28.12.2014, 12:51
One from my Important Important Important Important problem
How to add an interior for any buliding ??
How to add an interior for any buliding ??
CMD:enter(playerid, params[]) { if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z)) { SetPlayerPos(playerid, Float:x, Float:y, Float:z); SetPlayerInterior(playerid, interiorid); } else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z)) { SetPlayerPos(playerid, Float:x, Float:y, Float:z); SetPlayerInterior(playerid, interiorid); } else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z)) { SetPlayerPos(playerid, Float:x, Float:y, Float:z); SetPlayerInterior(playerid, interiorid); } return 1; }
Код:
CMD:enter(playerid, params[]) { if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z)) { SetPlayerPos(playerid, Float:x, Float:y, Float:z); SetPlayerInterior(playerid, interiorid); } else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z)) { SetPlayerPos(playerid, Float:x, Float:y, Float:z); SetPlayerInterior(playerid, interiorid); } else if(IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z)) { SetPlayerPos(playerid, Float:x, Float:y, Float:z); SetPlayerInterior(playerid, interiorid); } return 1; } You do still have to fill in the values. |
Use "else if" if you want make /enter command
But you can create pickup infront of building and teleport player into interiors when player picks up pickup Or you can use this include https://sampforum.blast.hk/showthread.php?tid=289660 |
Okai i am using ZCMD but how to get the PlayerPos inside the buliding ??
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SetPlayerInterior(playerid, interiorid);
http://weedarr.wikidot.com/interior
The third column shows the position of the Interior. The second column shows the interior ID you would fill in at Код:
SetPlayerInterior(playerid, interiorid); EDIT: Here is another list but without pictures. https://sampwiki.blast.hk/wiki/InteriorIDs |
SetPlayerPos(playerid, Float:x, Float:y, Float:z);