Crash at 0.0, 0.0, 0.0 coords
#1

Alright, so i have been working for a community, their previous scripter made a huge mess on the script. I have successfully fixed these mess, Except the Blueberry. It crashes the player who got the 0.0 coords, I believe it has something to do with the things in the script but i don't seem to find the issue somewhere, it is hiding somewhere.

Here is the crash-report

Код:
SA-MP 0.3z
Exception At Address: 0x00544BBE
Base: 0x03530000

Registers:
EAX: 0x0859EB80	EBX: 0x00B99B7C	ECX: 0x0859EB74	EDX: 0x00001701
ESI: 0x000001E4	EDI: 0x094FCBC0	EBP: 0x00B99B84	ESP: 0x0022F658
EFLAGS: 0x00010206

Stack:
+0000: 0x094FCBC0   0x094FCBC0   0x00000101   0x0097A8E0
+0010: 0x0000003B   0x0000003C   0x0000003B   0x000000B0
+0020: 0x0000003B   0x0000003C   0x000001E4   0xBE286E69
+0030: 0x3E2599E9   0x3E2C3F69   0xBE2F13E9   0x0022F764
+0040: 0x0083CA0B   0x00000000   0x00563257   0x00002020
+0050: 0x0045733F   0x094FCBC0   0x000004F9   0x0022F7C4
+0060: 0x03BABD10   0x00000000   0x0047E63B   0x00000000
+0070: 0x00000000   0x00000000   0x000004F9   0x00000017
+0080: 0x00000000   0x00000000   0x00000000   0x00000000
+0090: 0x00000001   0x00000213   0x00000000   0x03BABD10
+00A0: 0x0022F7E4   0x00000000   0x00000000   0x00000000
+00B0: 0x00000000   0x00000248   0x00000000   0x7577C340
+00C0: 0x035A8B35   0x0000024F   0x00000000   0x00000000
+00D0: 0x00000000   0x00000C01   0x1055BE70   0x3F725E21
+00E0: 0xBEA4D9AD   0x00000000   0x00000000   0x3EA4D9AD
+00F0: 0x3F725E21   0x00000000   0x10560901   0x00000000
+0100: 0x00000000   0x7577C4D2   0x00000202   0x0022F7B4
+0110: 0x00838393   0xFFFFFFFF   0x00469EF7   0x00000000
+0120: 0x0022F7EC   0x035A2B9E   0x035A2D54   0x0BA65808
+0130: 0x000004F9   0x00000000   0x00469EF7   0x00000201
+0140: 0x0022F7EC   0x00000000   0x00000000   0x03602B58
+0150: 0x00000001   0x0022F784   0x0022F264   0x0022F958
+0160: 0x035E0AA4   0x03603608   0x00000000   0x0022FA64
+0170: 0x0359492A   0x03602B50   0x000004F9   0x00000017
+0180: 0x00000000   0x00000000   0x00000000   0x00000000
+0190: 0x00000000   0x00000000   0x0022F7FC   0x00000192
+01A0: 0x0353E719   0x000004F9   0x00000017   0x00000000
+01B0: 0x00000000   0x00000000   0x0022F828   0x10566601
+01C0: 0x0022F96C   0x0BA2DB38   0x0353B28C   0x0022F830
+01D0: 0x00000192   0x00000192   0x000004F9   0x00000017
+01E0: 0x00000000   0x00000000   0x00000000   0x000000C8
+01F0: 0x000000C8   0x000000C0   0x0022F96C   0x00000000
+0200: 0x00000068   0x0022F978   0x0022F900   0x0022F900
+0210: 0x0022F900   0x00000000   0x00000930   0x03BABD10
+0220: 0x00000000   0x00000000   0x00476D02   0x00000000
+0230: 0x00000925   0x00000000   0x00000000   0x00000000
+0240: 0x03BA0000   0x104D3628   0x00000000   0x89090080
+0250: 0x00000000   0x10562930   0x10564930   0x104D4230
+0260: 0x00000080   0x03BA0000   0x00000001   0x104D2E28
+0270: 0x0022F9B8   0x76EA6594   0x03BA0138   0x76EA6570

SCM Op: 0x213, lDbg: 1 LastRendObj: 0

Game Version: EU 1.0

State Information: Ped Context: 0
P0 (0,0)
We usually have dynamic doors, and houses. I don't know where the unused dynamic doors etc ID coords are placed at, Possibly at that place? No?

Any solutions?
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#2

This can happen because most of the unused dynamic stuff automatticly spawn in 0.0 cords..Like doors/houses/bizz/texts and more..There two things you can do"
1.split the dynamic stuff around the map..
2.make the max lesser.. I mean like
Код:
#define MAX_BIZZ 10
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#3

Could be because of a map in blue berry area. Make sure the map in that area is made of CreateDynamicObject(streamer).
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#4

Yep, is because we have a #define MAX_BIZZ 10 higher than this even we are not adding much houses and all that dynamic stuff, you must limit the creation of this dynamic stuff.
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