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[HELP]Weapons after dead - Printable Version

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+--- Thread: [HELP]Weapons after dead (/showthread.php?tid=558657)



[HELP]Weapons after dead - Mijata - 18.01.2015

how to create weapons after player dead
like it




Re: [HELP]Weapons after dead - Ironboy - 18.01.2015

http://forum.sa-mp.com/showthread.ph...=weapon+pickup
http://forum.sa-mp.com/showthread.ph...=weapon+pickup


Re: [HELP]Weapons after dead - Abagail - 18.01.2015

You can use OnPlayerDeath, along with CreateObject.

Example:
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
       if(DoesPlayerHaveAnyGuns(playerid))
       {
            new Float: pos_x, Float: pos_y, Float: pos_z;
            new weapons[13][2];
            for (new i = 0; i <= 12; i++)
           {
                  GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
                  new weaponmodel = GetWeaponModelIDFromWeaponID(weapons[i]);
                  DroppedGuns[playerid][i] = CreateObject(weaponmodel, pos_x, pos_y, pos_z, 0.0, 0.0, 0.0);
           }
        }
        return 1;
}
That's just an example(don't expect it to work at all, as it has undefined functions, and isn't representative of an actual code - it's just an example for you to get how you can accomplish this.