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Rotation [REP] - Printable Version

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Rotation [REP] - cnoopers - 20.03.2015

Is there any way to check is player's car rotated by 360 degrees? Not angle pos, you know - sth a'la single player stunt bonus.


Re: Rotation [REP] - Ahmad45123 - 20.03.2015

I don't understand what you want...


Re: Rotation [REP] - mirou123 - 20.03.2015

I think he wants to detect the rotation on the X and Y axis. AFAIK SAMP only provides detection for the Z angle so I am afraid that isn't a possible thing to do.


Re: Rotation [REP] - Smileys - 21.03.2015

It is, sortof..

Try SetVehicleAngularVelocity.

Not sure if there's a get function for it, try to ****** it.


Re: Rotation [REP] - mirou123 - 21.03.2015

Quote:
Originally Posted by Smileys
Посмотреть сообщение
It is, sortof..

Try SetVehicleAngularVelocity.

Not sure if there's a get function for it, try to ****** it.
No there isn't. It has been suggested before but was never added.


Re: Rotation [REP] - Pottus - 21.03.2015

This would require direct results from a physics simulation to achieve.