CMD:getvipgun(playerid, params[])
{
if (PlayerInfo[playerid][pGunRes]>0)
{
SendClientMessage(playerid, COLOR_GREY, "You're not allowed to take weapons while having gun restriction!");
return 1;
}
if(PlayerInfo[playerid][pDonator] < 1)
{
SendClientMessage(playerid, COLOR_WHITE, "You're not a Premium Donator");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,3,1139.2238, 175.3508, 8999.2764))
{
if(PlayerInfo[playerid][pDonator] >= 3)
ShowPlayerDialogEx(playerid, DIALOG_VIP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle\nSniper Rifle\nShotgun\nSpas-12\nSword\nUzi\nMP5\nTec-9\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (10 VIPTokens)", "OK", "Cancel");
}
else if(PlayerInfo[playerid][pDonator] >=2)
{
ShowPlayerDialogEx(playerid, DIALOG_VIPS, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $500\nSniper Rifle $1500\nSpas-12\nSword $100\nUzi $200\nMp5\nTec-9 $300\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (20 VIPTokens)", "OK", "Cancel");
}
else if(PlayerInfo[playerid][pDonator] >=1)
{
ShowPlayerDialogEx(playerid, DIALOG_VIPP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $1000\nSniper Rifle $3000\nSpas-12 $1000\nSword $200\nUzi $400\nMp5 $300\nTec-9 $600\nAk-47 $700\nM4-A1 $700\nBaseball Bat $100\nGolf Club $100\nSawn-Off (30 VIPTokens)", "OK", "Cancel");
}
else
SendClientMessage(playerid, COLOR_GRAD1, "You're not in the VIP Lounge!");
return 1;
}
if(dialogid == DIALOG_VIP)
{
if(response)
{
if(listitem == 0)
{
GivePlayerValidWeapon(playerid, 24, 99999);
}
if(listitem == 1)
{
GivePlayerValidWeapon(playerid, 34, 99999);
}
if(listitem == 2)
{
GivePlayerValidWeapon(playerid, 25, 99999);
}
if(listitem == 3)
{
GivePlayerValidWeapon(playerid, 27, 99999);
}
if(listitem == 4)
{
GivePlayerValidWeapon(playerid, 8, 99999);
}
if(listitem == 5)
{
GivePlayerValidWeapon(playerid, 28, 99999);
}
if(listitem == 6)
{
GivePlayerValidWeapon(playerid, 29, 99999);
}
if(listitem == 7)
{
GivePlayerValidWeapon(playerid, 32, 99999);
}
if(listitem == 8)
{
GivePlayerValidWeapon(playerid, 30, 99999);
}
if(listitem == 9)
{
GivePlayerValidWeapon(playerid, 31, 99999);
}
if(listitem == 10)
{
GivePlayerValidWeapon(playerid, 5, 99999);
}
if(listitem == 11)
{
GivePlayerValidWeapon(playerid, 2, 99999);
}
if(listitem == 12)
{
if(PlayerInfo[playerid][pVIPToken] < 10) return SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have any tokens! You get tokens every paycheck.");
PlayerInfo[playerid][pVIPToken] -= 10;
format(string, sizeof(string), "VIP: You have traded 10 tokens for a Sawn-Off, you now have %d token(s).", PlayerInfo[playerid][pVIPToken]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 26, 99999);
}
if(listitem == 13)
{
GivePlayerValidWeapon(playerid, 1, 99999);
}
if(listitem == 14)
{
GivePlayerValidWeapon(playerid, 8, 99999);
}
if(listitem == 15)
{
GivePlayerValidWeapon(playerid, 5, 99999);
}
}
}
if(dialogid == DIALOG_VIPS)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerCash(playerid) >= 500)
{
GivePlayerCash(playerid, -500);
GivePlayerValidWeapon(playerid, 24, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 1)
{
if(GetPlayerCash(playerid) >= 1500)
{
GivePlayerCash(playerid, -1500);
GivePlayerValidWeapon(playerid, 34, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 2)
{
GivePlayerValidWeapon(playerid, 25, 99999);
}
if(listitem == 3)
{
if(GetPlayerCash(playerid) >= 100)
{
GivePlayerCash(playerid, -100);
GivePlayerValidWeapon(playerid, 27, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 4)
{
if(GetPlayerCash(playerid) >= 200)
{
GivePlayerCash(playerid, -200);
GivePlayerValidWeapon(playerid, 8, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 5)
{
GivePlayerValidWeapon(playerid, 28, 99999);
}
if(listitem == 6)
{
if(GetPlayerCash(playerid) >= 300)
{
GivePlayerCash(playerid, -300);
GivePlayerValidWeapon(playerid, 29, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 7)
{
GivePlayerValidWeapon(playerid, 32, 99999);
}
if(listitem == 8)
{
GivePlayerValidWeapon(playerid, 30, 99999);
}
