how to connect this with EditDynamicObject because there is already one thing is define so how to add it i tried like this but still not working
Код:
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
new string[128];
if(response == EDIT_RESPONSE_UPDATE)
{
SetDynamicObjectPos(objectid, x, y, z);
SetDynamicObjectRot(objectid, rx, ry, rz);
}
if(gEdit[playerid] == 1)
{
if(response == EDIT_RESPONSE_CANCEL)
{
new idx = gEditID[playerid];
SetDynamicObjectPos(objectid, gPos[playerid][0], gPos[playerid][1], gPos[playerid][2]);
SetDynamicObjectRot(objectid, gRot[playerid][0], gRot[playerid][1], gRot[playerid][2]);
gPos[playerid][0] = 0; gPos[playerid][1] = 0; gPos[playerid][2] = 0;
gRot[playerid][0] = 0; gRot[playerid][1] = 0; gRot[playerid][2] = 0;
format(string, sizeof(string), " You have canceled editing gate ID %d.", idx);
SendClientMessage(playerid, COLOR_WHITE, string);
}
else if(response == EDIT_RESPONSE_FINAL)
{
SetDynamicObjectPos(objectid, x, y, z);
SetDynamicObjectRot(objectid, rx, ry, rz);
new idx = gEditID[playerid];
GateInfo[idx][gCX] = x;
GateInfo[idx][gCY] = y;
GateInfo[idx][gCZ] = z;
GateInfo[idx][gCRX] = rx;
GateInfo[idx][gCRY] = ry;
GateInfo[idx][gCRZ] = rz;
// if(IsValidDynamic3DTextLabel(GateInfo[idx][gText])) DestroyDynamic3DTextLabel(GateInfo[idx][gText]);
format(string, sizeof(string), "Gate ID: %d", idx);
// GateInfo[idx][gText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, GateInfo[idx][gCX], GateInfo[idx][gCY], GateInfo[idx][gCZ], 10);
gEdit[playerid] = 0;
gEditID[playerid] = 0;
format(string, sizeof(string), " You have finished editing gate ID %d's closing position.", idx);
SendClientMessage(playerid, COLOR_WHITE, string);
GateInfo[idx][gStatus] = 0;
}
}
else if(fedit[playerid] == 1)
{
DestroyDynamic3DTextLabel(FurnitureInfo[PlayerUseingFurniture[playerid]][fText]);
new Float:oldX, Float:oldY, Float:oldZ,Float:oldRotX, Float:oldRotY, Float:oldRotZ;
GetDynamicObjectPos(objectid, oldX, oldY, oldZ);
GetDynamicObjectRot(objectid, oldRotX, oldRotY, oldRotZ);
new string[256];
format(string,sizeof(string),"Furniture ID: %d\nObject ID: %d\nPress 'Y' To Operate", FurnitureInfo[PlayerUseingFurniture[playerid]][fID], FurnitureInfo[PlayerUseingFurniture[playerid]][fObject]);
if(response == EDIT_RESPONSE_FINAL)
{
FurnitureInfo[PlayerUseingFurniture[playerid]][fX] = x;
FurnitureInfo[PlayerUseingFurniture[playerid]][fY] = y;
FurnitureInfo[PlayerUseingFurniture[playerid]][fZ] = z;
FurnitureInfo[PlayerUseingFurniture[playerid]][fRX] = rx;
FurnitureInfo[PlayerUseingFurniture[playerid]][fRY] = ry;
FurnitureInfo[PlayerUseingFurniture[playerid]][fRZ] = rz;
FurnitureInfo[PlayerUseingFurniture[playerid]][fvID] = GetPlayerVirtualWorld(playerid);
FurnitureInfo[PlayerUseingFurniture[playerid]][fInt] = GetPlayerInterior(playerid);
SetDynamicObjectPos(objectid, x, y, z);
SetDynamicObjectRot(objectid, rx, ry, rz);
fEdit[playerid] = 0;
FurnitureInfo[PlayerUseingFurniture[playerid]][fText] = CreateDynamic3DTextLabel(string, 0xFFFFFFFF, FurnitureInfo[PlayerUseingFurniture[playerid]][fX], FurnitureInfo[PlayerUseingFurniture[playerid]][fY], FurnitureInfo[PlayerUseingFurniture[playerid]][fZ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, -1, FurnitureInfo[PlayerUseingFurniture[playerid]][fvID], FurnitureInfo[PlayerUseingFurniture[playerid]][fInt]);
SaveFurniture(FurnitureInfo[PlayerUseingFurniture[playerid]][fID]);
}
if(response == EDIT_RESPONSE_CANCEL)
{
SetDynamicObjectPos(objectid, oldX, oldY, oldZ);
SetDynamicObjectRot(objectid, oldRotX, oldRotY, oldRotZ);
FurnitureInfo[PlayerUseingFurniture[playerid]][fX] = oldX;
FurnitureInfo[PlayerUseingFurniture[playerid]][fY] = oldY;
FurnitureInfo[PlayerUseingFurniture[playerid]][fZ] = oldZ;
FurnitureInfo[PlayerUseingFurniture[playerid]][fRX] = oldRotX;
FurnitureInfo[PlayerUseingFurniture[playerid]][fRY] = oldRotY;
FurnitureInfo[PlayerUseingFurniture[playerid]][fRZ] = oldRotZ;
FurnitureInfo[PlayerUseingFurniture[playerid]][fvID] = GetPlayerVirtualWorld(playerid);
FurnitureInfo[PlayerUseingFurniture[playerid]][fInt] = GetPlayerInterior(playerid);
FurnitureInfo[PlayerUseingFurniture[playerid]][fText] = CreateDynamic3DTextLabel(string, 0xFFFFFFFF, FurnitureInfo[PlayerUseingFurniture[playerid]][fX], FurnitureInfo[PlayerUseingFurniture[playerid]][fY], FurnitureInfo[PlayerUseingFurniture[playerid]][fZ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, -1, FurnitureInfo[PlayerUseingFurniture[playerid]][fvID], FurnitureInfo[PlayerUseingFurniture[playerid]][fInt]);
}
SaveFurniture(FurnitureInfo[PlayerUseingFurniture[playerid]][fID]);
FurnitureInfo[PlayerUseingFurniture[playerid]][fLiftup] = false;
}
return 1;
}