How do I remove all dynamic objects on spawn for a player? - Printable Version
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How do I remove all dynamic objects on spawn for a player? -
Dokins - 03.10.2016
It seems I've been having many players crashing and I was hoping there was a way I could remove all the objects for a player and redisplay then when they are loaded and spawned to prevent crashes.
Re: How do I remove all dynamic objects on spawn for a player? -
MattTucker - 03.10.2016
I have almost zero knowledge when it comes to mapping/objects, but I may have an idea of how you can do this.
You can gather all your mappings in a filterscript, and then use the rcon command "reloadfs" in order to reload the fs or "loadfs"/"unloadfs".
Best of luck trying that, or wait for someone's else reply.
Re: How do I remove all dynamic objects on spawn for a player? -
Konstantinos - 03.10.2016
https://github.com/samp-incognito/sa...ToggleAllItems
Re: How do I remove all dynamic objects on spawn for a player? -
Dokins - 03.10.2016
Thanks for the responses.
Matt, although that's a good idea it wouldn't work aha.