public OnPlayerRequestClass(playerid, classid) { Killed[playerid] = -1; TextDrawHideForPlayer(playerid, rules0; TextDrawHideForPlayer(playerid, rules1; TextDrawHideForPlayer(playerid, rules2; //------------------------------------- SetPlayerClass(playerid, classid) gPlayerClass[playerid] = classid; switch (classid) { case 0: { TextDrawShowForPlayer(playerid, HOMELESS0); TextDrawShowForPlayer(playerid, HOMELESS1); //hide TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, BEGAL0); TextDrawHideForPlayer(playerid, BEGAL1); SetPlayerPos(playerid, -2112.2437,176.7923,35.3929); SetPlayerFacingAngle(playerid,1); SetPlayerCameraPos(playerid, -2112.2803,181.6424,36.3327); SetPlayerCameraLookAt(playerid, -2112.2437,176.7923,35.3929); } case 1: { //BEGAL TextDrawShowForPlayer(playerid, BEGAL0); TextDrawShowForPlayer(playerid, BEGAL1); //hide TextDrawHideForPlayer(playerid, HOMELESS0); TextDrawHideForPlayer(playerid, HOMELESS1); TextDrawHideForPlayer(playerid, SWAT0); TextDrawHideForPlayer(playerid, SWAT1); SetPlayerPos(playerid, -2716.8499,1434.0413,7.1875); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -2717.1458,1438.8533,8.3975); SetPlayerCameraLookAt(playerid, -2716.8499,1434.0413,7.1875); } case 2: { //SWAT TextDrawShowForPlayer(playerid, SWAT0); TextDrawShowForPlayer(playerid, SWAT1); //hide TextDrawHideForPlayer(playerid, BEGAL0); TextDrawHideForPlayer(playerid, BEGAL1); TextDrawHideForPlayer(playerid, MEDIC0); TextDrawHideForPlayer(playerid, MEDIC1); SetPlayerPos(playerid, -1600.3812,737.4028,-5.2422); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -1600.5311,741.8755,-4.1332); SetPlayerCameraLookAt(playerid, -1600.3812,737.4028,-5.2422); } case 3: { //MEDIC TextDrawShowForPlayer(playerid, MEDIC0); TextDrawShowForPlayer(playerid, MEDIC1); //hide TextDrawHideForPlayer(playerid, SWAT0); TextDrawHideForPlayer(playerid, SWAT1); TextDrawHideForPlayer(playerid, DOLLY0); TextDrawHideForPlayer(playerid, DOLLY1); SetPlayerPos(playerid, -2613.8987,598.3188,14.4531); SetPlayerFacingAngle(playerid,180); SetPlayerCameraPos(playerid, -2613.8223,593.5840,15.5394); SetPlayerCameraLookAt(playerid, -2613.8987,598.3188,14.4531); } case 4: { //dolly TextDrawShowForPlayer(playerid, DOLLY0); TextDrawShowForPlayer(playerid, DOLLY1); //hide TextDrawHideForPlayer(playerid, MEDIC0); TextDrawHideForPlayer(playerid, MEDIC1); TextDrawHideForPlayer(playerid, HOMELESS0); TextDrawHideForPlayer(playerid, HOMELESS1); SetPlayerPos(playerid, -2716.8499,1434.0413,7.1875); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -2717.1458,1438.8533,8.3975); SetPlayerCameraLookAt(playerid, -2716.8499,1434.0413,7.1875); } } return 1; }
public OnPlayerRequestClass(playerid, classid)
{
Killed[playerid] = -1;
TextDrawHideForPlayer(playerid, rules0);
TextDrawHideForPlayer(playerid, rules1);
TextDrawHideForPlayer(playerid, rules2);
//-------------------------------------
SetPlayerClass(playerid, classid);
gPlayerClass[playerid] = classid;
switch (classid)
{
case 0:
{
TextDrawShowForPlayer(playerid, HOMELESS0);
TextDrawShowForPlayer(playerid, HOMELESS1);
//hide
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, BEGAL0);
TextDrawHideForPlayer(playerid, BEGAL1);
SetPlayerPos(playerid, -2112.2437,176.7923,35.3929);
SetPlayerFacingAngle(playerid,1);
SetPlayerCameraPos(playerid, -2112.2803,181.6424,36.3327);
SetPlayerCameraLookAt(playerid, -2112.2437,176.7923,35.3929);
}
case 1:
{
//BEGAL
TextDrawShowForPlayer(playerid, BEGAL0);
TextDrawShowForPlayer(playerid, BEGAL1);
//hide
TextDrawHideForPlayer(playerid, HOMELESS0);
TextDrawHideForPlayer(playerid, HOMELESS1);
TextDrawHideForPlayer(playerid, SWAT0);
TextDrawHideForPlayer(playerid, SWAT1);
SetPlayerPos(playerid, -2716.8499,1434.0413,7.1875);
SetPlayerFacingAngle(playerid,0);
