[FilterScript] Click Teleport - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (
https://sampforum.blast.hk/forumdisplay.php?fid=17)
+--- Thread: [FilterScript] Click Teleport (
/showthread.php?tid=599727)
Click Teleport -
K0P - 29.01.2016

This is a simple filterscript which allows players to teleport to the other players by clicking their name from the scoreboard (TAB)
Commands
(/cteleport) - toggle click teleport on/off
(/mcteleport) - enable/disable players to teleport to you
Credits
a_samp
zcmd
Bugs
N/A
If you find any,please tell me

Re: Click Teleport -
K0P - 29.01.2016
Quote:
Originally Posted by [Bios]Marcel
remove the #define Filterscript an the unused Publics...
and also you cantt just destroy vehicles, just tell the player to leave the vehicle ...
|
1.As im new,i wana know that does the unused defines effect something?
2.Alright,Done
Re: Click Teleport -
xTURBOx - 29.01.2016
simple & yet nice
Re: Click Teleport -
K0P - 29.01.2016
Quote:
Originally Posted by xTURBOx
simple & yet nice
|
Thanks
Re: Click Teleport -
Amunra - 30.01.2016
Good For Freeroam Server !
Re: Click Teleport -
Gammix - 30.01.2016
Quote:
Originally Posted by K0P
1.As im new,i wana know that does the unused defines effect something?
|
Doesn't effects anything if the library uses it correctly (that's none of your concern). It actually tells the libraries that the script is a FILTERSCRIPT and not a GAMEMODE, because you have to perform different functions on different script inits.
Also you have defined it at the wrong position, always declare it at the top (and only in a filterscript);
pawn Code:
#define FILTERSCRIPT //Here we defined the filterscript
#include <a_samp> //Here we include the a_samp.inc
#include <ZCMD> //Here we include the zcmd.inc
Re: Click Teleport -
K0P - 30.01.2016
Quote:
Originally Posted by Gammix
Doesn't effects anything if the library uses it correctly (that's none of your concern). It actually tells the libraries that the script is a FILTERSCRIPT and not a GAMEMODE, because you have to perform different functions on different script inits.
|
Thanks for the info
Quote:
Originally Posted by Gammix
Also you have defined it at the wrong position, always declare it at the top (and only in a filterscript);
pawn Code:
#define FILTERSCRIPT //Here we defined the filterscript
|
Ill do it next time
Quote:
Originally Posted by Amunra
Good For Freeroam Server !
|
Thanks!
Re: Click Teleport -
BiosMarcel - 30.01.2016
Quote:
Originally Posted by Gammix
Doesn't effects anything if the library uses it correctly (that's none of your concern). It actually tells the libraries that the script is a FILTERSCRIPT and not a GAMEMODE, because you have to perform different functions on different script inits.
Also you have defined it at the wrong position, always declare it at the top (and only in a filterscript);
pawn Code:
#define FILTERSCRIPT //Here we defined the filterscript
#include <a_samp> //Here we include the a_samp.inc #include <ZCMD> //Here we include the zcmd.inc
|
As far as i know #define FILTERSCRIPT isn't neccessary, everything works fine without