[15:31:41] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:41] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:42] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:42] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:42] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:43] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:44] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:44] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:45] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:47] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:47] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:47] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:48] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:49] DEBUG OnPlayerWeaponShot(0, 22, 2, 1106, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:50] DEBUG OnPlayerWeaponShot(0, 22, 2, 1106, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:50] DEBUG OnPlayerWeaponShot(0, 22, 2, 1106, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:51] DEBUG OnPlayerWeaponShot(0, 22, 2, 1106, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:52] DEBUG OnPlayerWeaponShot(0, 22, 0, 65535, 0.000000, 0.000000, 0.000000) [15:31:53] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:53] DEBUG OnPlayerWeaponShot(0, 22, 2, 1175, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:55] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:55] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:56] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:57] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:58] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:59] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:59] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:31:59] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:32:00] DEBUG OnPlayerWeaponShot(0, 22, 2, 1113, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:32:01] DEBUG OnUnoccupiedVehicleUpdate(1115, 0, 0, 2885.608398, -1147.453002, 10.533449, 0.000148, 0.001347, -0.000336) [15:32:01] DEBUG OnUnoccupiedVehicleUpdate(1115, 0, 0, 2885.608398, -1147.448608, 10.532656, -0.000039, 0.000221, -0.000053) [15:32:01] DEBUG OnUnoccupiedVehicleUpdate(1115, 0, 0, 2885.608398, -1147.448242, 10.531953, -0.000000, 0.000003, -0.000000) [15:32:01] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((() [15:32:02] DEBUG OnPlayerWeaponShot(0, 22, 2, 1115, ./,),(-*,(.((((((, ./,),(-*,(.((((((, ./,),(-*,(.(((((()
[16:21:14] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:14] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:15] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:15] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:16] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:16] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:17] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:17] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:18] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:18] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:19] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:19] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:20] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:20] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:21] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:21] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:22] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:22] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1) [16:21:23] DEBUG OnPlayerStateChange(0, 1, 2) [16:21:23] DEBUG OnPlayerStateChange(0, 2, 1)
printf("Debug: %f", 999999999999.0);
Debug: ).)-(,0*,.000000
Quando vocк usa um valor muito alto em uma float
PHP код:
Код:
Debug: ).)-(,0*,.000000 |