if(listitem == 9)
{
GivePlayerValidWeapon(playerid, 31, 99999);
}
if(listitem == 10)
{
GivePlayerValidWeapon(playerid, 5, 99999);
}
if(listitem == 11)
{
GivePlayerValidWeapon(playerid, 2, 99999);
}
if(listitem == 12)
{
if(PlayerInfo[playerid][pVIPToken] < 20) return SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have any tokens! You get tokens every paycheck.");
PlayerInfo[playerid][pVIPToken] -= 20;
format(string, sizeof(string), "VIP: You have traded 10 tokens for a Sawn-Off, you now have %d token(s).", PlayerInfo[playerid][pVIPToken]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 26, 99999);
}
if(listitem == 13)
{
GivePlayerValidWeapon(playerid, 1, 99999);
}
if(listitem == 14)
{
if(GetPlayerCash(playerid) >= 200)
{
GivePlayerCash(playerid, -200);
GivePlayerValidWeapon(playerid, 8, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 15)
{
GivePlayerValidWeapon(playerid, 5, 99999);
}
}
}
if(dialogid == DIALOG_VIPP)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerCash(playerid) >= 1000)
{
GivePlayerCash(playerid, -1000);
GivePlayerValidWeapon(playerid, 24, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 1)
{
if(GetPlayerCash(playerid) >= 3000)
{
GivePlayerCash(playerid, -3000);
GivePlayerValidWeapon(playerid, 34, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 2)
{
if(GetPlayerCash(playerid) >= 1000)
{
GivePlayerCash(playerid, -1000);
GivePlayerValidWeapon(playerid, 25, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 3)
{
if(GetPlayerCash(playerid) >= 200)
{
GivePlayerCash(playerid, -200);
GivePlayerValidWeapon(playerid, 27, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 4)
{
if(GetPlayerCash(playerid) >= 400)
{
GivePlayerCash(playerid, -400);
GivePlayerValidWeapon(playerid, 8, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 5)
{
if(GetPlayerCash(playerid) >= 300)
{
GivePlayerCash(playerid, -300);
GivePlayerValidWeapon(playerid, 28, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 6)
{
if(GetPlayerCash(playerid) >= 600)
{
GivePlayerCash(playerid, -600);
GivePlayerValidWeapon(playerid, 29, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 7)
{
if(GetPlayerCash(playerid) >= 700)
{
GivePlayerCash(playerid, -700);
GivePlayerValidWeapon(playerid, 32, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 8)
{
if(GetPlayerCash(playerid) >= 700)
{
GivePlayerCash(playerid, -700);
GivePlayerValidWeapon(playerid, 30, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 9)
{
if(GetPlayerCash(playerid) >= 100)
{
GivePlayerCash(playerid, -100);
GivePlayerValidWeapon(playerid, 31, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 10)
{
if(GetPlayerCash(playerid) >= 100)
{
GivePlayerCash(playerid, -100);
GivePlayerValidWeapon(playerid, 5, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 11)
{
if(GetPlayerCash(playerid) >= 100)
{
GivePlayerCash(playerid, -100);
GivePlayerValidWeapon(playerid, 2, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 12)
{
if(PlayerInfo[playerid][pVIPToken] < 30) return SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have any tokens! You get tokens every paycheck.");
PlayerInfo[playerid][pVIPToken] -= 30;
format(string, sizeof(string), "VIP: You have traded 10 tokens for a Sawn-Off, you now have %d token(s).", PlayerInfo[playerid][pVIPToken]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
GivePlayerValidWeapon(playerid, 26, 99999);
}
if(listitem == 13)
{
GivePlayerValidWeapon(playerid, 1, 99999);
}
if(listitem == 14)
{
if(GetPlayerCash(playerid) >= 700)
{
GivePlayerCash(playerid, -700);
GivePlayerValidWeapon(playerid, 8, 99999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for this weapon!");
}
}
if(listitem == 15)
{
GivePlayerValidWeapon(playerid, 5, 99999);
}
}
}
C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27078) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27081) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27085) : warning 211: possibly unintended assignment Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Warnings.
