12.02.2015, 15:38
Hello, since i have 0 warning an 0 errors on this, it does not show up the dialog ingame so my guess is that there is something wrong in the dialog anyone does know what ?
Код:
if(dialogid == DIALOG_HOUSECLASS)
{
if(response == 1)
{
new houseid = GetPVarInt(playerid, "HOUSECLASS");
switch(listitem)
{
case 0: //small house
{
new rand = random(sizeof(HouseInteriorSmall));
HouseInfo[houseid][hInteriorX] = HouseInteriorSmall[rand][0];
HouseInfo[houseid][hInteriorY] = HouseInteriorSmall[rand][1];
HouseInfo[houseid][hInteriorZ] = HouseInteriorSmall[rand][2];
HouseInfo[houseid][hIntVW] = houseid+6000;
HouseInfo[houseid][hIntIW] = HouseSmall[rand][0];
SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a small interior");
}
case 1: //medium house
{
new rand = random(sizeof(HouseInteriorMedium));
HouseInfo[houseid][hInteriorX] = HouseInteriorMedium[rand][0];
HouseInfo[houseid][hInteriorY] = HouseInteriorMedium[rand][1];
HouseInfo[houseid][hInteriorZ] = HouseInteriorMedium[rand][2];
HouseInfo[houseid][hIntVW] = houseid+6000;
HouseInfo[houseid][hIntIW] = HouseMedium[rand][0];
SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a medium interior");
}
case 2: //large house
{
new rand = random(sizeof(HouseInteriorLarge));
HouseInfo[houseid][hInteriorX] = HouseInteriorLarge[rand][0];
HouseInfo[houseid][hInteriorY] = HouseInteriorLarge[rand][1];
HouseInfo[houseid][hInteriorZ] = HouseInteriorLarge[rand][2];
HouseInfo[houseid][hIntVW] = houseid+6000;
HouseInfo[houseid][hIntIW] = HouseLarge[rand][0];
SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a large interior");
}
}
SaveHouse(houseid);
DeletePVar(playerid, "HOUSECLASS");
return 1;
}
else
{
new houseid = GetPVarInt(playerid, "HOUSECLASS"),
rand = random(sizeof(HouseInteriorSmall));
HouseInfo[houseid][hInteriorX] = HouseInteriorSmall[rand][0];
HouseInfo[houseid][hInteriorY] = HouseInteriorSmall[rand][1];
HouseInfo[houseid][hInteriorZ] = HouseInteriorSmall[rand][2];
HouseInfo[houseid][hIntVW] = houseid+520;
HouseInfo[houseid][hIntIW] = HouseSmall[rand][0];
SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house interior to a medium interior");
SaveHouse(houseid);
DeletePVar(playerid, "HOUSECLASS");
return 1;
}
}

