unknown command
#1

why i get unknown command on this command ?

Код HTML:
CMD:hallowen(playerid, params[])
{
	new giveplayerid, playertype[20], splayer[25], mode[25];
	if(gLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_ERROR, "Tu nu esti logat si nu poti sa folosesti aceasta comanda!");
	if(PyromaniacBoy > 1) return SendClientMessage(playerid, COLOR_SYN, "In acest moment este deja un pyromaniac!");
	if(KillerBoy > 1) return SendClientMessage(playerid, COLOR_SYN, "In acest moment este deja un killer!");
	if(SurvivorBoys > 4) return SendClientMessage(playerid, COLOR_SYN, "In acest moment sunt 4 supravietuitori, este de ajuns!");
	if(!IsManager(playerid)) return SendClientMessage(playerid, COLOR_ERROR, "Nu ai gradul necesar ca sa folosesti aceasta comanda!");
	if(sscanf(params,"s[25]s[25]", splayer,mode)) return SendClientMessage(playerid, COLOR_SYN, "Sintaxa:{FFFFFF} /hallowen <Player ID/Name> <Killer | Pyromaniac | Survivor(1-4)>");
	{
		if(GetPlayers(splayer) == INVALID_PLAYER_ID) return InvalidPlayer(playerid);
		else if(GetPlayers(splayer) == 1000) return ToManyResults(playerid);
		else if(GetPlayers(splayer) == 1001) return ShowResults(playerid, splayer);
		else giveplayerid = GetPlayers(splayer);
		
		if(strmatch(playertype,"Killer"))
	    {
		      	KillerBoy++;
	        	InDayByDayLight[giveplayerid] = 1;
	        	Killer[giveplayerid] = 1;
	        	SetPlayerSkin(giveplayerid, 124);
	        	GivePlayerWeapon(playerid, 24, 999);
	        	SetPlayerInterior(giveplayerid, 0);
				SetPlayerVirtualWorld(giveplayerid, 23);
	        	SetPlayerPos(giveplayerid, 2942.8855,-1804.7043,1178.4606);
	        	SetPlayerFacingAngle(giveplayerid, 95.2894);
	    }
	    if(strmatch(playertype,"Pyromaniac"))
	    {
		        PyromaniacBoy++;
	        	InDayByDayLight[giveplayerid] = 1;
	        	Pyromaniac[giveplayerid] = 1;
	        	SetPlayerSkin(giveplayerid, 146);
	        	SetPlayerInterior(giveplayerid, 0);
				SetPlayerVirtualWorld(giveplayerid, 23);
	        	SetPlayerPos(giveplayerid, 2942.8855,-1804.7043,1178.4606);
	        	SetPlayerFacingAngle(giveplayerid, 89.4405);
	    }
	    if(strmatch(playertype,"Survivor 1"))
	    {
		        SurvivorBoys++;
	        	InDayByDayLight[giveplayerid] = 1;
	        	Survivor[giveplayerid] = 1;
	        	SetPlayerSkin(giveplayerid, 137);
	        	SetPlayerInterior(giveplayerid, 0);
				SetPlayerVirtualWorld(giveplayerid, 23);
				SetPlayerPos(giveplayerid, -1185.2963,-913.0469,129.2188);
				SetPlayerFacingAngle(giveplayerid, 220.7444);
		}
		if(strmatch(playertype,"Survivor 2"))
	    {
		        SurvivorBoys++;
	        	InDayByDayLight[giveplayerid] = 1;
	        	Survivor[giveplayerid] = 1;
	        	SetPlayerSkin(giveplayerid, 100);
	        	SetPlayerInterior(giveplayerid, 0);
				SetPlayerVirtualWorld(giveplayerid, 23);
                SetPlayerPos(giveplayerid, -1187.7892,-915.9385,129.2188);
                SetPlayerFacingAngle(giveplayerid, 227.0321);
		}
		if(strmatch(playertype,"Survivor 3"))
	    {
		        SurvivorBoys++;
	        	InDayByDayLight[giveplayerid] = 1;
	        	Survivor[giveplayerid] = 1;
	        	SetPlayerSkin(giveplayerid, 71);
	        	SetPlayerInterior(giveplayerid, 0);
				SetPlayerVirtualWorld(giveplayerid, 23);
                SetPlayerPos(giveplayerid, -1190.4122,-919.2032,129.2188);
                SetPlayerFacingAngle(giveplayerid, 227.0321);
		}
		if(strmatch(playertype,"Survivor 4"))
	    {
		        SurvivorBoys++;
	        	InDayByDayLight[giveplayerid] = 1;
	        	Survivor[giveplayerid] = 1;
	        	SetPlayerSkin(giveplayerid, 1);
	        	SetPlayerInterior(giveplayerid, 0);
				SetPlayerVirtualWorld(giveplayerid, 23);
                SetPlayerPos(giveplayerid, -1192.8864,-923.0623,129.1338);
                SetPlayerFacingAngle(giveplayerid, 227.0321);
		}
	}
	return 1;
}
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#2

Get crashdetect and tell us what it says.
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