SetPlayerCameraPos(playerid, -2717.1458,1438.8533,8.3975);
SetPlayerCameraLookAt(playerid, -2716.8499,1434.0413,7.1875);
}
case 2:
{
//SWAT
TextDrawShowForPlayer(playerid, SWAT0);
TextDrawShowForPlayer(playerid, SWAT1);
//hide
TextDrawHideForPlayer(playerid, BEGAL0);
TextDrawHideForPlayer(playerid, BEGAL1);
TextDrawHideForPlayer(playerid, MEDIC0);
TextDrawHideForPlayer(playerid, MEDIC1);
SetPlayerPos(playerid, -1600.3812,737.4028,-5.2422);
SetPlayerFacingAngle(playerid,0);
SetPlayerCameraPos(playerid, -1600.5311,741.8755,-4.1332);
SetPlayerCameraLookAt(playerid, -1600.3812,737.4028,-5.2422);
}
case 3:
{
//MEDIC
TextDrawShowForPlayer(playerid, MEDIC0);
TextDrawShowForPlayer(playerid, MEDIC1);
//hide
TextDrawHideForPlayer(playerid, SWAT0);
TextDrawHideForPlayer(playerid, SWAT1);
TextDrawHideForPlayer(playerid, DOLLY0);
TextDrawHideForPlayer(playerid, DOLLY1);
SetPlayerPos(playerid, -2613.8987,598.3188,14.4531);
SetPlayerFacingAngle(playerid,180);
SetPlayerCameraPos(playerid, -2613.8223,593.5840,15.5394);
SetPlayerCameraLookAt(playerid, -2613.8987,598.3188,14.4531);
}
case 4:
{
//dolly
TextDrawShowForPlayer(playerid, DOLLY0);
TextDrawShowForPlayer(playerid, DOLLY1);
//hide
TextDrawHideForPlayer(playerid, MEDIC0);
TextDrawHideForPlayer(playerid, MEDIC1);
TextDrawHideForPlayer(playerid, HOMELESS0);
TextDrawHideForPlayer(playerid, HOMELESS1);
SetPlayerPos(playerid, -2716.8499,1434.0413,7.1875);
SetPlayerFacingAngle(playerid,0);
SetPlayerCameraPos(playerid, -2717.1458,1438.8533,8.3975);
SetPlayerCameraLookAt(playerid, -2716.8499,1434.0413,7.1875);
}
}
return 1;
}
.pwn(202) : error 017: undefined symbol "SetPlayerClass" |
//SetPlayerClass(playerid, classid);
.pwn(194) : error 010: invalid function or declaration .pwn(196) : error 029: invalid expression, assumed zero .pwn(196) : warning 215: expression has no effect .pwn(198) : error 029: invalid expression, assumed zero .pwn(198) : warning 215: expression has no effect .pwn(198) : error 001: expected token: ";", but found ")" .pwn(198) : error 029: invalid expression, assumed zero .pwn(198) : fatal error 107: too many error messages on one line
public OnPlayerRequestClass(playerid, classid) { Killed[playerid] = -1; TextDrawHideForPlayer(playerid, rules0); TextDrawHideForPlayer(playerid, rules1); TextDrawHideForPlayer(playerid, rules2); //------------------------------------- SetPlayerClass(playerid, classid); gPlayerClass[playerid] = classid; switch (classid) { case 0: { TextDrawShowForPlayer(playerid, HOMELESS0); TextDrawShowForPlayer(playerid, HOMELESS1); //hide TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, BEGAL0); TextDrawHideForPlayer(playerid, BEGAL1); SetPlayerPos(playerid, -2112.2437,176.7923,35.3929); SetPlayerFacingAngle(playerid,1); SetPlayerCameraPos(playerid, -2112.2803,181.6424,36.3327); SetPlayerCameraLookAt(playerid, -2112.2437,176.7923,35.3929); } case 1: { //BEGAL TextDrawShowForPlayer(playerid, BEGAL0); TextDrawShowForPlayer(playerid, BEGAL1); //hide TextDrawHideForPlayer(playerid, HOMELESS0); TextDrawHideForPlayer(playerid, HOMELESS1); TextDrawHideForPlayer(playerid, SWAT0); TextDrawHideForPlayer(playerid, SWAT1); SetPlayerPos(playerid, -2716.8499,1434.0413,7.1875); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -2717.1458,1438.8533,8.3975); SetPlayerCameraLookAt(playerid, -2716.8499,1434.0413,7.1875); } case 2: { //SWAT TextDrawShowForPlayer(playerid, SWAT0); TextDrawShowForPlayer(playerid, SWAT1); //hide TextDrawHideForPlayer(playerid, BEGAL0); TextDrawHideForPlayer(playerid, BEGAL1); TextDrawHideForPlayer(playerid, MEDIC0); TextDrawHideForPlayer(playerid, MEDIC1); SetPlayerPos(playerid, -1600.3812,737.4028,-5.2422); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -1600.5311,741.8755,-4.1332); SetPlayerCameraLookAt(playerid, -1600.3812,737.4028,-5.2422); } case 