15.03.2015, 02:00
.pwn(194) : error 010: invalid function or declaration
pwn(196) : error 029: invalid expression, assumed zero
.pwn(196) : warning 215: expression has no effect
.pwn(19 : error 029: invalid expression, assumed zero
.pwn(19 : warning 215: expression has no effect
.pwn(199) : error 029: invalid expression, assumed zero
.pwn(199) : warning 215: expression has no effect
.pwn(200) : error 029: invalid expression, assumed zero
.pwn(200) : warning 215: expression has no effect
.pwn(202) : error 017: undefined symbol "SetPlayerClass"
.pwn(203) : error 029: invalid expression, assumed zero
.pwn(203) : error 001: expected token: "]", but found ";"
.pwn(205) : error 029: invalid expression, assumed zero
.pwn(209) : error 029: invalid expression, assumed zero
.pwn(209) : warning 215: expression has no effect
.pwn(209) : error 001: expected token: ";", but found ")"
.pwn(209) : error 029: invalid expression, assumed zero
.pwn(209) : fatal error 107: too many error messages on one line
Help,Please!
pwn(196) : error 029: invalid expression, assumed zero
.pwn(196) : warning 215: expression has no effect
.pwn(19 : error 029: invalid expression, assumed zero
.pwn(19 : warning 215: expression has no effect
.pwn(199) : error 029: invalid expression, assumed zero
.pwn(199) : warning 215: expression has no effect
.pwn(200) : error 029: invalid expression, assumed zero
.pwn(200) : warning 215: expression has no effect
.pwn(202) : error 017: undefined symbol "SetPlayerClass"
.pwn(203) : error 029: invalid expression, assumed zero
.pwn(203) : error 001: expected token: "]", but found ";"
.pwn(205) : error 029: invalid expression, assumed zero
.pwn(209) : error 029: invalid expression, assumed zero
.pwn(209) : warning 215: expression has no effect
.pwn(209) : error 001: expected token: ";", but found ")"
.pwn(209) : error 029: invalid expression, assumed zero
.pwn(209) : fatal error 107: too many error messages on one line
Код:
public OnPlayerRequestClass(playerid, classid) { Killed[playerid] = -1; TextDrawHideForPlayer(playerid, rules0; TextDrawHideForPlayer(playerid, rules1; TextDrawHideForPlayer(playerid, rules2; //------------------------------------- SetPlayerClass(playerid, classid) gPlayerClass[playerid] = classid; switch (classid) { case 0: { TextDrawShowForPlayer(playerid, HOMELESS0); TextDrawShowForPlayer(playerid, HOMELESS1); //hide TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, BEGAL0); TextDrawHideForPlayer(playerid, BEGAL1); SetPlayerPos(playerid, -2112.2437,176.7923,35.3929); SetPlayerFacingAngle(playerid,1); SetPlayerCameraPos(playerid, -2112.2803,181.6424,36.3327); SetPlayerCameraLookAt(playerid, -2112.2437,176.7923,35.3929); } case 1: { //BEGAL TextDrawShowForPlayer(playerid, BEGAL0); TextDrawShowForPlayer(playerid, BEGAL1); //hide TextDrawHideForPlayer(playerid, HOMELESS0); TextDrawHideForPlayer(playerid, HOMELESS1); TextDrawHideForPlayer(playerid, SWAT0); TextDrawHideForPlayer(playerid, SWAT1); SetPlayerPos(playerid, -2716.8499,1434.0413,7.1875); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -2717.1458,1438.8533,8.3975); SetPlayerCameraLookAt(playerid, -2716.8499,1434.0413,7.1875); } case 2: { //SWAT TextDrawShowForPlayer(playerid, SWAT0); TextDrawShowForPlayer(playerid, SWAT1); //hide TextDrawHideForPlayer(playerid, BEGAL0); TextDrawHideForPlayer(playerid, BEGAL1); TextDrawHideForPlayer(playerid, MEDIC0); TextDrawHideForPlayer(playerid, MEDIC1); SetPlayerPos(playerid, -1600.3812,737.4028,-5.2422); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -1600.5311,741.8755,-4.1332); SetPlayerCameraLookAt(playerid, -1600.3812,737.4028,-5.2422); } case 3: { //MEDIC TextDrawShowForPlayer(playerid, MEDIC0); TextDrawShowForPlayer(playerid, MEDIC1); //hide TextDrawHideForPlayer(playerid, SWAT0); TextDrawHideForPlayer(playerid, SWAT1); TextDrawHideForPlayer(playerid, DOLLY0); TextDrawHideForPlayer(playerid, DOLLY1); SetPlayerPos(playerid, -2613.8987,598.3188,14.4531); SetPlayerFacingAngle(playerid,180); SetPlayerCameraPos(playerid, -2613.8223,593.5840,15.5394); SetPlayerCameraLookAt(playerid, -2613.8987,598.3188,14.4531); } case 4: { //dolly TextDrawShowForPlayer(playerid, DOLLY0); TextDrawShowForPlayer(playerid, DOLLY1); //hide TextDrawHideForPlayer(playerid, MEDIC0); TextDrawHideForPlayer(playerid, MEDIC1); TextDrawHideForPlayer(playerid, HOMELESS0); TextDrawHideForPlayer(playerid, HOMELESS1); SetPlayerPos(playerid, -2716.8499,1434.0413,7.1875); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -2717.1458,1438.8533,8.3975); SetPlayerCameraLookAt(playerid, -2716.8499,1434.0413,7.1875); } } return 1; }