01.04.2015, 03:19
Hello this is my code
I set myself to a Premium Donator level 1 VIP , but everytime i type /getvipgun the dialog of Premium Donator doesn't show, and i set myself to Level 2 Vip , and then the Silver Donator dialog doesn't show, but i set my self to level 3 VIP the getvipgun show, but everytime i choose a weapon it decreasing my money that is for Silver And Premium Donator only, the gold donator is must free in the /getvipgun ! help +1 Rep!
This is my dialog id
Код:
CMD:getvipgun(playerid, params[])
{
if (PlayerInfo[playerid][pGunRes]>0)
{
SendClientMessage(playerid, COLOR_GREY, "You're not allowed to take weapons while having gun restriction!");
return 1;
}
if(PlayerInfo[playerid][pDonator] < 1)
{
SendClientMessage(playerid, COLOR_WHITE, "You're not a Premium Donator");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,3,1139.2238, 175.3508, 8999.2764))
{
if(PlayerInfo[playerid][pDonator] >= 3)
ShowPlayerDialogEx(playerid, DIALOG_VIP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle\nSniper Rifle\nShotgun\nSpas-12\nSword\nUzi\nMP5\nTec-9\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (10 VIPTokens)", "OK", "Cancel");
}
else if(PlayerInfo[playerid][pDonator] >=2)
{
ShowPlayerDialogEx(playerid, DIALOG_VIPS, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $500\nSniper Rifle $1500\nSpas-12\nSword $100\nUzi $200\nMp5\nTec-9 $300\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (20 VIPTokens)", "OK", "Cancel");
}
else if(PlayerInfo[playerid][pDonator] >=1)
{
ShowPlayerDialogEx(playerid, DIALOG_VIPP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $1000\nSniper Rifle $3000\nSpas-12 $1000\nSword $200\nUzi $400\nMp5 $300\nTec-9 $600\nAk-47 $700\nM4-A1 $700\nBaseball Bat $100\nGolf Club $100\nSawn-Off (30 VIPTokens)", "OK", "Cancel");
}
else
SendClientMessage(playerid, COLOR_GRAD1, "You're not in the VIP Lounge!");
return 1;
}
This is my dialog id
Код:
if(dialogid == DIALOG_VIP)
{
if(response)
{
if(listitem == 0)
{
GivePlayerValidWeapon(playerid, 24, 99999);
}
if(listitem == 1)
{
GivePlayerValidWeapon(playerid, 34, 99999);
}
if(listitem == 2)
{
GivePlayerValidWeapon(playerid, 25, 99999);
}
if(listitem == 3)
{
GivePlayerValidWeapon(playerid, 27, 99999);
}
if(listitem == 4)
{
GivePlayerValidWeapon(playerid, 8, 99999);
}
if(listitem == 5)
{
GivePlayerValidWeapon(playerid, 28, 99999);
}
if(listitem == 6)
{
GivePlayerValidWeapon(playerid, 29, 99999);
}
if(listitem == 7)
{
GivePlayerValidWeapon(playerid, 32, 99999);
}
if(listitem == 8)
{
GivePlayerValidWeapon(playerid, 30, 99999);
}
if(listitem == 9)
{
GivePlayerValidWeapon(playerid, 31, 99999);
}
if(listitem == 10)
{
GivePlayerValidWeapon(playerid, 5, 99999);
}
if(listitem == 11)
{
GivePlayerValidWeapon(playerid, 2, 99999);
}
if(listitem == 12)
{
if(PlayerInfo[playerid][pVIPToken] < 10) return SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have any tokens! You get tokens every paycheck.");
PlayerInfo[playerid][pVIPToken] -= 10;
format(string, sizeof(string), "VIP: You have traded 10 tokens for a Sawn-Off, you now have %d token(s).", PlayerInfo[playerid][pVIPToken]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 26, 99999);
}
if(listitem == 13)
{
GivePlayerValidWeapon(playerid, 1, 99999);
}
if(listitem == 14)
{
GivePlayerValidWeapon(playerid, 8, 99999);
}
if(listitem == 15)
{
GivePlayerValidWeapon(playerid, 5, 99999);
}
}
}
if(dialogid == DIALOG_VIPS)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerCash(playerid) >= 500)
{
GivePlayerCash(playerid, -500);
GivePlayerValidWeapon(playerid, 24, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 1)
{
if(GetPlayerCash(playerid) >= 1500)
{
GivePlayerCash(playerid, -1500);
GivePlayerValidWeapon(playerid, 34, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 2)
{
GivePlayerValidWeapon(playerid, 25, 99999);
}
if(listitem == 3)
{
if(GetPlayerCash(playerid) >= 100)
{
GivePlayerCash(playerid, -100);
GivePlayerValidWeapon(playerid, 27, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 4)
{
if(GetPlayerCash(playerid) >= 200)
{
GivePlayerCash(playerid, -200);
