Rotation [REP]
#1

Is there any way to check is player's car rotated by 360 degrees? Not angle pos, you know - sth a'la single player stunt bonus.
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#2

I don't understand what you want...
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#3

I think he wants to detect the rotation on the X and Y axis. AFAIK SAMP only provides detection for the Z angle so I am afraid that isn't a possible thing to do.
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#4

It is, sortof..

Try SetVehicleAngularVelocity.

Not sure if there's a get function for it, try to ****** it.
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#5

Quote:
Originally Posted by Smileys
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It is, sortof..

Try SetVehicleAngularVelocity.

Not sure if there's a get function for it, try to ****** it.
No there isn't. It has been suggested before but was never added.
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#6

This would require direct results from a physics simulation to achieve.
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