CMD:getvipgun(playerid, params[])
{
if (PlayerInfo[playerid][pGunRes]> 0)
{
SendClientMessage(playerid, COLOR_GREY, "You're not allowed to take weapons while having gun restriction!");
return 1;
}
if(PlayerInfo[playerid][pDonator] < 1)
{
SendClientMessage(playerid, COLOR_WHITE, "You're not a Premium Donator");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,3,1139.2238, 175.3508, 8999.2764))
{
if(PlayerInfo[playerid][pDonator] == 3)
{
ShowPlayerDialogEx(playerid, DIALOG_VIP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle\nSniper Rifle\nShotgun\nSpas-12\nSword\nUzi\nMP5\nTec-9\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (10 VIPTokens)", "OK", "Cancel");
}
if(PlayerInfo[playerid][pDonator] == 2)
{
ShowPlayerDialogEx(playerid, DIALOG_VIPS, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $500\nSniper Rifle $1500\nSpas-12\nSword $100\nUzi $200\nMp5\nTec-9 $300\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (20 VIPTokens)", "OK", "Cancel");
}
if(PlayerInfo[playerid][pDonator] == 1)
{
ShowPlayerDialogEx(playerid, DIALOG_VIPP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $1000\nSniper Rifle $3000\nSpas-12 $1000\nSword $200\nUzi $400\nMp5 $300\nTec-9 $600\nAk-47 $700\nM4-A1 $700\nBaseball Bat $100\nGolf Club $100\nSawn-Off (30 VIPTokens)", "OK", "Cancel");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "You're not in the VIP Lounge!");
}
return 1;
}
CMD:getvipgun(playerid, params[])
{
if(PlayerInfo[playerid][pGunRes]>0)
return SendClientMessage(playerid, COLOR_GREY, "You're not allowed to take weapons while having gun restriction!");
if(PlayerInfo[playerid][pDonator] < 1)
return SendClientMessage(playerid, COLOR_WHITE, "You're not a Premium Donator");
if(IsPlayerInRangeOfPoint(playerid, 3, 1139.2238, 175.3508, 8999.2764))
{
if(PlayerInfo[playerid][pDonator] == 3) ShowPlayerDialogEx(playerid, DIALOG_VIP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle\nSniper Rifle\nShotgun\nSpas-12\nSword\nUzi\nMP5\nTec-9\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (10 VIPTokens)", "OK", "Cancel");
else if(PlayerInfo[playerid][pDonator] == 2) ShowPlayerDialogEx(playerid, DIALOG_VIPS, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $500\nSniper Rifle $1500\nSpas-12\nSword $100\nUzi $200\nMp5\nTec-9 $300\nAK-47\nM4-A1\nBaseball Bat\nGolf Club\nSawn-Off (20 VIPTokens)", "OK", "Cancel");
else if(PlayerInfo[playerid][pDonator] == 1) ShowPlayerDialogEx(playerid, DIALOG_VIPP, DIALOG_STYLE_LIST, "VIP Guns", "Deagle $1000\nSniper Rifle $3000\nSpas-12 $1000\nSword $200\nUzi $400\nMp5 $300\nTec-9 $600\nAk-47 $700\nM4-A1 $700\nBaseball Bat $100\nGolf Club $100\nSawn-Off (30 VIPTokens)", "OK", "Cancel");
}
else SendClientMessage(playerid, COLOR_GRAD1, "You're not in the VIP Lounge!");
return 1;
}
CMD:vipheal(playerid, params[])
{
if(PlayerInfo[playerid][pDonator] < 1)
{
SendClientMessage(playerid, COLOR_WHITE, "You're not a Donator");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,3,1138.5555, 173.4009, 8999.2773))
{
if(PlayerInfo[playerid][pDonator] = 3)
SetPlayerHealth(playerid, 100);
if(PlayerInfo[playerid][pDonator] = 2)
GivePlayerCash(playerid, -25);
SetPlayerHealth(playerid, 100);
if(PlayerInfo[playerid][pDonator] = 1)
GivePlayerCash(playerid, -50);
SetPlayerHealth(playerid, 100);
}
else
SendClientMessage(playerid, COLOR_GRAD1, "Your not at VIP Lounge!");
return 1;
}
CMD:viparmor(playerid, params[])
{
if(PlayerInfo[playerid][pDonator] < 1)
{
SendClientMessage(playerid, COLOR_WHITE, "You're not a Donator");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,3,1138.5555, 173.4009, 8999.2773))
{
if(PlayerInfo[playerid][pDonator] = 3)
SetPlayerArmourEx(playerid, 100);
if(PlayerInfo[playerid][pDonator] =2)
GivePlayerCash(playerid, -25);
SetPlayerArmourEx(playerid, 100);
if(PlayerInfo[playerid][pDonator] =1)
GivePlayerCash(playerid, -50);
SetPlayerArmourEx(playerid, 100);
}
else
SendClientMessage(playerid, COLOR_GRAD1, "Your not at VIP Lounge!");
return 1;
}
C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27130) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27132) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27135) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27154) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27156) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27159) : warning 211: possibly unintended assignment Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Warnings.