GivePlayerValidWeapon(playerid, 8, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 5)
{
GivePlayerValidWeapon(playerid, 28, 99999);
}
if(listitem == 6)
{
if(GetPlayerCash(playerid) >= 300)
{
GivePlayerCash(playerid, -300);
GivePlayerValidWeapon(playerid, 29, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 7)
{
GivePlayerValidWeapon(playerid, 32, 99999);
}
if(listitem == 8)
{
GivePlayerValidWeapon(playerid, 30, 99999);
}
if(listitem == 9)
{
GivePlayerValidWeapon(playerid, 31, 99999);
}
if(listitem == 10)
{
GivePlayerValidWeapon(playerid, 5, 99999);
}
if(listitem == 11)
{
GivePlayerValidWeapon(playerid, 2, 99999);
}
if(listitem == 12)
{
if(PlayerInfo[playerid][pVIPToken] < 20) return SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have any tokens! You get tokens every paycheck.");
PlayerInfo[playerid][pVIPToken] -= 20;
format(string, sizeof(string), "VIP: You have traded 10 tokens for a Sawn-Off, you now have %d token(s).", PlayerInfo[playerid][pVIPToken]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 26, 99999);
}
if(listitem == 13)
{
GivePlayerValidWeapon(playerid, 1, 99999);
}
if(listitem == 14)
{
if(GetPlayerCash(playerid) >= 200)
{
GivePlayerCash(playerid, -200);
GivePlayerValidWeapon(playerid, 8, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 15)
{
GivePlayerValidWeapon(playerid, 5, 99999);
}
}
}
if(dialogid == DIALOG_VIPP)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerCash(playerid) >= 1000)
{
GivePlayerCash(playerid, -1000);
GivePlayerValidWeapon(playerid, 24, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 1)
{
if(GetPlayerCash(playerid) >= 3000)
{
GivePlayerCash(playerid, -3000);
GivePlayerValidWeapon(playerid, 34, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 2)
{
if(GetPlayerCash(playerid) >= 1000)
{
GivePlayerCash(playerid, -1000);
GivePlayerValidWeapon(playerid, 25, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 3)
{
if(GetPlayerCash(playerid) >= 200)
{
GivePlayerCash(playerid, -200);
GivePlayerValidWeapon(playerid, 27, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 4)
{
if(GetPlayerCash(playerid) >= 400)
{
GivePlayerCash(playerid, -400);
GivePlayerValidWeapon(playerid, 8, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 5)
{
if(GetPlayerCash(playerid) >= 300)
{
GivePlayerCash(playerid, -300);
GivePlayerValidWeapon(playerid, 28, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 6)
{
if(GetPlayerCash(playerid) >= 600)
{
GivePlayerCash(playerid, -600);
GivePlayerValidWeapon(playerid, 29, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 7)
{
if(GetPlayerCash(playerid) >= 700)
{
GivePlayerCash(playerid, -700);
GivePlayerValidWeapon(playerid, 32, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 8)
{
if(GetPlayerCash(playerid) >= 700)
{
GivePlayerCash(playerid, -700);
GivePlayerValidWeapon(playerid, 30, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 9)
{
if(GetPlayerCash(playerid) >= 100)
{
GivePlayerCash(playerid, -100);
GivePlayerValidWeapon(playerid, 31, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 10)
{
if(GetPlayerCash(playerid) >= 100)
{
GivePlayerCash(playerid, -100);
GivePlayerValidWeapon(playerid, 5, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 11)
{
if(GetPlayerCash(playerid) >= 100)
{
GivePlayerCash(playerid, -100);
GivePlayerValidWeapon(playerid, 2, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 12)
{
if(PlayerInfo[playerid][pVIPToken] < 30) return SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have any tokens! You get tokens every paycheck.");
PlayerInfo[playerid][pVIPToken] -= 30;
format(string, sizeof(string), "VIP: You have traded 10 tokens for a Sawn-Off, you now have %d token(s).", PlayerInfo[playerid][pVIPToken]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 26, 99999);
}
if(listitem == 13)
{
GivePlayerValidWeapon(playerid, 1, 99999);
}
if(listitem == 14)
{
if(GetPlayerCash(playerid) >= 700)
{
GivePlayerCash(playerid, -700);
GivePlayerValidWeapon(playerid, 8, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 15)
{
GivePlayerValidWeapon(playerid, 5, 99999);
}
}
}


