CMD:getvipgun(playerid, params[]) { if (PlayerInfo[playerid][pGunRes]>0) { SendClientMessage(playerid, COLOR_GREY, "You're not allowed to take weapons while having gun restriction!"); return 1; } if(PlayerInfo[playerid][pDonator] < 1) { SendClientMessage(playerid, COLOR_WHITE, "You're not a Premium Donator"); return 1; } if(IsPlayerInRangeOfPoint(playerid,3,1139.2238, 175.3508, 8999.2764)) { if(PlayerInfo[playerid][pDonator] >= 3) ShowPlayerDialogEx(playerid, DIALOG_VIP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle\nSniper Rifle\nShotgun\nSpas-12\nSword\nUzi\nMP5\nTec-9\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (10 VIPTokens)", "OK", "Cancel"); } else if(PlayerInfo[playerid][pDonator] >=2) { ShowPlayerDialogEx(playerid, DIALOG_VIPS, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $500\nSniper Rifle $1500\nSpas-12\nSword $100\nUzi $200\nMp5\nTec-9 $300\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (20 VIPTokens)", "OK", "Cancel"); } else if(PlayerInfo[playerid][pDonator] >=1) { ShowPlayerDialogEx(playerid, DIALOG_VIPP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $1000\nSniper Rifle $3000\nSpas-12 $1000\nSword $200\nUzi $400\nMp5 $300\nTec-9 $600\nAk-47 $700\nM4-A1 $700\nBaseball Bat $100\nGolf Club $100\nSawn-Off (30 VIPTokens)", "OK", "Cancel"); } else SendClientMessage(playerid, COLOR_GRAD1, "You're not in the VIP Lounge!"); return 1; }
if(dialogid == DIALOG_VIP) { if(response) { if(listitem == 0) { GivePlayerValidWeapon(playerid, 24, 99999); } if(listitem == 1) { GivePlayerValidWeapon(playerid, 34, 99999); } if(listitem == 2) { GivePlayerValidWeapon(playerid, 25, 99999); } if(listitem == 3) { GivePlayerValidWeapon(playerid, 27, 99999); } if(listitem == 4) { GivePlayerValidWeapon(playerid, 8, 99999); } if(listitem == 5) { GivePlayerValidWeapon(playerid, 28, 99999); } if(listitem == 6) { GivePlayerValidWeapon(playerid, 29, 99999); } if(listitem == 7) { GivePlayerValidWeapon(playerid, 32, 99999); } if(listitem == 8) { GivePlayerValidWeapon(playerid, 30, 99999); } if(listitem == 9) { GivePlayerValidWeapon(playerid, 31, 99999); } if(listitem == 10) { GivePlayerValidWeapon(playerid, 5, 99999); } if(listitem == 11) { GivePlayerValidWeapon(playerid, 2, 99999); } if(listitem == 12) { if(PlayerInfo[playerid][pVIPToken] < 10) return SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have any tokens! You get tokens every paycheck."); PlayerInfo[playerid][pVIPToken] -= 10; format(string, sizeof(string), "VIP: You have traded 10 tokens for a Sawn-Off, you now have %d token(s).", PlayerInfo[playerid][pVIPToken]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 26, 99999); } if(listitem == 13) { GivePlayerValidWeapon(playerid, 1, 99999); } if(listitem == 14) { GivePlayerValidWeapon(playerid, 8, 99999); } if(listitem == 15) { GivePlayerValidWeapon(playerid, 5, 99999); } } } if(dialogid == DIALOG_VIPS) { if(response) { if(listitem == 0) { if(GetPlayerCash(playerid) >= 500) { GivePlayerCash(playerid, -500); GivePlayerValidWeapon(playerid, 24, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 1) { if(GetPlayerCash(playerid) >= 1500) { GivePlayerCash(playerid, -1500); GivePlayerValidWeapon(playerid, 34, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 2) { GivePlayerValidWeapon(playerid, 25, 99999); } if(listitem == 3) { if(GetPlayerCash(playerid) >= 100) { GivePlayerCash(playerid, -100); GivePlayerValidWeapon(playerid, 27, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 4) { if(GetPlayerCash(playerid) >= 200) { GivePlayerCash(playerid, -200); GivePlayerValidWeapon(playerid, 8, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 5) { GivePlayerValidWeapon(playerid, 28, 99999); } if(listitem == 6) { if(GetPlayerCash(playerid) >= 300) { GivePlayerCash(playerid, -300); GivePlayerValidWeapon(playerid, 29, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 7) { GivePlayerValidWeapon(playerid, 32, 99999); } if(listitem == 8) { GivePlayerValidWeapon(playerid, 30, 99999); } if(listitem == 9) { GivePlayerValidWeapon(playerid, 31, 99999); } if(listitem == 10) { GivePlayerValidWeapon(playerid, 5, 99999); } if(listitem == 11) { GivePlayerValidWeapon(playerid, 2, 99999); } if(listitem == 12) { if(PlayerInfo[playerid][pVIPToken] < 20) return SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have any tokens! You get tokens every paycheck."); PlayerInfo[playerid][pVIPToken] -= 20; format(string, sizeof(string), "VIP: You have traded 10 tokens for a Sawn-Off, you now have %d token(s).", PlayerInfo[playerid][pVIPToken]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 26, 99999); } if(listitem == 13) { GivePlayerValidWeapon(playerid, 1, 99999); } if(listitem == 14) { if(GetPlayerCash(playerid) >= 200) { GivePlayerCash(playerid, -200); GivePlayerValidWeapon(playerid, 8, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 15) { GivePlayerValidWeapon(playerid, 5, 99999); } } } if(dialogid == DIALOG_VIPP) { if(response) { if(listitem == 0) { if(GetPlayerCash(playerid) >= 1000) { GivePlayerCash(playerid, -1000); GivePlayerValidWeapon(playerid, 24, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 1) { if(GetPlayerCash(playerid) >= 3000) { GivePlayerCash(playerid, -3000); GivePlayerValidWeapon(playerid, 34, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 2) { if(GetPlayerCash(playerid) >= 1000) { GivePlayerCash(playerid, -1000); GivePlayerValidWeapon(playerid, 25, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 3) { if(GetPlayerCash(playerid) >= 200) { GivePlayerCash(playerid, -200); GivePlayerValidWeapon(playerid, 27, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 4) { if(GetPlayerCash(playerid) >= 400) { GivePlayerCash(playerid, -400); GivePlayerValidWeapon(playerid, 8, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 5) { if(GetPlayerCash(playerid) >= 300) { GivePlayerCash(playerid, -300); GivePlayerValidWeapon(playerid, 28, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 6) { if(GetPlayerCash(playerid) >= 600) { GivePlayerCash(playerid, -600); GivePlayerValidWeapon(playerid, 29, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 7) { if(GetPlayerCash(playerid) >= 700) { GivePlayerCash(playerid, -700); GivePlayerValidWeapon(playerid, 32, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 8) { if(GetPlayerCash(playerid) >= 700) { GivePlayerCash(playerid, -700); GivePlayerValidWeapon(playerid, 30, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 9) { if(GetPlayerCash(playerid) >= 100) { GivePlayerCash(playerid, -100); GivePlayerValidWeapon(playerid, 31, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 10) { if(GetPlayerCash(playerid) >= 100) { GivePlayerCash(playerid, -100); GivePlayerValidWeapon(playerid, 5, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 11) { if(GetPlayerCash(playerid) >= 100) { GivePlayerCash(playerid, -100); GivePlayerValidWeapon(playerid, 2, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 12) { if(PlayerInfo[playerid][pVIPToken] < 30) return SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have any tokens! You get tokens every paycheck."); PlayerInfo[playerid][pVIPToken] -= 30; format(string, sizeof(string), "VIP: You have traded 10 tokens for a Sawn-Off, you now have %d token(s).", PlayerInfo[playerid][pVIPToken]); SendClientMessageEx(playerid, COLOR_YELLOW, string); GivePlayerValidWeapon(playerid, 26, 99999); } if(listitem == 13) { GivePlayerValidWeapon(playerid, 1, 99999); } if(listitem == 14) { if(GetPlayerCash(playerid) >= 700) { GivePlayerCash(playerid, -700); GivePlayerValidWeapon(playerid, 8, 99999); } else { SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!"); } } if(listitem == 15) { GivePlayerValidWeapon(playerid, 5, 99999); } } }
C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27078) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27081) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27085) : warning 211: possibly unintended assignment Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Warnings.
