03.01.2015, 19:26
Код:
if(DmID[playerid] == 2 && Dead[playerid] == 1 && GangLvl[playerid] <= 0 || DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] > 0)
if(DmID[playerid] == 2 && Dead[playerid] == 1 && GangLvl[playerid] <= 0 || DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] > 0)
if(DmID[playerid] == 2 && Dead[playerid] == 1 && GangLvl[playerid] <= 0 || DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] > 0) { SetPlayerVirtualWorld(playerid, 6); SetPlayerPos(playerid, -1615.9468, -393.3749, 273.4801); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 30, 1500); GivePlayerWeapon(playerid, 29, 1500); GivePlayerWeapon(playerid, 17, 40); GivePlayerWeapon(playerid, 34, 250); GivePlayerWeapon(playerid, 39, 100); GivePlayerWeapon(playerid, 40, 1); GotoDisabled[playerid] = 1; Dead[playerid] = 0; }
if(DmID[playerid] == 5 && Dead[playerid] == 1 && GangLvl[playerid] <= 0 || DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] > 0) { SetPlayerVirtualWorld(playerid, 6); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 22, 600); GivePlayerWeapon(playerid, 16, 40); GivePlayerWeapon(playerid, 31, 1200); GivePlayerWeapon(playerid, 29, 1000); GotoDisabled[playerid] = 1; new Random = random(sizeof(sawnoffdm)); SetPlayerPos(playerid, sawnoffdm[Random][0], sawnoffdm[Random][1], sawnoffdm[Random][2]); Dead[playerid] = 0; }
if((DmID[playerid] == 5 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] > 0))
if(DmID[playerid] == 5 && Dead[playerid] == 1 && (GangLvl[playerid] <= 0 || DmID[playerid] == 7) && Dead[playerid] == 1 && GangLvl[playerid] > 0)
Well this is some really obscure piece of code because it can be interpreted in different ways. I think it is to be interpreted like this:
pawn Код:
pawn Код:
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if((DmID[playerid] == 1 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 1 && Dead[playerid] == 1 && GangLvl[playerid] > 0)) { SetPlayerVirtualWorld(playerid, 6); SetPlayerPos(playerid, 2024.3439, 2444.2454, 367.7574); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 31, 6000); GivePlayerWeapon(playerid, 32, 6000); GotoDisabled[playerid] = 1; Dead[playerid] = 0; } if((DmID[playerid] == 2 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 2 && Dead[playerid] == 1 && GangLvl[playerid] > 0)) { SetPlayerVirtualWorld(playerid, 6); SetPlayerPos(playerid, -1615.9468, -393.3749, 273.4801); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 30, 1500); GivePlayerWeapon(playerid, 29, 1500); GivePlayerWeapon(playerid, 17, 40); GivePlayerWeapon(playerid, 34, 250); GivePlayerWeapon(playerid, 39, 100); GivePlayerWeapon(playerid, 40, 1); GotoDisabled[playerid] = 1; Dead[playerid] = 0; } if((DmID[playerid] == 3 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 3 && Dead[playerid] == 1 && GangLvl[playerid] > 0)) { SetPlayerVirtualWorld(playerid, 6); SetPlayerPos(playerid, -1560.0950, -302.5780, 272.1163); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 31, 1600); GivePlayerWeapon(playerid, 32, 1600); GivePlayerWeapon(playerid, 18, 40); GivePlayerWeapon(playerid, 34, 250); GivePlayerWeapon(playerid, 39, 100); GivePlayerWeapon(playerid, 40, 1); GotoDisabled[playerid] = 1; Dead[playerid] = 0; } if((DmID[playerid] == 4 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 4 && Dead[playerid] == 1 && GangLvl[playerid] > 0)) { SetPlayerVirtualWorld(playerid, 6); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 31, 1600); GivePlayerWeapon(playerid, 32, 1600); GivePlayerWeapon(playerid, 18, 200); GivePlayerWeapon(playerid, 34, 250); GivePlayerWeapon(playerid, 39, 100); GivePlayerWeapon(playerid, 40, 1); GivePlayerWeapon(playerid, 38, 700); GotoDisabled[playerid] = 1; new Random = random(sizeof(judm)); SetPlayerPos(playerid, judm[Random][0], judm[Random][1], judm[Random][2]); Dead[playerid] = 0; } if((DmID[playerid] == 5 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 5 && Dead[playerid] == 1 && GangLvl[playerid] > 0)) { SetPlayerVirtualWorld(playerid, 6); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 22, 600); GivePlayerWeapon(playerid, 16, 40); GivePlayerWeapon(playerid, 31, 1200); GivePlayerWeapon(playerid, 29, 1000); GotoDisabled[playerid] = 1; new Random = random(sizeof(sawnoffdm)); SetPlayerPos(playerid, sawnoffdm[Random][0], sawnoffdm[Random][1], sawnoffdm[Random][2]); Dead[playerid] = 0; } if((DmID[playerid] == 6 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 6 && Dead[playerid] == 1 && GangLvl[playerid] > 0)) { SetPlayerVirtualWorld(playerid, 6); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 16, 10); GivePlayerWeapon(playerid, 34, 500); GotoDisabled[playerid] = 1; new Random = random(sizeof(sniperdm)); SetPlayerPos(playerid, sniperdm[Random][0], sniperdm[Random][1], sniperdm[Random][2]); Dead[playerid] = 0; return 1; } if((DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] > 0)) { SetPlayerVirtualWorld(playerid, 6); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 18, 15); GivePlayerWeapon(playerid, 24, 1250); GotoDisabled[playerid] = 1; new Random = random(sizeof(deagledm)); SetPlayerPos(playerid, deagledm[Random][0], deagledm[Random][1], deagledm[Random][2]); Dead[playerid] = 0; } ////////////////////////////// GANG //////////////////////////////////// GANG ////////////////////////////// if(GSkin[PGang[playerid]][GangLvl[playerid]-1] > 0) { SetPlayerSkin(playerid, GSkin[PGang[playerid]][GangLvl[playerid]-1]); } if(GSpawnX[PGang[playerid]] != 0.0 && GSpawnY[PGang[playerid]] != 0.0 && GSpawnZ[PGang[playerid]] != 0.0) { SetPlayerPos(playerid, GSpawnX[PGang[playerid]], GSpawnY[PGang[playerid]], GSpawnZ[PGang[playerid]]); } new hex[MAX_PLAYERS]; hex[playerid] = HexToInt(GColor[PGang[playerid]]); SetPlayerColor(playerid, hex[playerid]);