3: { //MEDIC TextDrawShowForPlayer(playerid, MEDIC0); TextDrawShowForPlayer(playerid, MEDIC1); //hide TextDrawHideForPlayer(playerid, SWAT0); TextDrawHideForPlayer(playerid, SWAT1); TextDrawHideForPlayer(playerid, DOLLY0); TextDrawHideForPlayer(playerid, DOLLY1); SetPlayerPos(playerid, -2613.8987,598.3188,14.4531); SetPlayerFacingAngle(playerid,180); SetPlayerCameraPos(playerid, -2613.8223,593.5840,15.5394); SetPlayerCameraLookAt(playerid, -2613.8987,598.3188,14.4531); } case 4: { //dolly TextDrawShowForPlayer(playerid, DOLLY0); TextDrawShowForPlayer(playerid, DOLLY1); //hide TextDrawHideForPlayer(playerid, MEDIC0); TextDrawHideForPlayer(playerid, MEDIC1); TextDrawHideForPlayer(playerid, HOMELESS0); TextDrawHideForPlayer(playerid, HOMELESS1); SetPlayerPos(playerid, -2716.8499,1434.0413,7.1875); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -2717.1458,1438.8533,8.3975); SetPlayerCameraLookAt(playerid, -2716.8499,1434.0413,7.1875); } } return 1; }
LINE 194 public OnPlayerRequestClass(playerid, classid) { Killed[playerid] = -1; LINE 198 TextDrawHideForPlayer(playerid, rules0); TextDrawHideForPlayer(playerid, rules1); TextDrawHideForPlayer(playerid, rules2); //------------------------------------- SetPlayerClass(playerid, classid); gPlayerClass[playerid] = classid; switch (classid) { case 0: { TextDrawShowForPlayer(playerid, HOMELESS0); TextDrawShowForPlayer(playerid, HOMELESS1); //hide TextDrawHideForPlayer(playerid, army0); TextDrawHideForPlayer(playerid, army1); TextDrawHideForPlayer(playerid, BEGAL0); TextDrawHideForPlayer(playerid, BEGAL1); SetPlayerPos(playerid, -2112.2437,176.7923,35.3929); SetPlayerFacingAngle(playerid,1); SetPlayerCameraPos(playerid, -2112.2803,181.6424,36.3327); SetPlayerCameraLookAt(playerid, -2112.2437,176.7923,35.3929); } case 1: { //BEGAL TextDrawShowForPlayer(playerid, BEGAL0); TextDrawShowForPlayer(playerid, BEGAL1); //hide TextDrawHideForPlayer(playerid, HOMELESS0); TextDrawHideForPlayer(playerid, HOMELESS1); TextDrawHideForPlayer(playerid, SWAT0); TextDrawHideForPlayer(playerid, SWAT1); SetPlayerPos(playerid, -2716.8499,1434.0413,7.1875); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -2717.1458,1438.8533,8.3975); SetPlayerCameraLookAt(playerid, -2716.8499,1434.0413,7.1875); } case 2: { //SWAT TextDrawShowForPlayer(playerid, SWAT0); TextDrawShowForPlayer(playerid, SWAT1); //hide TextDrawHideForPlayer(playerid, BEGAL0); TextDrawHideForPlayer(playerid, BEGAL1); TextDrawHideForPlayer(playerid, MEDIC0); TextDrawHideForPlayer(playerid, MEDIC1); SetPlayerPos(playerid, -1600.3812,737.4028,-5.2422); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -1600.5311,741.8755,-4.1332); SetPlayerCameraLookAt(playerid, -1600.3812,737.4028,-5.2422); } case 3: { //MEDIC TextDrawShowForPlayer(playerid, MEDIC0); TextDrawShowForPlayer(playerid, MEDIC1); //hide TextDrawHideForPlayer(playerid, SWAT0); TextDrawHideForPlayer(playerid, SWAT1); TextDrawHideForPlayer(playerid, DOLLY0); TextDrawHideForPlayer(playerid, DOLLY1); SetPlayerPos(playerid, -2613.8987,598.3188,14.4531); SetPlayerFacingAngle(playerid,180); SetPlayerCameraPos(playerid, -2613.8223,593.5840,15.5394); SetPlayerCameraLookAt(playerid, -2613.8987,598.3188,14.4531); } case 4: { //dolly TextDrawShowForPlayer(playerid, DOLLY0); TextDrawShowForPlayer(playerid, DOLLY1); //hide TextDrawHideForPlayer(playerid, MEDIC0); TextDrawHideForPlayer(playerid, MEDIC1); TextDrawHideForPlayer(playerid, HOMELESS0); TextDrawHideForPlayer(playerid, HOMELESS1); SetPlayerPos(playerid, -2716.8499,1434.0413,7.1875); SetPlayerFacingAngle(playerid,0); SetPlayerCameraPos(playerid, -2717.1458,1438.8533,8.3975); SetPlayerCameraLookAt(playerid, -2716.8499,1434.0413,7.1875); } } return 1; }