wasted style is not showing
#1

well problem is its not showing when player die

PHP код:

public OnGameModeInit()
{
   
WastedTextDraws();
   return 
1;
}
WastedTextDraws()
{
 
 
        
TDEditor_PTD[0] = TextDrawCreate(-117.333343, -119.192596"ld_spac:black");
        
TextDrawLetterSize(TDEditor_PTD[0], 0.0000000.000000);
        
TextDrawTextSize(TDEditor_PTD[0], 914.333129783.984985);
        
TextDrawAlignment(TDEditor_PTD[0], 1);
        
TextDrawColor(TDEditor_PTD[0], -186);
        
TextDrawSetShadow(TDEditor_PTD[0], 0);
        
TextDrawSetOutline(TDEditor_PTD[0], 0);
        
TextDrawBackgroundColor(TDEditor_PTD[0], 255);
        
TextDrawFont(TDEditor_PTD[0], 4);
        
TextDrawSetProportional(TDEditor_PTD[0], 0);
        
TextDrawSetShadow(TDEditor_PTD[0], 0);
 
        
TDEditor_PTD[1] = TextDrawCreate(320.000000190.000000"eliminado");
        
TextDrawLetterSize(TDEditor_PTD[1], 0.7309973.043555);
        
TextDrawAlignment(TDEditor_PTD[1] ,2);
        
TextDrawColor(TDEditor_PTD[1], -76);
        
TextDrawSetShadow(TDEditor_PTD[1], 0);
        
TextDrawSetOutline(TDEditor_PTD[1], 0);
        
TextDrawBackgroundColor(TDEditor_PTD[1], 255);
        
TextDrawFont(TDEditor_PTD[1], 3);
        
TextDrawSetProportional(TDEditor_PTD[1], 1);
        
TextDrawSetShadow(TDEditor_PTD[1], 0);
 
        
TDEditor_PTD[2] = TextDrawCreate(-17.666658165.300109"");
        
TextDrawLetterSize(TDEditor_PTD[2], 0.0000000.000000);
        
TextDrawTextSize(TDEditor_PTD[2], 668.00006186.266624);
        
TextDrawAlignment(TDEditor_PTD[2], 1);
        
TextDrawColor(TDEditor_PTD[2], 140);
        
TextDrawSetShadow(TDEditor_PTD[2], 0);
        
TextDrawSetOutline(TDEditor_PTD[2], 0);
        
TextDrawBackgroundColor(TDEditor_PTD[2], 0);
        
TextDrawFont(TDEditor_PTD[2], 5);
        
TextDrawSetProportional(TDEditor_PTD[2], 0);
        
TextDrawSetShadow(TDEditor_PTD[2], 0);
        
TextDrawSetPreviewModel(TDEditor_PTD[2], 19454);
        
TextDrawSetPreviewRot(TDEditor_PTD[2], 0.0000000.00000070.0000000.375391);
 
        
TDEditor_PTD[3] = TextDrawCreate(320.000000215.100479"puto_nub_de_mierda");
        
TextDrawLetterSize(TDEditor_PTD[3] , 0.3523311.583407);
        
TextDrawAlignment(TDEditor_PTD[3], 2);
        
TextDrawColor(TDEditor_PTD[3], -2359116);
        
TextDrawSetShadow(TDEditor_PTD[3], 0);
        
TextDrawSetOutline(TDEditor_PTD[3], 0);
        
TextDrawBackgroundColor(TDEditor_PTD[3], 255);
        
TextDrawFont(TDEditor_PTD[3], 1);
        
TextDrawSetProportional(TDEditor_PTD[3], 1);
        
TextDrawSetShadow(TDEditor_PTD[3], 0);
 
        return 
1;
 
}
 
 
 
public 
OnPlayerDeath(playeridkilleridreason)
{
        
TextDrawShowForPlayer(playeridTDEditor_PTD[0]);
        
TextDrawShowForPlayer(playeridTDEditor_PTD[1]);
        
TextDrawShowForPlayer(playeridTDEditor_PTD[2]);
        
TextDrawShowForPlayer(playeridTDEditor_PTD[3]);
 
        return 
1;
}
 
public 
OnPlayerSpawn(playerid)
{
        
TextDrawHideForPlayer(playeridTDEditor_PTD[3]);
        
TextDrawHideForPlayer(playeridTDEditor_PTD[0]);
        
TextDrawHideForPlayer(playeridTDEditor_PTD[1]);
        
TextDrawHideForPlayer(playeridTDEditor_PTD[2]);
        return 
1;

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#2

How do you even compile this script? You have error in callback OnPlayerSpawn. You have playierd, should be playerid. And yeah, if it's script, you should change OnGameModeInit to OnFilterScriptInit.
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#3

sorry it was mistake but i have playerid in onplayerspawn and everything is in gamemode so how can it be OnFilterScriptInit
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#4

If you have it in gamemode then everything is okay, it's working for me by the way. Maybe try to put it into the script.
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#5

nope didnt worked used it as fs
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