Afk system
#1

solved
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#2

What does it start from currently?
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#3

1 - but even if player isn't afk.. it appears..
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#4

Could you please post your public on player pause and all parts connected to afk system thanks
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#5

this is problem .. not all of it..
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#6

I need to see your OnPlayerPause fuction
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#7

You'll need to set iAFKp[playerid] = 0; under OnPlayerText and OnPlayerCommandText, and call a public which increments iAFKp[playerid] by one. Afterwards, make the check under Checking so that it checks if iAFKp[playerid] is greater than sixty, and then call OnPlayerPause.
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#8

fixed
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