[Off] Cheating DEBUG
#1

Estava fazendo alguns debugs em algumas funзхes de um dos novos cheatings que lanзaram.. E vi que a opзгo de bullet crasher veio atй renovada.. Ai fui fazer o debug na OnPlayerWeaponShot, e obtive essas informaзхes:

Код:
[15:31:41] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:41] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:42] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:42] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:42] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:43] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:44] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:44] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:45] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:47] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:47] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:47] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:48] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:49] DEBUG OnPlayerWeaponShot(0, 22, 2, 1106, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:50] DEBUG OnPlayerWeaponShot(0, 22, 2, 1106, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:50] DEBUG OnPlayerWeaponShot(0, 22, 2, 1106, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:51] DEBUG OnPlayerWeaponShot(0, 22, 2, 1106, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:52] DEBUG OnPlayerWeaponShot(0, 22, 0, 65535, 0.000000, 0.000000, 0.000000)
[15:31:53] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:53] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:55] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:55] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:56] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:57] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:58] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:59] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:59] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:31:59] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:32:00] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:32:01] DEBUG OnUnoccupiedVehicleUpdate(1115, 0, 0, 2885.608398, -1147.453002, 10.533449, 0.000148, 0.001347, -0.000336)
[15:32:01] DEBUG OnUnoccupiedVehicleUpdate(1115, 0, 0, 2885.608398, -1147.448608, 10.532656, -0.000039, 0.000221, -0.000053)
[15:32:01] DEBUG OnUnoccupiedVehicleUpdate(1115, 0, 0, 2885.608398, -1147.448242, 10.531953, -0.000000, 0.000003, -0.000000)
[15:32:01] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[15:32:02] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
Isso sinceramente me bugou a mente
Reply
#2

Vк a fуruma do anti-bulletcrash, acho que esse novo bulletcrash apenas esconde os parвmetros, deve ser fбcil de detectar.
Reply
#3

nгo so a sua '-'
Reply
#4

Nao me parece muito diferente do anterior a logica parece a mesma sinceramente.
Reply
#5

Sobre o crash de motos/trem й isto o que ocorre que й atй fбcil de parar.
Код:
[16:21:14] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:14] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:15] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:15] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:15] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:15] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:15] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:15] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:15] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:15] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:15] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:15] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:15] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:15] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:15] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:15] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:15] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:15] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:16] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:16] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:16] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:16] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:16] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:16] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:16] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:16] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:16] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:16] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:16] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:16] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:16] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:16] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:16] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:17] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:17] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:17] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:17] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:17] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:17] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:17] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:17] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:17] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:17] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:17] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:17] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:17] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:17] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:17] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:18] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:18] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:18] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:18] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:18] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:18] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:18] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:18] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:18] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:18] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:18] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:18] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:18] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:18] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:18] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:18] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:19] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:19] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:19] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:19] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:19] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:19] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:19] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:19] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:19] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:19] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:19] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:19] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:19] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:19] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:19] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:20] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:20] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:20] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:20] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:20] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:20] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:20] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:20] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:20] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:20] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:20] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:20] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:20] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:20] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:20] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:20] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:21] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:21] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:21] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:21] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:21] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:21] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:21] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:21] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:21] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:21] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:21] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:21] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:21] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:21] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:21] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:22] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:22] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:22] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:22] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:22] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:22] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:22] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:22] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:22] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:22] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:22] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:22] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:22] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:22] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:22] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:22] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:23] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:23] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:23] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:23] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:23] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:23] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:23] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:23] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:23] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:23] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:23] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:23] DEBUG OnPlayerStateChange(0, 2, 1)
[16:21:23] DEBUG OnPlayerStateChange(0, 1, 2)
[16:21:23] DEBUG OnPlayerStateChange(0, 2, 1)
Reply
#6

Quando vocк usa um valor muito alto em uma float
PHP код:
printf("Debug: %f"999999999999.0); 
Printa isso, nгo sei porque...
Код:
Debug: ).)-(,0*,.000000
Reply
#7

Quote:
Originally Posted by ForT
Посмотреть сообщение
Quando vocк usa um valor muito alto em uma float
PHP код:
printf("Debug: %f"999999999999.0); 
Printa isso, nгo sei porque...
Код:
Debug: ).)-(,0*,.000000
Porque talvez o limite mбximo da float foi atingido?
Reply
#8

O mбximo da float й de 7 dнgitos(32bits), para quem nгo saiba.
Reply
#9

Quote:
Originally Posted by GWMPT
Посмотреть сообщение
O mбximo da float й de 7 dнgitos(32bits), para quem nгo saiba.
Estб correto, nгo й muito diferente do outro, nгo deve ser muito dificiu evitar esse tipo de crasher.
Reply
#10

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)