[FilterScript] Hit Market/Bounties
#1




Information

First, find a payphone and write /hitmarket to open the menu. Then you can find some targets to hunt, place hits on people, claim your rewards or check your stats.

Features

* Hits have a lifetime of 7 days to complete, then they'll get removed.
* You can track some stats like how much money you spent on hits or how many times you got killed because of a hit.
* You can place/cancel hits on offline players.
* You can place hits on players that have a hit already, their bounty will increase by the amount you pay.

Credits

BlueG & maddinat0r for MySQL Plugin
Yashas for Improved ZCMD
Cueball for Zones Include

Notes

* I didn't make a payphone management system for this script since it uses default GTA SA payphone coords. If you want more payphones, map the object and add its position to the PhoneData array in {x, y, z} format.
* This script needs a MySQL connection to work.
* Don't forget to edit your MySQL connection information on line 404.
* The .sql file is not included in the download because required tables will get created if they don't exist on initialization.

Downloads

Reply
#2

Good Work !
Reply
#3

Where did you get the raw payphone data? main.scm?
Reply
#4

Where did u get that bloodcore/gun mode from? i would like that to play lssw
Reply
#5

Quote:
Originally Posted by CrunchxNoy
Посмотреть сообщение
Good Work !
Thanks!

Quote:
Originally Posted by Kar
Посмотреть сообщение
Where did you get the raw payphone data? main.scm?
main.scm has coords for the bribe, body armor, collectibles and weapon pickups from what I've seen. How I get them is by IPL files, I have an edit of this, I give it some model ids and get their coords.

If you don't want to deal with that you can use this.

Quote:
Originally Posted by WhiteGhost
Посмотреть сообщение
Where did u get that bloodcore/gun mode from? i would like that to play lssw
Should be Overdose Effects v1.5 and IMFX for the muzzle flash, click here for the guns.
Reply
#6

Nice work!
Reply
#7

I'm more interested in the menus. Are those textdraws?
Reply
#8

No, @Greggu that are normal Dialog-Boxes.
Reply
#9

Amazing... I don't know what to say, because you develop 'Masterpieces'
Reply
#10

Quote:
Originally Posted by rootcause
Посмотреть сообщение
Thanks!



main.scm has coords for the bribe, body armor, collectibles and weapon pickups from what I've seen. How I get them is by IPL files, I have an edit of this, I give it some model ids and get their coords.

If you don't want to deal with that you can use this.



Should be Overdose Effects v1.5 and IMFX for the muzzle flash, click here for the guns.
Thanks,but still didnt get the blood core in the overdose effects or is it included in it?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)