Well, here is problem when player dies I want to respawn again in DM.
Код:
#include <a_samp>
#include <zcmd>
new InDM[MAX_PLAYERS];
new DmID[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
InDM[playerid] = 0;
DmID[playerid] = 0;
}
public OnPlayerDeath(playerid, killerid)
{
InDM[playerid] = 1;
return 1;
}
public OnPlayerSpawn(playerid)
{
if(InDM[playerid] == 1 && DmID[playerid] == 1)
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 1412.639892, -1.787510, 1000.924377);
SetPlayerVirtualWorld(playerid, 1);
}
else if(InDM[playerid] == 1 && DmID[playerid] == 2)
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
SetPlayerVirtualWorld(playerid, 1);
}
else if(InDM[playerid] == 1 && DmID[playerid] == 3)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 288.745971, 169.350997, 1007.171875);
SetPlayerVirtualWorld(playerid, 1);
}
else if(InDM[playerid] == 1 && DmID[playerid] == 4)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, -2640.762939, 1406.682006, 906.460937);
SetPlayerVirtualWorld(playerid, 1);
}
return 1;
}
CMD:dm(playerid, params[])
{
InDM[playerid] = 1;
DmID[playerid] = 1;
SendClientMessage(playerid, -1, "{66FF66}Welcome to Running Weapons DM {BABABA}(SawnOff - Uzi)");
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 1412.639892, -1.787510, 1000.924377);
SetPlayerVirtualWorld(playerid, 1);
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 26, 100000);
GivePlayerWeapon(playerid, 28, 100000);
new str[36+MAX_PLAYER_NAME], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(str, sizeof(str), "{FFFFFF}%s {BABABA}(ID: %d) has gone to /rw", name, playerid);
SendClientMessageToAll(-1, str);
return 1;
}
CMD:dm1(playerid, params[])
{
InDM[playerid] = 1;
DmID[playerid] = 2;
SendClientMessage(playerid, -1, "{66FF66}Welcome to Running Weapons DM 2 {BABABA}(SawnOff - Tec-9)");
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
SetPlayerVirtualWorld(playerid, 1);
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 26, 100000);
GivePlayerWeapon(playerid, 32, 100000);
new str[36+MAX_PLAYER_NAME], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(str, sizeof(str), "{FFFFFF}%s {BABABA}(ID: %d) has gone to /rw2", name, playerid);
SendClientMessageToAll(-1, str);
return 1;
}
CMD:dm2(playerid, params[])
{
InDM[playerid] = 1;
DmID[playerid] = 3;
SendClientMessage(playerid, -1, "{66FF66}Welcome to Walking Weapons DM {BABABA}(Deagle - Shotgun)");
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 288.745971, 169.350997, 1007.171875);
SetPlayerVirtualWorld(playerid, 1);
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 24, 100000);
GivePlayerWeapon(playerid, 25, 100000);
new str[36+MAX_PLAYER_NAME], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(str, sizeof(str), "{FFFFFF}%s {BABABA}(ID: %d) has gone to /ww", name, playerid);
SendClientMessageToAll(-1, str);
return 1;
}
CMD:dm3(playerid, params[])
{
InDM[playerid] = 1;
DmID[playerid] = 4;
SendClientMessage(playerid, -1, "{66FF66}Welcome to Walking Weapons DM 2 {BABABA}(Shotgun - Sniper)");
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, -2640.762939, 1406.682006, 906.460937);
SetPlayerVirtualWorld(playerid, 1);
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 25, 100000);
GivePlayerWeapon(playerid, 34, 100000);
new str[36+MAX_PLAYER_NAME], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(str, sizeof(str), "{FFFFFF}%s {BABABA}(ID: %d) has gone to /ww2", name, playerid);
SendClientMessageToAll(-1, str);
return 1;
}
CMD:qdm(playerid, params[])
{
if (InDM[playerid] == 1)
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,0);
SpawnPlayer(playerid);
InDM[playerid] = 0;
DmID[playerid] = 0;
}
else
{
return SendClientMessage(playerid, -1, "{FFFFFF}You are not in a DM");
}
return 1;
}
PHP код:
public OnPlayerSpawn(playerid)
{
if(InDM[playerid] == 1)
{
if(DmID[playerid] == 1)
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 1412.639892, -1.787510, 1000.924377);
SetPlayerVirtualWorld(playerid, 1);
}
else if(DmID[playerid] == 2)
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
SetPlayerVirtualWorld(playerid, 1);
}
else if(DmID[playerid] == 3)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 288.745971, 169.350997, 1007.171875);
SetPlayerVirtualWorld(playerid, 1);
}
else
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, -2640.762939, 1406.682006, 906.460937);
SetPlayerVirtualWorld(playerid, 1);
}
}
return 1;
}
Checks if he has any of your variables, there tho he will spawn on death.