if(strcmp(cmd, "/abrircasa", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(Houses); i++)
{
if(i != 172 && i != 173 && i != 174 && i != 175 && i != 176 && i != 177 && i != 178 && i != 179 && i != 180 && i != 181 && i != 182 && i != 183 && i != 184 && i != 185 && i != 186 && i != 187 && i != 188 && i != 189 && i != 190)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta e destrancou-a.");
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta e trancou-a.");
SaveHouses();
return 1;
}
}
}
}
else
{
if(i == 172)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 51.68627,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 51.68627,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 51.68627,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 51.68627,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 173)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 57.12576,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 57.12576,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 57.12576,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 57.12576,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 174)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 62.58656,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 62.58656,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 62.58656,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 62.58656,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 175)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 68.06308,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 68.06308,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,68.06308,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 68.06308,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 176)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 73.52129,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 73.52129,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,73.52129,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 73.52129,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 177)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 78.97025,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 78.97025,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,78.97025,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 78.97025,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 178)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 84.43148,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 84.43148,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,84.43148,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 84.43148,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 179)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 89.88756,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 89.88756,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,89.88756,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 89.88756,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 180)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 95.35626,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 95.35626,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,95.35626,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 95.35626,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 181)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] = 1)
{
Houses[i][Locked] == 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 100.80173,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 100.80173,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,100.80173,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 100.80173,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 182)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 106.23373,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 106.23373,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,106.23373,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 106.23373,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 183)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 111.70324,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 111.70324,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,111.70324,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 111.70324,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 184)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 117.16319,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 117.16319,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,117.16319,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 117.16319,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 185)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 122.62444,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 122.62444,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,122.62444,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 122.62444,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 186)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 128.08568,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 128.08568,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,128.08568,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 128.08568,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 187)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 133.50157,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 133.50157,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,133.50157,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 133.50157,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 188)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 139.00996,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 139.00996,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,139.00996,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 139.00996,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 189)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 144.44519,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 144.44519,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,144.44519,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 144.44519,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
else if(i == 190)
{
if (PlayerToPoint(3.0, playerid,Houses[i][EnterX], Houses[i][EnterY], Houses[i][EnterZ]) || PlayerToPoint(3.0, playerid,Houses[i][ExitX], Houses[i][ExitY], Houses[i][ExitZ]))
{
if(PlayerInfo[playerid][pHouseKey] == i)
{
if(Houses[i][Locked] == 1)
{
Houses[i][Locked] = 0;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Destrancada e aberta.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, destrancou-a e abriu-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126, 149.88467,2.0, 0.00000, 0.00000,153.47997);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 149.88467,2.0, 0.00000, 0.00000,138.47989);
SaveHouses();
return 1;
}
if(Houses[i][Locked] == 0)
{
Houses[i][Locked] = 1;
SendClientMessage(playerid, COLOR_WHITE,"{1E90FF}[INFO]: {FFFFFF} Porta Trancada e fechada.");
PlayerActionMessage(playerid,15.0,"meteu a chave na porta, trancou-a e fechou-a.");
MoveDynamicObject(porta1piso1, 1494.33508, -105.28126,149.88467,2.0, 0.00000, 0.00000, 55.79999);
MoveDynamicObject(porta2piso1,1497.14600, -102.50519, 149.88467,2.0, 0.00000, 0.00000, 235.19994);
SaveHouses();
return 1;
}
}
}
}
}
}
return 1;
}
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\pawno\include\streamer.inc(364) : error 017: undefined symbol "Streamer_OnPlayerPickUpPickup"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\pawno\include\streamer.inc(384) : error 017: undefined symbol "Streamer_OnPlayerEnterCP"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\pawno\include\streamer.inc(404) : error 017: undefined symbol "Streamer_OnPlayerLeaveCP"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\pawno\include\streamer.inc(444) : error 017: undefined symbol "Streamer_OnPlayerLeaveRaceCP"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(4597) : error 017: undefined symbol "ShowServerPassword"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11228) : error 017: undefined symbol "CriarTextDraws"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11253) : error 017: undefined symbol "ChangeWeather"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11285) : error 017: undefined symbol "KillFire"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11320) : error 017: undefined symbol "RPName"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11332) : error 017: undefined symbol "GetPlayerNameEx"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11346) : error 017: undefined symbol "KickPlayer"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11363) : error 017: undefined symbol "KickPlayer"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11433) : error 017: undefined symbol "ClearScreen"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11635) : error 017: undefined symbol "LoadServerStats"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11636) : error 017: undefined symbol "LoadDynamicFactions"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11637) : error 017: undefined symbol "LoadDynamicFactionsSalary"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11638) : error 017: undefined symbol "LoadDynamicFamilies"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11639) : error 017: undefined symbol "LoadCivilianSpawn"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11640) : error 017: undefined symbol "LoadCivilianCheckPoint"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11641) : error 017: undefined symbol "LoadBuildings"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11642) : error 017: undefined symbol "LoadBuildingsExtra"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11643) : error 017: undefined symbol "LoadHouses"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11644) : error 017: undefined symbol "LoadGarage"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11645) : error 017: undefined symbol "LoadFactionGarage"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11646) : error 017: undefined symbol "LoadUrnas"
C:\Users\Vasco\Downloads\Nova pasta\GM_RP_PT\GM_RP_PT\GM_RP_PT\gamemodes\I-RP.pwn(11647) : error 017: undefined symbol "LoadBusinesses"
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
error 017: undefined symbol "RPName"
EDIT: I know its from this command the errors because i have put it between /* */ compiled and it worked. |
/* */