Код HTML:
CMD:hallowen(playerid, params[])
{
new giveplayerid, playertype[20], splayer[25], mode[25];
if(gLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_ERROR, "Tu nu esti logat si nu poti sa folosesti aceasta comanda!");
if(PyromaniacBoy > 1) return SendClientMessage(playerid, COLOR_SYN, "In acest moment este deja un pyromaniac!");
if(KillerBoy > 1) return SendClientMessage(playerid, COLOR_SYN, "In acest moment este deja un killer!");
if(SurvivorBoys > 4) return SendClientMessage(playerid, COLOR_SYN, "In acest moment sunt 4 supravietuitori, este de ajuns!");
if(!IsManager(playerid)) return SendClientMessage(playerid, COLOR_ERROR, "Nu ai gradul necesar ca sa folosesti aceasta comanda!");
if(sscanf(params,"s[25]s[25]", splayer,mode)) return SendClientMessage(playerid, COLOR_SYN, "Sintaxa:{FFFFFF} /hallowen <Player ID/Name> <Killer | Pyromaniac | Survivor(1-4)>");
{
if(GetPlayers(splayer) == INVALID_PLAYER_ID) return InvalidPlayer(playerid);
else if(GetPlayers(splayer) == 1000) return ToManyResults(playerid);
else if(GetPlayers(splayer) == 1001) return ShowResults(playerid, splayer);
else giveplayerid = GetPlayers(splayer);
if(strmatch(playertype,"Killer"))
{
KillerBoy++;
InDayByDayLight[giveplayerid] = 1;
Killer[giveplayerid] = 1;
SetPlayerSkin(giveplayerid, 124);
GivePlayerWeapon(playerid, 24, 999);
SetPlayerInterior(giveplayerid, 0);
SetPlayerVirtualWorld(giveplayerid, 23);
SetPlayerPos(giveplayerid, 2942.8855,-1804.7043,1178.4606);
SetPlayerFacingAngle(giveplayerid, 95.2894);
}
if(strmatch(playertype,"Pyromaniac"))
{
PyromaniacBoy++;
InDayByDayLight[giveplayerid] = 1;
Pyromaniac[giveplayerid] = 1;
SetPlayerSkin(giveplayerid, 146);
SetPlayerInterior(giveplayerid, 0);
SetPlayerVirtualWorld(giveplayerid, 23);
SetPlayerPos(giveplayerid, 2942.8855,-1804.7043,1178.4606);
SetPlayerFacingAngle(giveplayerid, 89.4405);
}
if(strmatch(playertype,"Survivor 1"))
{
SurvivorBoys++;
InDayByDayLight[giveplayerid] = 1;
Survivor[giveplayerid] = 1;
SetPlayerSkin(giveplayerid, 137);
SetPlayerInterior(giveplayerid, 0);
SetPlayerVirtualWorld(giveplayerid, 23);
SetPlayerPos(giveplayerid, -1185.2963,-913.0469,129.2188);
SetPlayerFacingAngle(giveplayerid, 220.7444);
}
if(strmatch(playertype,"Survivor 2"))
{
SurvivorBoys++;
InDayByDayLight[giveplayerid] = 1;
Survivor[giveplayerid] = 1;
SetPlayerSkin(giveplayerid, 100);
SetPlayerInterior(giveplayerid, 0);
SetPlayerVirtualWorld(giveplayerid, 23);
SetPlayerPos(giveplayerid, -1187.7892,-915.9385,129.2188);
SetPlayerFacingAngle(giveplayerid, 227.0321);
}
if(strmatch(playertype,"Survivor 3"))
{
SurvivorBoys++;
InDayByDayLight[giveplayerid] = 1;
Survivor[giveplayerid] = 1;
SetPlayerSkin(giveplayerid, 71);
SetPlayerInterior(giveplayerid, 0);
SetPlayerVirtualWorld(giveplayerid, 23);
SetPlayerPos(giveplayerid, -1190.4122,-919.2032,129.2188);
SetPlayerFacingAngle(giveplayerid, 227.0321);
}
if(strmatch(playertype,"Survivor 4"))
{
SurvivorBoys++;
InDayByDayLight[giveplayerid] = 1;
Survivor[giveplayerid] = 1;
SetPlayerSkin(giveplayerid, 1);
SetPlayerInterior(giveplayerid, 0);
SetPlayerVirtualWorld(giveplayerid, 23);
SetPlayerPos(giveplayerid, -1192.8864,-923.0623,129.1338);
SetPlayerFacingAngle(giveplayerid, 227.0321);
}
}
return 1;
}