18.01.2015, 14:55
how to create weapons after player dead
like it
like it

public OnPlayerDeath(playerid, killerid, reason)
{
if(DoesPlayerHaveAnyGuns(playerid))
{
new Float: pos_x, Float: pos_y, Float: pos_z;
new weapons[13][2];
for (new i = 0; i <= 12; i++)
{
GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
new weaponmodel = GetWeaponModelIDFromWeaponID(weapons[i]);
DroppedGuns[playerid][i] = CreateObject(weaponmodel, pos_x, pos_y, pos_z, 0.0, 0.0, 0.0);
}
}
return 1;
}