09.09.2016, 11:19
So I pressed F5 to compile, and it gives me 3 warnings, can you help me solve it please?
They come from that code.
And this is what it gave me while compiling:
They come from that code.
Код:
if (realchat)
{
if(gPlayerLogged[playerid] == 0)
{
return 0;
}
//GetPlayerName(playerid, sendername, sizeof(sendername));
//format(string, sizeof(string), "%s: %s", sendername, text);
//ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
new szMessage[1000];
new szPlayerName[32];
GetPlayerName(playerid, szPlayerName, 32);
if(PlayerInfo[playerid][pPaintBallG] > 0)
{
format(szMessage,sizeof(szMessage),"{BA3FC1}%s [%d kills]{FFFFFF}: %s",szPlayerName,PlayerInfo[playerid][pPaintBallKills],text);
foreach(Player, idd)
{
if(idd != playerid)
{
if(PlayerInfo[idd][pPaintBallG] == PlayerInfo[playerid][pPaintBallG])
{
SendClientMessage(idd, COLOR_WHITE, szMessage);
}
}
}
}
else
{
if(PlayerInfo[playerid][pColor] == 0)
{
format(szMessage, sizeof(szMessage), "{CECECE}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 1)
{
format(szMessage, sizeof(szMessage), "{4169E1}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 2)
{
format(szMessage, sizeof(szMessage), "{662BBE}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 3)
{
format(szMessage, sizeof(szMessage), "{FFE600}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 4)
{
format(szMessage, sizeof(szMessage), "{FF00FF}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 5)
{
format(szMessage, sizeof(szMessage), "{3FFF3F}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 6)
{
format(szMessage, sizeof(szMessage), "{83D553}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 7)
{
format(szMessage, sizeof(szMessage), "{187700}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 8)
{
format(szMessage, sizeof(szMessage), "{FF9A00}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 9)
{
format(szMessage, sizeof(szMessage), "{222222}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 10)
{
format(szMessage, sizeof(szMessage), "{FF2C9D}%s:{FFFFFF} %s", szPlayerName, text);
}
if(PlayerInfo[playerid][pAcolor] == 0)
{
format(szMessage, sizeof(szMessage), "{AB0000}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pAcolor] == 1)
{
format(szMessage, sizeof(szMessage), "{E70031}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pAcolor] == 2)
{
format(szMessage, sizeof(szMessage), "{F20056}%s:{FFFFFF} %s", szPlayerName, text);
}
}
//MESSAGE SPLIT
new len = strlen(szMessage),
_iL = len / EX_SPLITLENGTHH;
if( ( len % EX_SPLITLENGTHH ) ) _iL++;
new _Line[EX_SPLITLENGTHH+5];
new _:_i@Index;
while( _i@Index < _iL )
{
if( _i@Index == 0 )
strmid( _Line, szMessage, ( _i@Index * EX_SPLITLENGTHH ), ( _i@Index * EX_SPLITLENGTHH ) + EX_SPLITLENGTHH );
else
strmid( _Line, szMessage, ( _i@Index * EX_SPLITLENGTHH ), ( _i@Index * EX_SPLITLENGTHH ) + EX_SPLITLENGTHH );
if( _iL > 1 )
{
if( _i@Index > 0 )
{
format( _Line, sizeof _Line, "... %s", _Line );
}
}
ProxDetector(20.0, playerid, _Line, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
_i@Index++;
}
format(szMessage, sizeof(szMessage), "\"%s\"", text);
SetPlayerChatBubble(playerid, szMessage, COLOR_CHATBUBBLE, 15.0, 10000);
return 0;
}
return 1;
}
Код:
warning 217: loose indentation warning 217: loose indentation warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Warnings.


