13.05.2016, 18:27
Buenas, cuando varios usuarios aplican el comando(2 o mбs) de colocar el boombox cuando lo quieren recoger no sй elimina el objeto, se queda ahн pero dice que lo recogiste y todo... їa quй se debe? dejarй el comando donde se crea y se elimina. DARЙ +REP
Код:
CMD:ubicarboombox(playerid, params[]) { if(!GetPVarInt(playerid, "BoomBoxT")) return SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}No tienes un boombox."); if(GetPVarType(playerid, "pDynamicBB")) return SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}Tu ya tienes un boombox puesto, ubica /recogerboombox"); foreach { if(GetPVarType(i, "pDynamicBB")) { if(IsPlayerInRangeOfPoint(playerid, 30.0, GetPVarFloat(i, "pDynamicBBX"), GetPVarFloat(i, "pDynamicBBY"), GetPVarFloat(i, "pDynamicBBZ"))) { SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}No puedes ubicar el boombox en este rбdio."); return 1; } } new string[160]; format(string, sizeof(string), "* %s ubicу su boombox en su posiciуn.", SenderName(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); new Float:x, Float:y, Float:z, Float:a; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, a); ApplyAnimation(playerid,"BOMBER","BOM_Plant_Crouch_In", 4.0, 0, 0, 0, 0, 0, 1); x += (2 * floatsin(-a, degrees)); y += (2 * floatcos(-a, degrees)); z -= 1.0; SetPVarInt(playerid, "pDynamicBB", CreateDynamicObject(2226, x, y, z, 0.0, 0.0, 0.0, .worldid = GetPlayerVirtualWorld(playerid), .interiorid = GetPlayerInterior(playerid))); SetPVarFloat(playerid, "pDynamicBBX", x); SetPVarFloat(playerid, "pDynamicBBY", y); SetPVarFloat(playerid, "pDynamicBBZ", z); format(string, sizeof(string), "{72B1FF}Dueсo:{FFFFFF} %s", SenderName(playerid)); SetPVarInt(playerid, "pDynamicBBLabel", _:CreateDynamic3DTextLabel(string, COLOR_WHITE, x, y, z+0.6, 5.0, .worldid = GetPlayerVirtualWorld(playerid), .interiorid = GetPlayerInterior(playerid))); SetPVarInt(playerid, "pDynamicBBArea", CreateDynamicSphere(x, y, z, 30.0, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid))); SetPVarInt(playerid, "pDynamicBBInt", GetPlayerInterior(playerid)); SetPVarInt(playerid, "pDynamicBBVW", GetPlayerVirtualWorld(playerid)); } return 1; } CMD:recogerboombox(playerid, params[]) { if(GetPVarType(playerid, "pDynamicBB")) { if(GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) return SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF} Debes de estar agachado para realizar esta acciуn."); if(!IsPlayerInRangeOfPoint(playerid, 3.0, GetPVarFloat(playerid, "pDynamicBBX"), GetPVarFloat(playerid, "pDynamicBBY"), GetPVarFloat(playerid, "pDynamicBBZ"))) return SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}No estбs cerca de tъ boombox, no puedes recogerlo."); DestroyDynamicObject(GetPVarInt(playerid, "pDynamicBB")); DestroyDynamic3DTextLabel(Text3D:GetPVarInt(playerid, "pDynamicBBLabel")); DeletePVar(playerid, "pDynamicBB"); DeletePVar(playerid, "pDynamicBBStation"); DeletePVar(playerid, "pDynamicBBLabel"); DeletePVar(playerid, "pDynamicBBX"); DeletePVar(playerid, "pDynamicBBY"); DeletePVar(playerid, "pDynamicBBZ"); if(GetPVarType(playerid, "pDynamicBBArea")) { foreach { if(IsPlayerInDynamicArea(i, GetPVarInt(playerid, "pDynamicBBArea"))) { StopAudioEx(i); } } DeletePVar(playerid, "pDynamicBBArea"); } SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}Recogiste tъ boombox del suelo, lo tendrбs guardado en el inventario."); } else { foreach { if(GetPVarType(i, "pDynamicBB")) { if(GetPVarInt(i, "pDynamicBBVW") == GetPlayerVirtualWorld(playerid) && GetPVarInt(i, "pDynamicBBInt") == GetPlayerInterior(playerid) && IsPlayerInRangeOfPoint(playerid, 5.0, GetPVarFloat(i, "pDynamicBBX"), GetPVarFloat(i, "pDynamicBBY"), GetPVarFloat(i, "pDynamicBBZ"))) { if(GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) return SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}Debes de estar agachado para realizar esta acciуn."); if(!IsPlayerInRangeOfPoint(playerid, 3.0, GetPVarFloat(playerid, "pDynamicBBX"), GetPVarFloat(playerid, "pDynamicBBY"), GetPVarFloat(playerid, "pDynamicBBZ"))) return SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}No estбs cerca de tъ boombox, no puedes recogerlo."); DestroyDynamicObject(GetPVarInt(i, "pDynamicBB")); DestroyDynamic3DTextLabel(Text3D:GetPVarInt(i, "pDynamicBBLabel")); DeletePVar(i, "pDynamicBB"); DeletePVar(i, "pDynamicBBStation"); DeletePVar(i, "pDynamicBBLabel"); DeletePVar(i, "pDynamicBBX"); DeletePVar(i, "pDynamicBBY"); DeletePVar(i, "pDynamicBBZ"); DeletePVar(i, "pDynamicBBInt"); DeletePVar(i, "pDynamicBBVW"); new string[128]; if(GetPVarType(i, "pDynamicBBArea")) { for(new x=0; x<MAX_PLAYERS; x++) { if(IsPlayerInDynamicArea(x, GetPVarInt(x, "pDynamicBBArea"))) { StopAudioEx(x); SendClientMessage(x, COLOR_PURPLE, string); } } DeletePVar(i, "pDynamicBBArea"); } return 1; } } } SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}No tienes un boombox o no estбs cerca para recogerlo."); } return 1; }