Crane's Texture left behind after the object is removed
#1

I am placing a custom map on San Fierro's Construction Map.
We all know that the Cranes and some small construction's home are not removable because they are hard-core'd scripted/programmed in the game.

I have been doing a research and with the help of Vince's post (The coordinates and objectID) I managed to remove the cranes but there is one problem. The texture of the crane are still intact in the game, I am not sure if I have done something wrong on removing the objects. Can this be fixed with the aid of scripting or so whatever?

Any help would be appreciated.

Code:

Код:
RemoveBuildingForPlayer(playerid, 1383, -2080.441, 256.015, 66.869, 0.25); // Cranes @ Apartment SF
RemoveBuildingForPlayer(playerid, 1384, -2080.441, 256.007, 99.408, 0.25); // Cranes @ Apartment SF
RemoveBuildingForPlayer(playerid, 1385, -2080.441, 296.46, 102.861, 0.25); // Cranes @ Apartment SF
Screenshot:


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#2

Im also facing this prob thanks for posting it Jake
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#3

Casually some months ago, while mapping i got this problem too.
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#4

Not a bug you didn't delete the LOD objects or it might be an issue with some objects that can't be deleted in the game either way this isn't a bug.
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#5

So there is no way removing this? Too bad I wanna map something on this location.
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#6

In SAMP Map Editor remove the crane, it will show you two objects to be removed, copy them into your remove objects script.
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#7

These objects are not removable as I have said in the thread. These objects dont appear in the editor, these objects are coded from the game itself as a mission script or something like that.
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#8

- deleted -
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#9

Edit: Yea, the crane isn't exist in map construction
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#10

Never actually noticed it not having any of the cranes lol. Awesome mentioning about SannyBuilder being able to do this.
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