Script giving errors. Cant find where the error is.
Hi guys,
So i made some changes to a command that opens the house door, and those changes simply add some exceptions to some house id's wich are apartments in wich the doors are going to really open. But it gives me streamer errors. I will post here the script and the errors that i get:

PHP код:
``` if(strcmp(cmd, "/abrircasa", true) == 0)         {             if(IsPlayerConnected(playerid))             {                 for(new i = 0; i < sizeof(Houses); i++)                 {                     if(i != 172 && i != 173 && i != 174 && i != 175 && i != 176 && i != 177 && i != 178 && i != 179 && i != 180 && i != 181 && i != 182 && i != 183 && i != 184 && i != 185 && i != 186 && i != 187 && i != 188 && i != 189 && i != 190)                     {                     if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                     {                         if(PlayerInfo[playerid][pHouseKey] == i)                         {                             if(Houses[i][Locked] == 1)                             {                                 Houses[i][Locked] = 0;                                 SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada.");                                 PlayerActionMessage(playerid,15.0,"meteu a chave na porta e destrancou-a.");                                 SaveHouses();                                 return 1;                             }                             if(Houses[i][Locked] == 0)                             {                                 Houses[i][Locked] = 1;                                 SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada.");                                 PlayerActionMessage(playerid,15.0,"meteu a chave na porta e trancou-a.");                                 SaveHouses();                                 return 1;                             }                         }                     }                     }                     else                     {                     if(i == 172)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 51.68627,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 51.68627,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 51.68627,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 51.68627,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 173)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 57.12576,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 57.12576,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 57.12576,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 57.12576,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 174)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 62.58656,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 62.58656,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 62.58656,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 62.58656,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 175)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 68.06308,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 68.06308,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,68.06308,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 68.06308,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 176)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 73.52129,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 73.52129,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,73.52129,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 73.52129,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 177)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 78.97025,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 78.97025,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,78.97025,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 78.97025,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 178)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 84.43148,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 84.43148,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,84.43148,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 84.43148,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 179)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 89.88756,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 89.88756,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,89.88756,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 89.88756,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 180)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 95.35626,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 95.35626,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,95.35626,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 95.35626,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 181)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] = 1)                                 {                                     Houses[i][Locked] == 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 100.80173,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 100.80173,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,100.80173,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 100.80173,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 182)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 106.23373,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 106.23373,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,106.23373,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 106.23373,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 183)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 111.70324,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 111.70324,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,111.70324,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 111.70324,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 184)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 117.16319,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 117.16319,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,117.16319,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 117.16319,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 185)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 122.62444,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 122.62444,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,122.62444,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 122.62444,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 186)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 128.08568,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 128.08568,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,128.08568,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 128.08568,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 187)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 133.50157,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 133.50157,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,133.50157,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 133.50157,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 188)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 139.00996,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 139.00996,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,139.00996,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 139.00996,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 189)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 144.44519,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 144.44519,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,144.44519,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 144.44519,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                     else if(i == 190)                     {                         if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))                         {                             if(PlayerInfo[playerid][pHouseKey] == i)                             {                                 if(Houses[i][Locked] == 1)                                 {                                     Houses[i][Locked] = 0;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 149.88467,2.0,   0.00000, 0.00000,153.47997);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 149.88467,2.0,   0.00000, 0.00000,138.47989);                                     SaveHouses();                                     return 1;                                 }                                 if(Houses[i][Locked] == 0)                                 {                                     Houses[i][Locked] = 1;                                     SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");                                     PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");                                     MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,149.88467,2.0,   0.00000, 0.00000, 55.79999);                                     MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 149.88467,2.0,   0.00000, 0.00000, 235.19994);                                     SaveHouses();                                     return 1;                                 }                             }                         }                     }                 }             }             return 1;         }  ```

here are the errors (PS: These exact errors only show to me when somethings not closed with } and i cant find anything that isnt. Maybe because im tired or because im blind but i just cant find any.)
PHP код:
``` C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\pawno\include\streamer.inc(364) : error 017: undefined symbol "Streamer_OnPlayerPickUpPickup" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\pawno\include\streamer.inc(384) : error 017: undefined symbol "Streamer_OnPlayerEnterCP" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\pawno\include\streamer.inc(404) : error 017: undefined symbol "Streamer_OnPlayerLeaveCP" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\pawno\include\streamer.inc(444) : error 017: undefined symbol "Streamer_OnPlayerLeaveRaceCP" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(4597) : error 017: undefined symbol "ShowServerPassword" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11228) : error 017: undefined symbol "CriarTextDraws" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11253) : error 017: undefined symbol "ChangeWeather" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11285) : error 017: undefined symbol "KillFire" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11320) : error 017: undefined symbol "RPName" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11332) : error 017: undefined symbol "GetPlayerNameEx" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11346) : error 017: undefined symbol "KickPlayer" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11363) : error 017: undefined symbol "KickPlayer" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11433) : error 017: undefined symbol "ClearScreen" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11635) : error 017: undefined symbol "LoadServerStats" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11636) : error 017: undefined symbol "LoadDynamicFactions" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11637) : error 017: undefined symbol "LoadDynamicFactionsSalary" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11638) : error 017: undefined symbol "LoadDynamicFamilies" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11639) : error 017: undefined symbol "LoadCivilianSpawn" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11640) : error 017: undefined symbol "LoadCivilianCheckPoint" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11641) : error 017: undefined symbol "LoadBuildings" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11642) : error 017: undefined symbol "LoadBuildingsExtra" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11643) : error 017: undefined symbol "LoadHouses" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11644) : error 017: undefined symbol "LoadGarage" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11645) : error 017: undefined symbol "LoadFactionGarage" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11646) : error 017: undefined symbol "LoadUrnas" C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11647) : error 017: undefined symbol "LoadBusinesses" Compilation aborted.Pawn compiler 3.2.3664              Copyright (c) 1997-2006, ITB CompuPhase 26 Errors.  ```

EDIT: I know its from this command the errors because i have put it between /* */ compiled and it worked.
Код:
`error 017: undefined symbol "RPName"`
This for example means that you didn't define RPName.The same goes for the others.
The error basically tells you whats wrong and next time define the things you'll use.

Quote:
 EDIT: I know its from this command the errors because i have put it between /* */ compiled and it worked.
Thats because when you put
PHP код:
``` /* */  ```
you put the whole command in a comment which means it wont work.Thats why the errors didn't appear.

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