[FilterScript] Insanity Vehicle Attachment Editor
#41

Can anybody explain me what do I have to do after /saveobj?
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#42

Open editions.pwn in scriptfiles and take your code.

I'll update soon with a better edit mode.
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#43

I have this on editions.pwn: AttachObjectToVehicle(objectid, vehicleid, 0.000000, 0.000000, 0.789999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
Do I have to change anything in this or copy to my gamemode? And where in gamemode should I put it ?
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#44

This doesn't work with 0.3z
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#45

Nice man, this can be used in freeoam or Rp server (Y).
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#46

Do you update for Material/MaterialText?
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#47

Nice Work , i like it , +rep
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#48

Quote:
Originally Posted by OKStyle
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Do you update for Material/MaterialText?
Ya what good is a vehicle object editor without those features?
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#49

i use this to create my fs vehicles, best fs attach in vehicles....
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#50

Quote:
Originally Posted by OKStyle
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Do you update for Material/MaterialText?
Quote:
Originally Posted by [uL]Pottus
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Ya what good is a vehicle object editor without those features?
Updated with this feature and a little bug fixed, I add a simple material workshop script, thanks for Southclaw and also ****** for sscanf.

See main post for more information.
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#51

Nice Bro New Update
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#52

Sorry for bumping old thread, but why /materials cmd stops server? Where is the MaterialData.txt file?
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#53

Click on the link "Latest MaterialData.txt file" to download.

https://sampforum.blast.hk/showthread.php?tid=334736
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#54

Thank you, you should write a NOTE on first post about this, beacuse there is someone like me, who don't know where to find it. lol

Cheers
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#55

GooD Work...
Keep it up
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#56

done editing but the "offset" text still appear and the object still moving
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#57

This is very useful mate. Thanks for sharing.
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#58

Quote:
Originally Posted by CJsMom
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done editing but the "offset" text still appear and the object still moving
/stop [edition id]
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#59

Nice tool!
I used this to make a CMD in RolePlay for premiums!
Thanks! <3
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#60

gg
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