Crash at 0.0, 0.0, 0.0 coords - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Crash at 0.0, 0.0, 0.0 coords (
/showthread.php?tid=564854)
Crash at 0.0, 0.0, 0.0 coords -
JaKe Elite - 23.02.2015
Alright, so i have been working for a community, their previous scripter made a huge mess on the script. I have successfully fixed these mess, Except the Blueberry. It crashes the player who got the 0.0 coords, I believe it has something to do with the things in the script but i don't seem to find the issue somewhere, it is hiding somewhere.
Here is the crash-report
Код:
SA-MP 0.3z
Exception At Address: 0x00544BBE
Base: 0x03530000
Registers:
EAX: 0x0859EB80 EBX: 0x00B99B7C ECX: 0x0859EB74 EDX: 0x00001701
ESI: 0x000001E4 EDI: 0x094FCBC0 EBP: 0x00B99B84 ESP: 0x0022F658
EFLAGS: 0x00010206
Stack:
+0000: 0x094FCBC0 0x094FCBC0 0x00000101 0x0097A8E0
+0010: 0x0000003B 0x0000003C 0x0000003B 0x000000B0
+0020: 0x0000003B 0x0000003C 0x000001E4 0xBE286E69
+0030: 0x3E2599E9 0x3E2C3F69 0xBE2F13E9 0x0022F764
+0040: 0x0083CA0B 0x00000000 0x00563257 0x00002020
+0050: 0x0045733F 0x094FCBC0 0x000004F9 0x0022F7C4
+0060: 0x03BABD10 0x00000000 0x0047E63B 0x00000000
+0070: 0x00000000 0x00000000 0x000004F9 0x00000017
+0080: 0x00000000 0x00000000 0x00000000 0x00000000
+0090: 0x00000001 0x00000213 0x00000000 0x03BABD10
+00A0: 0x0022F7E4 0x00000000 0x00000000 0x00000000
+00B0: 0x00000000 0x00000248 0x00000000 0x7577C340
+00C0: 0x035A8B35 0x0000024F 0x00000000 0x00000000
+00D0: 0x00000000 0x00000C01 0x1055BE70 0x3F725E21
+00E0: 0xBEA4D9AD 0x00000000 0x00000000 0x3EA4D9AD
+00F0: 0x3F725E21 0x00000000 0x10560901 0x00000000
+0100: 0x00000000 0x7577C4D2 0x00000202 0x0022F7B4
+0110: 0x00838393 0xFFFFFFFF 0x00469EF7 0x00000000
+0120: 0x0022F7EC 0x035A2B9E 0x035A2D54 0x0BA65808
+0130: 0x000004F9 0x00000000 0x00469EF7 0x00000201
+0140: 0x0022F7EC 0x00000000 0x00000000 0x03602B58
+0150: 0x00000001 0x0022F784 0x0022F264 0x0022F958
+0160: 0x035E0AA4 0x03603608 0x00000000 0x0022FA64
+0170: 0x0359492A 0x03602B50 0x000004F9 0x00000017
+0180: 0x00000000 0x00000000 0x00000000 0x00000000
+0190: 0x00000000 0x00000000 0x0022F7FC 0x00000192
+01A0: 0x0353E719 0x000004F9 0x00000017 0x00000000
+01B0: 0x00000000 0x00000000 0x0022F828 0x10566601
+01C0: 0x0022F96C 0x0BA2DB38 0x0353B28C 0x0022F830
+01D0: 0x00000192 0x00000192 0x000004F9 0x00000017
+01E0: 0x00000000 0x00000000 0x00000000 0x000000C8
+01F0: 0x000000C8 0x000000C0 0x0022F96C 0x00000000
+0200: 0x00000068 0x0022F978 0x0022F900 0x0022F900
+0210: 0x0022F900 0x00000000 0x00000930 0x03BABD10
+0220: 0x00000000 0x00000000 0x00476D02 0x00000000
+0230: 0x00000925 0x00000000 0x00000000 0x00000000
+0240: 0x03BA0000 0x104D3628 0x00000000 0x89090080
+0250: 0x00000000 0x10562930 0x10564930 0x104D4230
+0260: 0x00000080 0x03BA0000 0x00000001 0x104D2E28
+0270: 0x0022F9B8 0x76EA6594 0x03BA0138 0x76EA6570
SCM Op: 0x213, lDbg: 1 LastRendObj: 0
Game Version: EU 1.0
State Information: Ped Context: 0
P0 (0,0)
We usually have dynamic doors, and houses. I don't know where the unused dynamic doors etc ID coords are placed at, Possibly at that place? No?
Any solutions?
Re: Crash at 0.0, 0.0, 0.0 coords -
Kenway - 23.02.2015
This can happen because most of the unused dynamic stuff automatticly spawn in 0.0 cords..Like doors/houses/bizz/texts and more..There two things you can do"
1.split the dynamic stuff around the map..
2.make the max lesser.. I mean like
Re: Crash at 0.0, 0.0, 0.0 coords -
BroZeus - 23.02.2015
Could be because of a map in blue berry area. Make sure the map in that area is made of CreateDynamicObject(streamer).
Re: Crash at 0.0, 0.0, 0.0 coords -
FERCOPRO - 23.02.2015
Yep, is because we have a #define MAX_BIZZ 10 higher than this even we are not adding much houses and all that dynamic stuff, you must limit the creation of this dynamic stuff.