Location of the house can be found here; SetPlayerPos(playerid, 1013.5799, 2232.0847, 10.8203); SetPlayerFacingAngle(playerid, 88.1217);
CreateDynamicObject(19377, 992.33362, 2248.40527, 9.80170, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19377, 983.01660, 2248.46265, 9.80170, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19377, 975.68616, 2248.46777, 9.80170, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19377, 975.68860, 2238.91968, 9.80170, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19377, 985.37134, 2238.99780, 9.80170, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19377, 992.31250, 2239.04272, 9.80170, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19377, 975.74481, 2229.58813, 9.80170, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19377, 985.84924, 2229.65015, 9.80170, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19377, 992.28754, 2229.72656, 9.80170, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19377, 975.69196, 2220.33228, 9.80170, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19377, 985.76196, 2220.26489, 9.80170, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19377, 992.30585, 2220.32666, 9.80170, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19378, 970.48566, 2247.78442, 6.92200, 90.00000, 0.00000, 0.00000); CreateDynamicObject(19378, 970.48877, 2237.33081, 6.92200, 90.00000, 0.00000, 0.00000); CreateDynamicObject(19378, 970.49518, 2226.88623, 6.92200, 90.00000, 0.00000, 0.00000); CreateDynamicObject(19378, 970.49243, 2220.71948, 6.92200, 90.00000, 0.00000, 0.00000); CreateDynamicObject(19378, 975.70880, 2215.53320, 6.92200, 90.00000, 0.00000, 90.00000); CreateDynamicObject(19378, 986.02509, 2215.54663, 6.92200, 90.00000, 0.00000, 90.00000); CreateDynamicObject(19378, 992.28528, 2215.55176, 6.92200, 90.00000, 0.00000, 90.00000); CreateDynamicObject(984, 997.58490, 2246.83105, 10.46878, 0.00000, 0.00000, 0.00000); CreateDynamicObject(984, 997.53387, 2222.09668, 10.46878, 0.00000, 0.00000, 0.00000); CreateDynamicObject(19373, 995.77313, 2251.62158, 9.88451, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19373, 995.78632, 2248.45801, 9.88451, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19373, 992.32690, 2248.45093, 9.88451, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19373, 992.32269, 2251.64844, 9.88451, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19373, 992.33105, 2245.24268, 9.88451, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19373, 995.75134, 2245.28418, 9.88451, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19373, 992.33990, 2242.05029, 9.88451, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19373, 995.75592, 2242.07007, 9.88451, 0.00000, 90.00000, 0.00000); CreateDynamicObject(3282, 992.09204, 2240.45752, 9.96777, 0.00000, 0.00000, 0.00000); CreateDynamicObject(3639, 984.89441, 2232.89722, 14.14224, 0.00000, 0.00000, 90.00000); CreateDynamicObject(19373, 988.96124, 2251.61743, 9.88451, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19373, 988.97150, 2248.49097, 9.88451, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19373, 988.95453, 2245.28735, 9.88451, 0.00000, 90.00000, 0.00000); CreateDynamicObject(19373, 988.95038, 2242.08105, 9.88451, 0.00000, 90.00000, 0.00000); CreateDynamicObject(669, 991.69934, 2248.90039, 9.54998, 0.00000, 0.00000, 0.00000); CreateDynamicObject(3578, 997.31915, 2233.71387, 9.16610, 0.00000, 0.00000, 90.00000); CreateDynamicObject(3578, 997.30585, 2235.33667, 9.16610, 0.00000, 0.00000, 90.00000); CreateDynamicObject(19448, 989.24768, 2230.02246, 9.88460, 0.00000, 90.00000, 0.00000); CreateDynamicObject(647, 992.87006, 2244.34741, 9.75575, 0.00000, 0.00000, 0.00000); CreateDynamicObject(647, 994.67896, 2250.80396, 9.75575, 0.00000, 0.00000, 0.00000);

|
Just add some details, it looks empty but it's actually a good one because you placed the object on the right place. You can also look for some pictures of real life houses/buildings/interiors if you want to have some inspirations with your work.
|
|
Thanks for the headsup, though what was the missing object on the map? The aim of the map originally suppose to have 50 objects only because the application has a limit of 50 objects.
|