PHP код:
public OnGameModeInit()
{
WastedTextDraws();
return 1;
}
WastedTextDraws()
{
TDEditor_PTD[0] = TextDrawCreate(-117.333343, -119.192596, "ld_spac:black");
TextDrawLetterSize(TDEditor_PTD[0], 0.000000, 0.000000);
TextDrawTextSize(TDEditor_PTD[0], 914.333129, 783.984985);
TextDrawAlignment(TDEditor_PTD[0], 1);
TextDrawColor(TDEditor_PTD[0], -186);
TextDrawSetShadow(TDEditor_PTD[0], 0);
TextDrawSetOutline(TDEditor_PTD[0], 0);
TextDrawBackgroundColor(TDEditor_PTD[0], 255);
TextDrawFont(TDEditor_PTD[0], 4);
TextDrawSetProportional(TDEditor_PTD[0], 0);
TextDrawSetShadow(TDEditor_PTD[0], 0);
TDEditor_PTD[1] = TextDrawCreate(320.000000, 190.000000, "eliminado");
TextDrawLetterSize(TDEditor_PTD[1], 0.730997, 3.043555);
TextDrawAlignment(TDEditor_PTD[1] ,2);
TextDrawColor(TDEditor_PTD[1], -76);
TextDrawSetShadow(TDEditor_PTD[1], 0);
TextDrawSetOutline(TDEditor_PTD[1], 0);
TextDrawBackgroundColor(TDEditor_PTD[1], 255);
TextDrawFont(TDEditor_PTD[1], 3);
TextDrawSetProportional(TDEditor_PTD[1], 1);
TextDrawSetShadow(TDEditor_PTD[1], 0);
TDEditor_PTD[2] = TextDrawCreate(-17.666658, 165.300109, "");
TextDrawLetterSize(TDEditor_PTD[2], 0.000000, 0.000000);
TextDrawTextSize(TDEditor_PTD[2], 668.000061, 86.266624);
TextDrawAlignment(TDEditor_PTD[2], 1);
TextDrawColor(TDEditor_PTD[2], 140);
TextDrawSetShadow(TDEditor_PTD[2], 0);
TextDrawSetOutline(TDEditor_PTD[2], 0);
TextDrawBackgroundColor(TDEditor_PTD[2], 0);
TextDrawFont(TDEditor_PTD[2], 5);
TextDrawSetProportional(TDEditor_PTD[2], 0);
TextDrawSetShadow(TDEditor_PTD[2], 0);
TextDrawSetPreviewModel(TDEditor_PTD[2], 19454);
TextDrawSetPreviewRot(TDEditor_PTD[2], 0.000000, 0.000000, 70.000000, 0.375391);
TDEditor_PTD[3] = TextDrawCreate(320.000000, 215.100479, "puto_nub_de_mierda");
TextDrawLetterSize(TDEditor_PTD[3] , 0.352331, 1.583407);
TextDrawAlignment(TDEditor_PTD[3], 2);
TextDrawColor(TDEditor_PTD[3], -2359116);
TextDrawSetShadow(TDEditor_PTD[3], 0);
TextDrawSetOutline(TDEditor_PTD[3], 0);
TextDrawBackgroundColor(TDEditor_PTD[3], 255);
TextDrawFont(TDEditor_PTD[3], 1);
TextDrawSetProportional(TDEditor_PTD[3], 1);
TextDrawSetShadow(TDEditor_PTD[3], 0);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
TextDrawShowForPlayer(playerid, TDEditor_PTD[0]);
TextDrawShowForPlayer(playerid, TDEditor_PTD[1]);
TextDrawShowForPlayer(playerid, TDEditor_PTD[2]);
TextDrawShowForPlayer(playerid, TDEditor_PTD[3]);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawHideForPlayer(playerid, TDEditor_PTD[3]);
TextDrawHideForPlayer(playerid, TDEditor_PTD[0]);
TextDrawHideForPlayer(playerid, TDEditor_PTD[1]);
TextDrawHideForPlayer(playerid, TDEditor_PTD[2]);
return 1;
}
. You have
. And yeah, if it's script, you should change
sorry it was mistake but i have playerid in onplayerspawn and everything is in gamemode so how can it be OnFilterScriptInit
If you have it in gamemode then everything is okay, it's working for me by the way. Maybe try to put it into the script.