|
How about this 2 cmds
Код:
CMD:vipheal(playerid, params[])
{
if(PlayerInfo[playerid][pDonator] < 1)
{
SendClientMessage(playerid, COLOR_WHITE, "You're not a Donator");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,3,1138.5555, 173.4009, 8999.2773))
{
if(PlayerInfo[playerid][pDonator] = 3)
SetPlayerHealth(playerid, 100);
if(PlayerInfo[playerid][pDonator] = 2)
GivePlayerCash(playerid, -25);
SetPlayerHealth(playerid, 100);
if(PlayerInfo[playerid][pDonator] = 1)
GivePlayerCash(playerid, -50);
SetPlayerHealth(playerid, 100);
}
else
SendClientMessage(playerid, COLOR_GRAD1, "Your not at VIP Lounge!");
return 1;
}
CMD:viparmor(playerid, params[])
{
if(PlayerInfo[playerid][pDonator] < 1)
{
SendClientMessage(playerid, COLOR_WHITE, "You're not a Donator");
return 1;
}
if(IsPlayerInRangeOfPoint(playerid,3,1138.5555, 173.4009, 8999.2773))
{
if(PlayerInfo[playerid][pDonator] = 3)
SetPlayerArmourEx(playerid, 100);
if(PlayerInfo[playerid][pDonator] =2)
GivePlayerCash(playerid, -25);
SetPlayerArmourEx(playerid, 100);
if(PlayerInfo[playerid][pDonator] =1)
GivePlayerCash(playerid, -50);
SetPlayerArmourEx(playerid, 100);
}
else
SendClientMessage(playerid, COLOR_GRAD1, "Your not at VIP Lounge!");
return 1;
}
Код:
C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27130) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27132) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27135) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27154) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27156) : warning 211: possibly unintended assignment C:\Users\Windows7\Desktop\Microsoft Corporation ©\Irish Verse\gamemodes\PRP-2.pwn(27159) : warning 211: possibly unintended assignment Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Warnings. |
CMD:vipheal(playerid, params[])
{
if(PlayerInfo[playerid][pDonator] < 1)
return SendClientMessage(playerid, COLOR_WHITE, "You're not a Donator");
if(IsPlayerInRangeOfPoint(playerid, 3, 1138.5555, 173.4009, 8999.2773))
{
if(PlayerInfo[playerid][pDonator] == 3)
{
SetPlayerHealth(playerid, 100);
}
else if(PlayerInfo[playerid][pDonator] == 2)
{
GivePlayerCash(playerid, -25);
SetPlayerHealth(playerid, 100);
}
else if(PlayerInfo[playerid][pDonator] == 1)
{
GivePlayerCash(playerid, -50);
SetPlayerHealth(playerid, 100);
}
}
else SendClientMessage(playerid, COLOR_GRAD1, "Your not at VIP Lounge!");
return 1;
}
CMD:viparmor(playerid, params[])
{
if(PlayerInfo[playerid][pDonator] < 1)
return SendClientMessage(playerid, COLOR_WHITE, "You're not a Donator");
if(IsPlayerInRangeOfPoint(playerid, 3, 1138.5555, 173.4009, 8999.2773))
{
if(PlayerInfo[playerid][pDonator] == 3)
{
SetPlayerArmourEx(playerid, 100);
}
else if(PlayerInfo[playerid][pDonator] == 2)
{
GivePlayerCash(playerid, -25);
SetPlayerArmourEx(playerid, 100);
}
else if(PlayerInfo[playerid][pDonator] == 1)
{
GivePlayerCash(playerid, -50);
SetPlayerArmourEx(playerid, 100);
}
}
else SendClientMessage(playerid, COLOR_GRAD1, "Your not at VIP Lounge!");
return 1;
}
|
new MyVariable; MyVariable = 2; if(MyVariable == 2) |