So I pressed F5 to compile, and it gives me 3 warnings, can you help me solve it please?
They come from that code.
Код:
if (realchat)
{
if(gPlayerLogged[playerid] == 0)
{
return 0;
}
//GetPlayerName(playerid, sendername, sizeof(sendername));
//format(string, sizeof(string), "%s: %s", sendername, text);
//ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
new szMessage[1000];
new szPlayerName[32];
GetPlayerName(playerid, szPlayerName, 32);
if(PlayerInfo[playerid][pPaintBallG] > 0)
{
format(szMessage,sizeof(szMessage),"{BA3FC1}%s [%d kills]{FFFFFF}: %s",szPlayerName,PlayerInfo[playerid][pPaintBallKills],text);
foreach(Player, idd)
{
if(idd != playerid)
{
if(PlayerInfo[idd][pPaintBallG] == PlayerInfo[playerid][pPaintBallG])
{
SendClientMessage(idd, COLOR_WHITE, szMessage);
}
}
}
}
else
{
if(PlayerInfo[playerid][pColor] == 0)
{
format(szMessage, sizeof(szMessage), "{CECECE}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 1)
{
format(szMessage, sizeof(szMessage), "{4169E1}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 2)
{
format(szMessage, sizeof(szMessage), "{662BBE}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 3)
{
format(szMessage, sizeof(szMessage), "{FFE600}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 4)
{
format(szMessage, sizeof(szMessage), "{FF00FF}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 5)
{
format(szMessage, sizeof(szMessage), "{3FFF3F}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 6)
{
format(szMessage, sizeof(szMessage), "{83D553}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 7)
{
format(szMessage, sizeof(szMessage), "{187700}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 8)
{
format(szMessage, sizeof(szMessage), "{FF9A00}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 9)
{
format(szMessage, sizeof(szMessage), "{222222}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pColor] == 10)
{
format(szMessage, sizeof(szMessage), "{FF2C9D}%s:{FFFFFF} %s", szPlayerName, text);
}
if(PlayerInfo[playerid][pAcolor] == 0)
{
format(szMessage, sizeof(szMessage), "{AB0000}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pAcolor] == 1)
{
format(szMessage, sizeof(szMessage), "{E70031}%s:{FFFFFF} %s", szPlayerName, text);
}
else if(PlayerInfo[playerid][pAcolor] == 2)
{
format(szMessage, sizeof(szMessage), "{F20056}%s:{FFFFFF} %s", szPlayerName, text);
}
}
//MESSAGE SPLIT
new len = strlen(szMessage),
_iL = len / EX_SPLITLENGTHH;
if( ( len % EX_SPLITLENGTHH ) ) _iL++;
new _Line[EX_SPLITLENGTHH+5];
new _:_i@Index;
while( _i@Index < _iL )
{
if( _i@Index == 0 )
strmid( _Line, szMessage, ( _i@Index * EX_SPLITLENGTHH ), ( _i@Index * EX_SPLITLENGTHH ) + EX_SPLITLENGTHH );
else
strmid( _Line, szMessage, ( _i@Index * EX_SPLITLENGTHH ), ( _i@Index * EX_SPLITLENGTHH ) + EX_SPLITLENGTHH );
if( _iL > 1 )
{
if( _i@Index > 0 )
{
format( _Line, sizeof _Line, "... %s", _Line );
}
}
ProxDetector(20.0, playerid, _Line, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
_i@Index++;
}
format(szMessage, sizeof(szMessage), "\"%s\"", text);
SetPlayerChatBubble(playerid, szMessage, COLOR_CHATBUBBLE, 15.0, 10000);
return 0;
}
return 1;
}
Don't use pragma to hide warnings ffs.... just fix them, believe me once your script reaches 10k and you keep ignoring and hiding the warnings, you won't be able to fix your errors easily.