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It seems I've been having many players crashing and I was hoping there was a way I could remove all the objects for a player and redisplay then when they are loaded and spawned to prevent crashes.
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I have almost zero knowledge when it comes to mapping/objects, but I may have an idea of how you can do this.
You can gather all your mappings in a filterscript, and then use the rcon command "reloadfs" in order to reload the fs or "loadfs"/"unloadfs".
Best of luck trying that, or wait for someone's else reply.
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Thanks for the responses.
Matt, although that's a good idea it wouldn't work aha.