CMD:getvipgun(playerid, params[]) { if (PlayerInfo[playerid][pGunRes]> 0) { SendClientMessage(playerid, COLOR_GREY, "You're not allowed to take weapons while having gun restriction!"); return 1; } if(PlayerInfo[playerid][pDonator] < 1) { SendClientMessage(playerid, COLOR_WHITE, "You're not a Premium Donator"); return 1; } if(IsPlayerInRangeOfPoint(playerid,3,1139.2238, 175.3508, 8999.2764)) { if(PlayerInfo[playerid][pDonator] == 3) { ShowPlayerDialogEx(playerid, DIALOG_VIP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle\nSniper Rifle\nShotgun\nSpas-12\nSword\nUzi\nMP5\nTec-9\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (10 VIPTokens)", "OK", "Cancel"); } if(PlayerInfo[playerid][pDonator] == 2) { ShowPlayerDialogEx(playerid, DIALOG_VIPS, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $500\nSniper Rifle $1500\nSpas-12\nSword $100\nUzi $200\nMp5\nTec-9 $300\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (20 VIPTokens)", "OK", "Cancel"); } if(PlayerInfo[playerid][pDonator] == 1) { ShowPlayerDialogEx(playerid, DIALOG_VIPP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $1000\nSniper Rifle $3000\nSpas-12 $1000\nSword $200\nUzi $400\nMp5 $300\nTec-9 $600\nAk-47 $700\nM4-A1 $700\nBaseball Bat $100\nGolf Club $100\nSawn-Off (30 VIPTokens)", "OK", "Cancel"); } } else { SendClientMessage(playerid, COLOR_GRAD1, "You're not in the VIP Lounge!"); } return 1; }
CMD:getvipgun(playerid, params[])
{
if(PlayerInfo[playerid][pGunRes]>0)
return SendClientMessage(playerid, COLOR_GREY, "You're not allowed to take weapons while having gun restriction!");
if(PlayerInfo[playerid][pDonator] < 1)
return SendClientMessage(playerid, COLOR_WHITE, "You're not a Premium Donator");
if(IsPlayerInRangeOfPoint(playerid, 3, 1139.2238, 175.3508, 8999.2764))
{
if(PlayerInfo[playerid][pDonator] == 3) ShowPlayerDialogEx(playerid, DIALOG_VIP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle\nSniper Rifle\nShotgun\nSpas-12\nSword\nUzi\nMP5\nTec-9\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (10 VIPTokens)", "OK", "Cancel");
else if(PlayerInfo[playerid][pDonator] == 2) ShowPlayerDialogEx(playerid, DIALOG_VIPS, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $500\nSniper Rifle $1500\nSpas-12\nSword $100\nUzi $200\nMp5\nTec-9 $300\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (20 VIPTokens)", "OK", "Cancel");
else if(PlayerInfo[playerid][pDonator] == 1) ShowPlayerDialogEx(playerid, DIALOG_VIPP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $1000\nSniper Rifle $3000\nSpas-12 $1000\nSword $200\nUzi $400\nMp5 $300\nTec-9 $600\nAk-47 $700\nM4-A1 $700\nBaseball Bat $100\nGolf Club $100\nSawn-Off (30 VIPTokens)", "OK", "Cancel");
}
else SendClientMessage(playerid, COLOR_GRAD1, "You're not in the VIP Lounge!");
return 1;
}
CMD:vipheal(playerid, params[]) { if(PlayerInfo[playerid][pDonator] < 1) { SendClientMessage(playerid, COLOR_WHITE, "You're not a Donator"); return 1; } if(IsPlayerInRangeOfPoint(playerid,3,1138.5555, 173.4009, 8999.2773)) { if(PlayerInfo[playerid][pDonator] = 3) SetPlayerHealth(playerid, 100); if(PlayerInfo[playerid][pDonator] = 2) GivePlayerCash(playerid, -25); SetPlayerHealth(playerid, 100); if(PlayerInfo[playerid][pDonator] = 1) GivePlayerCash(playerid, -50); SetPlayerHealth(playerid, 100); } else SendClientMessage(playerid, COLOR_GRAD1, "Your not at VIP Lounge!"); return 1; } CMD:viparmor(playerid, params[]) { if(PlayerInfo[playerid][pDonator] < 1) { SendClientMessage(playerid, COLOR_WHITE, "You're not a Donator"); return 1; } if(IsPlayerInRangeOfPoint(playerid,3,1138.5555, 173.4009, 8999.2773)) { if(PlayerInfo[playerid][pDonator] = 3) SetPlayerArmourEx(playerid, 100); if(PlayerInfo[playerid][pDonator] =2) GivePlayerCash(playerid, -25); SetPlayerArmourEx(playerid, 100); if(PlayerInfo[playerid][pDonator] =1) GivePlayerCash(playerid, -50); SetPlayerArmourEx(playerid, 100); } else SendClientMessage(playerid, COLOR_GRAD1, "Your not at VIP Lounge!"); return 1; }
C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27130) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27132) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27135) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27154) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27156) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27159) : warning 211: possibly unintended assignment Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Warnings.
