15.03.2015, 11:02
Hi,
Well, here is problem when player dies I want to respawn again in DM.
Codes:
Thanks.
Well, here is problem when player dies I want to respawn again in DM.
Codes:
Код:
#include <a_samp> #include <zcmd> new InDM[MAX_PLAYERS]; new DmID[MAX_PLAYERS]; public OnPlayerConnect(playerid) { InDM[playerid] = 0; DmID[playerid] = 0; } public OnPlayerDeath(playerid, killerid) { InDM[playerid] = 1; return 1; } public OnPlayerSpawn(playerid) { if(InDM[playerid] == 1 && DmID[playerid] == 1) { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid, 1412.639892, -1.787510, 1000.924377); SetPlayerVirtualWorld(playerid, 1); } else if(InDM[playerid] == 1 && DmID[playerid] == 2) { SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875); SetPlayerVirtualWorld(playerid, 1); } else if(InDM[playerid] == 1 && DmID[playerid] == 3) { SetPlayerInterior(playerid, 3); SetPlayerPos(playerid, 288.745971, 169.350997, 1007.171875); SetPlayerVirtualWorld(playerid, 1); } else if(InDM[playerid] == 1 && DmID[playerid] == 4) { SetPlayerInterior(playerid, 3); SetPlayerPos(playerid, -2640.762939, 1406.682006, 906.460937); SetPlayerVirtualWorld(playerid, 1); } return 1; } CMD:dm(playerid, params[]) { InDM[playerid] = 1; DmID[playerid] = 1; SendClientMessage(playerid, -1, "{66FF66}Welcome to Running Weapons DM {BABABA}(SawnOff - Uzi)"); SetPlayerInterior(playerid, 1); SetPlayerPos(playerid, 1412.639892, -1.787510, 1000.924377); SetPlayerVirtualWorld(playerid, 1); ResetPlayerWeapons(playerid); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 26, 100000); GivePlayerWeapon(playerid, 28, 100000); new str[36+MAX_PLAYER_NAME], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(str, sizeof(str), "{FFFFFF}%s {BABABA}(ID: %d) has gone to /rw", name, playerid); SendClientMessageToAll(-1, str); return 1; } CMD:dm1(playerid, params[]) { InDM[playerid] = 1; DmID[playerid] = 2; SendClientMessage(playerid, -1, "{66FF66}Welcome to Running Weapons DM 2 {BABABA}(SawnOff - Tec-9)"); SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875); SetPlayerVirtualWorld(playerid, 1); ResetPlayerWeapons(playerid); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 26, 100000); GivePlayerWeapon(playerid, 32, 100000); new str[36+MAX_PLAYER_NAME], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(str, sizeof(str), "{FFFFFF}%s {BABABA}(ID: %d) has gone to /rw2", name, playerid); SendClientMessageToAll(-1, str); return 1; } CMD:dm2(playerid, params[]) { InDM[playerid] = 1; DmID[playerid] = 3; SendClientMessage(playerid, -1, "{66FF66}Welcome to Walking Weapons DM {BABABA}(Deagle - Shotgun)"); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid, 288.745971, 169.350997, 1007.171875); SetPlayerVirtualWorld(playerid, 1); ResetPlayerWeapons(playerid); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 24, 100000); GivePlayerWeapon(playerid, 25, 100000); new str[36+MAX_PLAYER_NAME], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(str, sizeof(str), "{FFFFFF}%s {BABABA}(ID: %d) has gone to /ww", name, playerid); SendClientMessageToAll(-1, str); return 1; } CMD:dm3(playerid, params[]) { InDM[playerid] = 1; DmID[playerid] = 4; SendClientMessage(playerid, -1, "{66FF66}Welcome to Walking Weapons DM 2 {BABABA}(Shotgun - Sniper)"); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid, -2640.762939, 1406.682006, 906.460937); SetPlayerVirtualWorld(playerid, 1); ResetPlayerWeapons(playerid); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 25, 100000); GivePlayerWeapon(playerid, 34, 100000); new str[36+MAX_PLAYER_NAME], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(str, sizeof(str), "{FFFFFF}%s {BABABA}(ID: %d) has gone to /ww2", name, playerid); SendClientMessageToAll(-1, str); return 1; } CMD:qdm(playerid, params[]) { if (InDM[playerid] == 1) { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid,0); SpawnPlayer(playerid); InDM[playerid] = 0; DmID[playerid] = 0; } else { return SendClientMessage(playerid, -1, "{FFFFFF}You are not in a DM"); } return 1; }