can any one help me???
#1

Код:
FurnitureInfo[PlayerUseingFurniture[playerid]][fLiftup] = true;
			fEdit[playerid] = 1;
			EditDynamicObject(playerid, FurnitureInfo[PlayerUseingFurniture[playerid]][fObject]);
how to connect this with EditDynamicObject because there is already one thing is define so how to add it i tried like this but still not working

Код:
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
	new string[128];
	if(response == EDIT_RESPONSE_UPDATE)
	{
	    SetDynamicObjectPos(objectid, x, y, z);
		SetDynamicObjectRot(objectid, rx, ry, rz);
	}
   if(gEdit[playerid] == 1)
	 {
	    if(response == EDIT_RESPONSE_CANCEL)
			{
			    new idx = gEditID[playerid];
			    SetDynamicObjectPos(objectid, gPos[playerid][0], gPos[playerid][1], gPos[playerid][2]);
				SetDynamicObjectRot(objectid, gRot[playerid][0], gRot[playerid][1], gRot[playerid][2]);
				gPos[playerid][0] = 0; gPos[playerid][1] = 0; gPos[playerid][2] = 0;
				gRot[playerid][0] = 0; gRot[playerid][1] = 0; gRot[playerid][2] = 0;
				format(string, sizeof(string), " You have canceled editing gate ID %d.", idx);
				SendClientMessage(playerid, COLOR_WHITE, string);
			}
		  else if(response == EDIT_RESPONSE_FINAL)
		  {
			    SetDynamicObjectPos(objectid, x, y, z);
		    	SetDynamicObjectRot(objectid, rx, ry, rz);
			    new idx = gEditID[playerid];
			    GateInfo[idx][gCX] = x;
				GateInfo[idx][gCY] = y;
				GateInfo[idx][gCZ] = z;
				GateInfo[idx][gCRX] = rx;
				GateInfo[idx][gCRY] = ry;
				GateInfo[idx][gCRZ] = rz;
	//			if(IsValidDynamic3DTextLabel(GateInfo[idx][gText])) DestroyDynamic3DTextLabel(GateInfo[idx][gText]);
				format(string, sizeof(string), "Gate ID: %d", idx);
	//			GateInfo[idx][gText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, GateInfo[idx][gCX], GateInfo[idx][gCY], GateInfo[idx][gCZ], 10);
			    gEdit[playerid] = 0;
			    gEditID[playerid] = 0;
			    format(string, sizeof(string), " You have finished editing gate ID %d's closing position.", idx);
			    SendClientMessage(playerid, COLOR_WHITE, string);
			    GateInfo[idx][gStatus] = 0;
		   }
	}
      else if(fedit[playerid] == 1)
      {
          	DestroyDynamic3DTextLabel(FurnitureInfo[PlayerUseingFurniture[playerid]][fText]);
			new Float:oldX, Float:oldY, Float:oldZ,Float:oldRotX, Float:oldRotY, Float:oldRotZ;
			GetDynamicObjectPos(objectid, oldX, oldY, oldZ);
			GetDynamicObjectRot(objectid, oldRotX, oldRotY, oldRotZ);

		    new string[256];
			format(string,sizeof(string),"Furniture ID: %d\nObject ID: %d\nPress 'Y' To Operate", FurnitureInfo[PlayerUseingFurniture[playerid]][fID], FurnitureInfo[PlayerUseingFurniture[playerid]][fObject]);
			if(response == EDIT_RESPONSE_FINAL)
			{
				FurnitureInfo[PlayerUseingFurniture[playerid]][fX] = x;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fY] = y;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fZ] = z;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fRX] = rx;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fRY] = ry;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fRZ] = rz;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fvID] = GetPlayerVirtualWorld(playerid);
				FurnitureInfo[PlayerUseingFurniture[playerid]][fInt] = GetPlayerInterior(playerid);
				SetDynamicObjectPos(objectid, x, y, z);
				SetDynamicObjectRot(objectid, rx, ry, rz);
			    fEdit[playerid] = 0;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fText] = CreateDynamic3DTextLabel(string, 0xFFFFFFFF, FurnitureInfo[PlayerUseingFurniture[playerid]][fX], FurnitureInfo[PlayerUseingFurniture[playerid]][fY], FurnitureInfo[PlayerUseingFurniture[playerid]][fZ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, -1, FurnitureInfo[PlayerUseingFurniture[playerid]][fvID], FurnitureInfo[PlayerUseingFurniture[playerid]][fInt]);
				SaveFurniture(FurnitureInfo[PlayerUseingFurniture[playerid]][fID]);
			}
			if(response == EDIT_RESPONSE_CANCEL)
			{
				SetDynamicObjectPos(objectid, oldX, oldY, oldZ);
				SetDynamicObjectRot(objectid, oldRotX, oldRotY, oldRotZ);
				FurnitureInfo[PlayerUseingFurniture[playerid]][fX] = oldX;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fY] = oldY;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fZ] = oldZ;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fRX] = oldRotX;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fRY] = oldRotY;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fRZ] = oldRotZ;
				FurnitureInfo[PlayerUseingFurniture[playerid]][fvID] = GetPlayerVirtualWorld(playerid);
				FurnitureInfo[PlayerUseingFurniture[playerid]][fInt] = GetPlayerInterior(playerid);
				FurnitureInfo[PlayerUseingFurniture[playerid]][fText] = CreateDynamic3DTextLabel(string, 0xFFFFFFFF, FurnitureInfo[PlayerUseingFurniture[playerid]][fX], FurnitureInfo[PlayerUseingFurniture[playerid]][fY], FurnitureInfo[PlayerUseingFurniture[playerid]][fZ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, -1, FurnitureInfo[PlayerUseingFurniture[playerid]][fvID], FurnitureInfo[PlayerUseingFurniture[playerid]][fInt]);
			}
			SaveFurniture(FurnitureInfo[PlayerUseingFurniture[playerid]][fID]);
			FurnitureInfo[PlayerUseingFurniture[playerid]][fLiftup] = false;
     }
	return 1;
}
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