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This is a simple filterscript which allows players to teleport to the other players by clicking their name from the scoreboard (TAB)
Commands
(/cteleport) - toggle click teleport on/off
(/mcteleport) - enable/disable players to teleport to you
Credits
a_samp
zcmd
Bugs
N/A
If you find any,please tell me
Posts: 596
Threads: 75
Joined: Nov 2015
Quote:
Originally Posted by [Bios]Marcel
remove the #define Filterscript an the unused Publics...
and also you cantt just destroy vehicles, just tell the player to leave the vehicle ...
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1.As im new,i wana know that does the unused defines effect something?
2.Alright,Done
Posts: 596
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Quote:
Originally Posted by xTURBOx
simple & yet nice
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Thanks
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0
Good For Freeroam Server !
Posts: 596
Threads: 75
Joined: Nov 2015
Quote:
Originally Posted by Gammix
Doesn't effects anything if the library uses it correctly (that's none of your concern). It actually tells the libraries that the script is a FILTERSCRIPT and not a GAMEMODE, because you have to perform different functions on different script inits.
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Thanks for the info
Quote:
Originally Posted by Gammix
Also you have defined it at the wrong position, always declare it at the top (and only in a filterscript);
pawn Code:
#define FILTERSCRIPT //Here we defined the filterscript
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Ill do it next time
Quote:
Originally Posted by Amunra
Good For Freeroam Server !
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Thanks!
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Quote:
Originally Posted by Gammix
Doesn't effects anything if the library uses it correctly (that's none of your concern). It actually tells the libraries that the script is a FILTERSCRIPT and not a GAMEMODE, because you have to perform different functions on different script inits.
Also you have defined it at the wrong position, always declare it at the top (and only in a filterscript);
pawn Code:
#define FILTERSCRIPT //Here we defined the filterscript
#include <a_samp> //Here we include the a_samp.inc #include <ZCMD> //Here we include the zcmd.inc
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As far as i know #define FILTERSCRIPT isn't neccessary, everything works fine without