if(DmID[playerid] == 2 && Dead[playerid] == 1 && GangLvl[playerid] <= 0 || DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] > 0)
if(DmID[playerid] == 2 && Dead[playerid] == 1 && GangLvl[playerid] <= 0 || DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] > 0)
{
SetPlayerVirtualWorld(playerid, 6);
SetPlayerPos(playerid, -1615.9468, -393.3749, 273.4801);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 30, 1500);
GivePlayerWeapon(playerid, 29, 1500);
GivePlayerWeapon(playerid, 17, 40);
GivePlayerWeapon(playerid, 34, 250);
GivePlayerWeapon(playerid, 39, 100);
GivePlayerWeapon(playerid, 40, 1);
GotoDisabled[playerid] = 1;
Dead[playerid] = 0;
}
if(DmID[playerid] == 5 && Dead[playerid] == 1 && GangLvl[playerid] <= 0 || DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] > 0)
{
SetPlayerVirtualWorld(playerid, 6);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 22, 600);
GivePlayerWeapon(playerid, 16, 40);
GivePlayerWeapon(playerid, 31, 1200);
GivePlayerWeapon(playerid, 29, 1000);
GotoDisabled[playerid] = 1;
new Random = random(sizeof(sawnoffdm));
SetPlayerPos(playerid, sawnoffdm[Random][0], sawnoffdm[Random][1], sawnoffdm[Random][2]);
Dead[playerid] = 0;
}
if((DmID[playerid] == 5 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] > 0))
if(DmID[playerid] == 5 && Dead[playerid] == 1 && (GangLvl[playerid] <= 0 || DmID[playerid] == 7) && Dead[playerid] == 1 && GangLvl[playerid] > 0)
|
Well this is some really obscure piece of code because it can be interpreted in different ways. I think it is to be interpreted like this:
pawn Код:
pawn Код:
|
if((DmID[playerid] == 1 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 1 && Dead[playerid] == 1 && GangLvl[playerid] > 0))
{
SetPlayerVirtualWorld(playerid, 6);
SetPlayerPos(playerid, 2024.3439, 2444.2454, 367.7574);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 31, 6000);
GivePlayerWeapon(playerid, 32, 6000);
GotoDisabled[playerid] = 1;
Dead[playerid] = 0;
}
if((DmID[playerid] == 2 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 2 && Dead[playerid] == 1 && GangLvl[playerid] > 0))
{
SetPlayerVirtualWorld(playerid, 6);
SetPlayerPos(playerid, -1615.9468, -393.3749, 273.4801);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 30, 1500);
GivePlayerWeapon(playerid, 29, 1500);
GivePlayerWeapon(playerid, 17, 40);
GivePlayerWeapon(playerid, 34, 250);
GivePlayerWeapon(playerid, 39, 100);
GivePlayerWeapon(playerid, 40, 1);
GotoDisabled[playerid] = 1;
Dead[playerid] = 0;
}
if((DmID[playerid] == 3 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 3 && Dead[playerid] == 1 && GangLvl[playerid] > 0))
{
SetPlayerVirtualWorld(playerid, 6);
SetPlayerPos(playerid, -1560.0950, -302.5780, 272.1163);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 31, 1600);
GivePlayerWeapon(playerid, 32, 1600);
GivePlayerWeapon(playerid, 18, 40);
GivePlayerWeapon(playerid, 34, 250);
GivePlayerWeapon(playerid, 39, 100);
GivePlayerWeapon(playerid, 40, 1);
GotoDisabled[playerid] = 1;
Dead[playerid] = 0;
}
if((DmID[playerid] == 4 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 4 && Dead[playerid] == 1 && GangLvl[playerid] > 0))
{
SetPlayerVirtualWorld(playerid, 6);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 31, 1600);
GivePlayerWeapon(playerid, 32, 1600);
GivePlayerWeapon(playerid, 18, 200);
GivePlayerWeapon(playerid, 34, 250);
GivePlayerWeapon(playerid, 39, 100);
GivePlayerWeapon(playerid, 40, 1);
GivePlayerWeapon(playerid, 38, 700);
GotoDisabled[playerid] = 1;
new Random = random(sizeof(judm));
SetPlayerPos(playerid, judm[Random][0], judm[Random][1], judm[Random][2]);
Dead[playerid] = 0;
}
if((DmID[playerid] == 5 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 5 && Dead[playerid] == 1 && GangLvl[playerid] > 0))
{
SetPlayerVirtualWorld(playerid, 6);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 22, 600);
GivePlayerWeapon(playerid, 16, 40);
GivePlayerWeapon(playerid, 31, 1200);
GivePlayerWeapon(playerid, 29, 1000);
GotoDisabled[playerid] = 1;
new Random = random(sizeof(sawnoffdm));
SetPlayerPos(playerid, sawnoffdm[Random][0], sawnoffdm[Random][1], sawnoffdm[Random][2]);
Dead[playerid] = 0;
}
if((DmID[playerid] == 6 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 6 && Dead[playerid] == 1 && GangLvl[playerid] > 0))
{
SetPlayerVirtualWorld(playerid, 6);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 16, 10);
GivePlayerWeapon(playerid, 34, 500);
GotoDisabled[playerid] = 1;
new Random = random(sizeof(sniperdm));
SetPlayerPos(playerid, sniperdm[Random][0], sniperdm[Random][1], sniperdm[Random][2]);
Dead[playerid] = 0;
return 1;
}
if((DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] <= 0) || (DmID[playerid] == 7 && Dead[playerid] == 1 && GangLvl[playerid] > 0))
{
SetPlayerVirtualWorld(playerid, 6);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
GivePlayerWeapon(playerid, 18, 15);
GivePlayerWeapon(playerid, 24, 1250);
GotoDisabled[playerid] = 1;
new Random = random(sizeof(deagledm));
SetPlayerPos(playerid, deagledm[Random][0], deagledm[Random][1], deagledm[Random][2]);
Dead[playerid] = 0;
}
////////////////////////////// GANG //////////////////////////////////// GANG //////////////////////////////
if(GSkin[PGang[playerid]][GangLvl[playerid]-1] > 0)
{
SetPlayerSkin(playerid, GSkin[PGang[playerid]][GangLvl[playerid]-1]);
}
if(GSpawnX[PGang[playerid]] != 0.0 && GSpawnY[PGang[playerid]] != 0.0 && GSpawnZ[PGang[playerid]] != 0.0)
{
SetPlayerPos(playerid, GSpawnX[PGang[playerid]], GSpawnY[PGang[playerid]], GSpawnZ[PGang[playerid]]);
}
new hex[MAX_PLAYERS];
hex[playerid] = HexToInt(GColor[PGang[playerid]]);
SetPlayerColor(playerid, hex[playerid]);