FormatNumber.inc PROBLEM
#1



I have problem this include... only compile the script and the pawno shut down... WHY?


Include:

Код:
/*
	FormatNumber by Slice.
	-------------------------
	Usage:
		FormatNumber( number, decimals, thousand seperator, decimal point )
		
		number - This can be any variable type (float, integer, bool, etc.)
			If you want the value to be printed as HEX, tag the variable with hex. Example:
				new myvariable = 5312851;
				
				FormatNumber( hex:myvariable ); // gives 0x00511153
				
				Additionaly, you can print out the bits of either the first byte or the whole cell by using the following tags: bit:, bit_byte:
			
			If you get a type error, tag the variable with _. Example:
				new omgomg:specialVariable = omgomg:5;
				
				FormatNumber( _:specialVariable ); // gives 5
		
		decimals - The number of decimals to show
			new mynumber = 50;
			
			FormatNumber( mynumber, 2 ); // gives 50.00
			
			new Float:myfloat = 123.456;
			
			FormatNumber( myfloat, 0 ); // gives 123
		
		thousand seperator - char between thousands
			new mynumber = 5000000000;
			
			FormatNumber( myfloat ); // gives 5 000 000 000
			FormatNumber( myfloat, 0, ',' ); // gives 5,000,000,000
			FormatNumber( myfloat, 0, 0 ); // gives 5000000000
		
		decimal point - duh
			new myfloat = 50.0;
			
			FormatNumber( myfloat, 2, ' ', ',' ); // gives 50,00
			FormatNumber( myfloat, 2, ' ', '~' ); // gives 50~00
		
		You can set these constants __before__ including this file:
		
		HEX_PREFIX - default value "0x". Example:
			#define HEX_PREFIX "#"
			
			#include <formatnumber.inc>
			
			FormatNumber( hex:50000 ); // gives #0000C350
		
		BIT_PREFIX - default value: "0b"
		
		DEFAULT_DECIMAL_COUNT - default value: 8
		
		DEFAULT_THOUSAND_SEP - default value: ' '
		
		DEFAULT_DECIMAL_POINT - default value: '.'
*/

#if defined _formatnumber_included
	#endinput
#else
	#define _formatnumber_included
#endif

#if !defined HEX_PREFIX
	#define HEX_PREFIX  "0x"
#endif

#if !defined BIT_PREFIX
	#define BIT_PREFIX  "0b"
#endif

#if !defined DEFAULT_DECIMAL_COUNT
	#define DEFAULT_DECIMAL_COUNT  8
#endif

#if !defined DEFAULT_THOUSAND_SEP
	#define DEFAULT_THOUSAND_SEP  '.'
#endif

#if !defined DEFAULT_DECIMAL_POINT
	#define DEFAULT_DECIMAL_POINT  ','
#endif

stock FormatNumber( { _, Float, Text3D, Menu, Text, DB, DBResult, bool, File, hex, bit, bit_byte, Bit }:xVariable, iDecimals = -1, iThousandSeparator = DEFAULT_THOUSAND_SEP, iDecimalPoint = DEFAULT_DECIMAL_POINT, iTag = tagof( xVariable ) )
{
	static
		s_szReturn[ 32 ],
		s_szThousandSeparator[ 2 ] = { ' ', EOS },
		s_iDecimalPos,
		s_iChar,
		s_iSepPos
	;
	
	if ( iTag == tagof( bool: ) )
	{
		if ( xVariable )
			memcpy( s_szReturn, "true", 0, 5 * ( cellbits / 8 ) );
		else
			memcpy( s_szReturn, "false", 0, 6 * ( cellbits / 8 ) );
		
		return s_szReturn;
	}
	else if ( iTag == tagof( Float: ) )
	{
		if ( iDecimals == -1 )
			iDecimals = DEFAULT_DECIMAL_COUNT;
		
		format( s_szReturn, sizeof( s_szReturn ), "%.*f", iDecimals, xVariable );
	}
	else if ( iTag == tagof( hex: ) || iTag == tagof( Hex: ) )
	{
		format( s_szReturn, sizeof( s_szReturn ), HEX_PREFIX "%04h%04h", ( xVariable & ( 0xFFFF0000 ) ) >>> 16, xVariable & ( 0x0000FFFF ) );
		
		return s_szReturn;
	}
	else if ( iTag == tagof( bit: ) || iTag == tagof( Bit: ) )
	{
		format( s_szReturn, sizeof( s_szReturn ), BIT_PREFIX "%08b%08b%08b%08b", ( xVariable & 0xFF000000 ) >>> 24, ( xVariable & 0x00FF0000 ) >>> 16, ( xVariable & 0x0000FF00 ) >>> 8, ( xVariable & 0x000000FF ) );
		
		return s_szReturn;
	}
	else if ( iTag == tagof( bit_byte: ) )
	{
		format( s_szReturn, sizeof( s_szReturn ), BIT_PREFIX "%08b", ( xVariable & 0x000000FF ) );
		
		return s_szReturn;
	}
	else
	{
		format( s_szReturn, sizeof( s_szReturn ), "%d", xVariable );
		
		if ( iDecimals > 0 )
		{
			strcat( s_szReturn, "." );
			
			while ( iDecimals-- )
				strcat( s_szReturn, "0" );
		}
	}
	
	s_iDecimalPos = strfind( s_szReturn, "." );
	
	if ( s_iDecimalPos == -1 )
		s_iDecimalPos = strlen( s_szReturn );
	else
		s_szReturn[ s_iDecimalPos ] = iDecimalPoint;
	
	if ( s_iDecimalPos >= 4 && iThousandSeparator )
	{
		s_szThousandSeparator[ 0 ] = iThousandSeparator;
		
		s_iChar = s_iDecimalPos;
		s_iSepPos = 0;
		
		while ( --s_iChar > 0 )
		{
			if ( ++s_iSepPos == 3 )
			{
				strins( s_szReturn, s_szThousandSeparator, s_iChar );
				
				s_iSepPos = 0;
			}
		}
	}
	
	return s_szReturn;
}
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#2

How you want to do anything without a_samp.inc?
Reply
#3

I have a_samp.inc!

I comment formatnumber.inc and I can compile script...
Reply
#4

Remove that "FormatNumber" include file, and add this function at somewhere in your gamemode:

PHP код:
stock FormatNumber(number, const separator[] = ",")
{
    new 
output[15];
    
format(outputsizeof(output), "%d"number);
    for(new 
strlen(output) - 3&& output[i-1] != '-'-= 3)
    {
        
strins(outputseparatori);
    }
    return 
output;

Reply
#5

Thank you! +REP!!!
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