How about this 2 cmds
Код:
CMD:vipheal(playerid, params[]) { if(PlayerInfo[playerid][pDonator] < 1) { SendClientMessage(playerid, COLOR_WHITE, "You're not a Donator"); return 1; } if(IsPlayerInRangeOfPoint(playerid,3,1138.5555, 173.4009, 8999.2773)) { if(PlayerInfo[playerid][pDonator] = 3) SetPlayerHealth(playerid, 100); if(PlayerInfo[playerid][pDonator] = 2) GivePlayerCash(playerid, -25); SetPlayerHealth(playerid, 100); if(PlayerInfo[playerid][pDonator] = 1) GivePlayerCash(playerid, -50); SetPlayerHealth(playerid, 100); } else SendClientMessage(playerid, COLOR_GRAD1, "Your not at VIP Lounge!"); return 1; } CMD:viparmor(playerid, params[]) { if(PlayerInfo[playerid][pDonator] < 1) { SendClientMessage(playerid, COLOR_WHITE, "You're not a Donator"); return 1; } if(IsPlayerInRangeOfPoint(playerid,3,1138.5555, 173.4009, 8999.2773)) { if(PlayerInfo[playerid][pDonator] = 3) SetPlayerArmourEx(playerid, 100); if(PlayerInfo[playerid][pDonator] =2) GivePlayerCash(playerid, -25); SetPlayerArmourEx(playerid, 100); if(PlayerInfo[playerid][pDonator] =1) GivePlayerCash(playerid, -50); SetPlayerArmourEx(playerid, 100); } else SendClientMessage(playerid, COLOR_GRAD1, "Your not at VIP Lounge!"); return 1; } Код:
C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27130) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27132) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27135) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27154) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27156) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27159) : warning 211: possibly unintended assignment Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Warnings. |
CMD:vipheal(playerid, params[])
{
if(PlayerInfo[playerid][pDonator] < 1)
return SendClientMessage(playerid, COLOR_WHITE, "You're not a Donator");
if(IsPlayerInRangeOfPoint(playerid, 3, 1138.5555, 173.4009, 8999.2773))
{
if(PlayerInfo[playerid][pDonator] == 3)
{
SetPlayerHealth(playerid, 100);
}
else if(PlayerInfo[playerid][pDonator] == 2)
{
GivePlayerCash(playerid, -25);
SetPlayerHealth(playerid, 100);
}
else if(PlayerInfo[playerid][pDonator] == 1)
{
GivePlayerCash(playerid, -50);
SetPlayerHealth(playerid, 100);
}
}
else SendClientMessage(playerid, COLOR_GRAD1, "Your not at VIP Lounge!");
return 1;
}
CMD:viparmor(playerid, params[])
{
if(PlayerInfo[playerid][pDonator] < 1)
return SendClientMessage(playerid, COLOR_WHITE, "You're not a Donator");
if(IsPlayerInRangeOfPoint(playerid, 3, 1138.5555, 173.4009, 8999.2773))
{
if(PlayerInfo[playerid][pDonator] == 3)
{
SetPlayerArmourEx(playerid, 100);
}
else if(PlayerInfo[playerid][pDonator] == 2)
{
GivePlayerCash(playerid, -25);
SetPlayerArmourEx(playerid, 100);
}
else if(PlayerInfo[playerid][pDonator] == 1)
{
GivePlayerCash(playerid, -50);
SetPlayerArmourEx(playerid, 100);
}
}
else SendClientMessage(playerid, COLOR_GRAD1, "Your not at VIP Lounge!");
return 1;
}
new MyVariable; MyVariable = 2; if(MyVariable == 2) |