's actually a good one because you placed the object on the right place. You can also look for some pictures of real life houses/buildings/interiors if you want to have some inspirations with your work.
Thanks for the headsup, though what was the missing object on the map? The aim of the map originally suppose to have 50 objects only because the application has a limit of 50 objects.
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#7

Quote:
Originally Posted by JaKe Elite
View Post
Thanks for the headsup, though what was the missing object on the map? The aim of the map originally suppose to have 50 objects only because the application has a limit of 50 objects.
I've checked your map on my own. I see those overlapping walls that you use for the ground and for the walling of that area. Instead of overlapping those objects just to create a perfect square that will fit the ground, maybe use a bigger wall object or the type 'concrete' so you can have a better flooring and walling for your map. If you're going to apply those simple techniques, you're able to save more objects and use it for adding details on your map.
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