No sй destruye el objeto. -
Buenas, cuando varios usuarios aplican el comando(2 o mбs) de colocar el boombox cuando lo quieren recoger no sй elimina el objeto, se queda ahн pero dice que lo recogiste y todo... їa quй se debe? dejarй el comando donde se crea y se elimina.
Код:
CMD:ubicarboombox(playerid, params[])
{
if(!GetPVarInt(playerid, "BoomBoxT")) return SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}No tienes un boombox.");
if(GetPVarType(playerid, "pDynamicBB")) return SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}Tu ya tienes un boombox puesto, ubica /recogerboombox");
foreach
{
if(GetPVarType(i, "pDynamicBB"))
{
if(IsPlayerInRangeOfPoint(playerid, 30.0, GetPVarFloat(i, "pDynamicBBX"), GetPVarFloat(i, "pDynamicBBY"), GetPVarFloat(i, "pDynamicBBZ")))
{
SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}No puedes ubicar el boombox en este rбdio.");
return 1;
}
}
new string[160];
format(string, sizeof(string), "* %s ubicу su boombox en su posiciуn.", SenderName(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
ApplyAnimation(playerid,"BOMBER","BOM_Plant_Crouch_In", 4.0, 0, 0, 0, 0, 0, 1);
x += (2 * floatsin(-a, degrees));
y += (2 * floatcos(-a, degrees));
z -= 1.0;
SetPVarInt(playerid, "pDynamicBB", CreateDynamicObject(2226, x, y, z, 0.0, 0.0, 0.0, .worldid = GetPlayerVirtualWorld(playerid), .interiorid = GetPlayerInterior(playerid)));
SetPVarFloat(playerid, "pDynamicBBX", x); SetPVarFloat(playerid, "pDynamicBBY", y); SetPVarFloat(playerid, "pDynamicBBZ", z);
format(string, sizeof(string), "{72B1FF}Dueсo:{FFFFFF} %s", SenderName(playerid));
SetPVarInt(playerid, "pDynamicBBLabel", _:CreateDynamic3DTextLabel(string, COLOR_WHITE, x, y, z+0.6, 5.0, .worldid = GetPlayerVirtualWorld(playerid), .interiorid = GetPlayerInterior(playerid)));
SetPVarInt(playerid, "pDynamicBBArea", CreateDynamicSphere(x, y, z, 30.0, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid)));
SetPVarInt(playerid, "pDynamicBBInt", GetPlayerInterior(playerid));
SetPVarInt(playerid, "pDynamicBBVW", GetPlayerVirtualWorld(playerid));
}
return 1;
}
CMD:recogerboombox(playerid, params[])
{
if(GetPVarType(playerid, "pDynamicBB"))
{
if(GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) return SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF} Debes de estar agachado para realizar esta acciуn.");
if(!IsPlayerInRangeOfPoint(playerid, 3.0, GetPVarFloat(playerid, "pDynamicBBX"), GetPVarFloat(playerid, "pDynamicBBY"), GetPVarFloat(playerid, "pDynamicBBZ"))) return SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}No estбs cerca de tъ boombox, no puedes recogerlo.");
DestroyDynamicObject(GetPVarInt(playerid, "pDynamicBB"));
DestroyDynamic3DTextLabel(Text3D:GetPVarInt(playerid, "pDynamicBBLabel"));
DeletePVar(playerid, "pDynamicBB"); DeletePVar(playerid, "pDynamicBBStation"); DeletePVar(playerid, "pDynamicBBLabel");
DeletePVar(playerid, "pDynamicBBX"); DeletePVar(playerid, "pDynamicBBY"); DeletePVar(playerid, "pDynamicBBZ");
if(GetPVarType(playerid, "pDynamicBBArea"))
{
foreach
{
if(IsPlayerInDynamicArea(i, GetPVarInt(playerid, "pDynamicBBArea")))
{
StopAudioEx(i);
}
}
DeletePVar(playerid, "pDynamicBBArea");
}
SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}Recogiste tъ boombox del suelo, lo tendrбs guardado en el inventario.");
}
else
{
foreach
{
if(GetPVarType(i, "pDynamicBB"))
{
if(GetPVarInt(i, "pDynamicBBVW") == GetPlayerVirtualWorld(playerid) && GetPVarInt(i, "pDynamicBBInt") == GetPlayerInterior(playerid) && IsPlayerInRangeOfPoint(playerid, 5.0, GetPVarFloat(i, "pDynamicBBX"), GetPVarFloat(i, "pDynamicBBY"), GetPVarFloat(i, "pDynamicBBZ")))
{
if(GetPlayerSpecialAction(playerid) != SPECIAL_ACTION_DUCK) return SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}Debes de estar agachado para realizar esta acciуn.");
if(!IsPlayerInRangeOfPoint(playerid, 3.0, GetPVarFloat(playerid, "pDynamicBBX"), GetPVarFloat(playerid, "pDynamicBBY"), GetPVarFloat(playerid, "pDynamicBBZ"))) return SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}No estбs cerca de tъ boombox, no puedes recogerlo.");
DestroyDynamicObject(GetPVarInt(i, "pDynamicBB"));
DestroyDynamic3DTextLabel(Text3D:GetPVarInt(i, "pDynamicBBLabel"));
DeletePVar(i, "pDynamicBB");
DeletePVar(i, "pDynamicBBStation");
DeletePVar(i, "pDynamicBBLabel");
DeletePVar(i, "pDynamicBBX");
DeletePVar(i, "pDynamicBBY");
DeletePVar(i, "pDynamicBBZ");
DeletePVar(i, "pDynamicBBInt");
DeletePVar(i, "pDynamicBBVW");
new string[128];
if(GetPVarType(i, "pDynamicBBArea"))
{
for(new x=0; x<MAX_PLAYERS; x++)
{
if(IsPlayerInDynamicArea(x, GetPVarInt(x, "pDynamicBBArea")))
{
StopAudioEx(x);
SendClientMessage(x, COLOR_PURPLE, string);
}
}
DeletePVar(i, "pDynamicBBArea");
}
return 1;
}
}
}
SendClientMessage(playerid, COLOR_WHITE, "{B5B6FF}» {FFFFFF}No tienes un boombox o no estбs cerca para recogerlo.");
}
return 1;
}
Re: No sй destruye el objeto. -
Respuesta: Re: No sй destruye el objeto. -
Todo el sistema lo tengo funcionando mediante eso... solo necesito solucionar ese error urgente. :c