[Include] [INC] Bzucoґs TURBO object Streamer v 1.0
#1

Simple and fast object streamer with 2800 objects collected from forums for testing. It includin crash protection - more than 150 objects canґt be dynamicaly created for player, but you can change it enjoy

Functions:
CreateDynamicObject(model,Float,Float:y,Float:z, Float:rx,Float:ry,Float:rz);

Download:
http://up.pawnobox.net/download.php?...boStreamer.rar
http://files.filefront.com/TruboStre.../fileinfo.html
http://www.sendspace.com/file/avhaec

PS: I scripted and tested it in very short time (15minutes), it can contain bugs, so you can write down bugs.
Reply
#2

Dead link already, please upload elsewhere.
Reply
#3

Nice work bzzzzuco

Happy new yeaar, I'm drunk a little
Reply
#4

Link works fine for me.
Reply
#5

http://up.pawnobox.net/download.php?...boStreamer.rar

was that link that stuffed up, then he added 2 more links. also gj
Reply
#6

Quote:
Originally Posted by Seif_
I don't get the use of those ~3k lines. They're nothing but objects. And you said the maximum is 2800, how come you're setting it to 3000 in the script?
pawn Code:
#define MAX_DYNAMIC_OBJECT          3000
Maybe he wants to waste memory.
Reply
#7

you can change it very easy...
Reply
#8

it is only example...
Reply
#9

CreateDynamicObject kinda reminds me of Y_Objects
Reply
#10

Why should this streamer be TURBO? With TURBO, do you intend you script is faster than others? I think good object streamers NEED to be kindof TURBO, anyways
Reply
#11

because it is simple and fast object streamer without useless lines of code
Reply
#12

nothing...
Reply
#13

Quote:
Originally Posted by Rafay
oh Pfail with 3016 objects

KC Streamer owns1!1!!!
what?? i donґt understand
Reply
#14

I like this thanks man
Reply
#15

omg it's the very simple Object Streamer i have seen ... now i can use more than 1000 objects without bugs !

but man , what is with this ?

pawn Код:
#define MAX_PLAYER_ACTIVE_OBJECTS  150
Reply
#16

maximum count of object which are created for player
Reply
#17

1. An Include has a .inc extention, not a .pwn or .amx
2. Includes canґt have a OnGameModeInit-callback and a main-callback when it's already in the gamemode itself.
3. I won't call it easy, since it need a lot of edit before it will work as an include.
Reply
#18

Quote:
Originally Posted by =>Sandra<=
1. An Include has a .inc extention, not a .pwn or .amx
2. Includes canґt have a OnGameModeInit-callback and a main-callback when it's already in the gamemode itself.
3. I won't call it easy, since it need a lot of edit before it will work as an include.
But in fact, you don't need even includes.
You can have them in the gamemode itself.
Reply
#19

you can paste it to your gamemode, it is only few lines...
Reply
#20

Quote:
Originally Posted by -=[Serbish
=- ]
But in fact, you don't need even includes.
You can have them in the gamemode itself.
That's true, but accoriding the Topictitle [INC], it should be an include

Anyway, nice script, but i don't know what's the diffrence between this ObjectStreamer and the tons of other Objectstreamers
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)