[Ajuda] Fazer dois departamento de policia com o mesmo interior da primeira??
#1

EAEEEEEEEEEEEEEEEEEEEEE GALERA sou meio novato em pawno queria muito a ajuda de vocкs queria fazer uma DP em SF com o mesmo interior da de los santos quem puder me ajudar, ficarei grato!!

olha como estгo todas

Код:
if (PlayerToPoint(2, playerid,1481.0386,-1772.3120,18.7958)){//Prefeitura LS(Commerce)
		    SetPlayerInterior(playerid,3);
            //localizarprefeitura[playerid] = 1;
		    SetPlayerVirtualWorld(playerid, 0);
			SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
			XXAirBreak[playerid] += 3;
			GameTextForPlayer(playerid, "~w~Bem vindo a ~n~~b~Prefeitura !", 5000, 1);
			PlayerInfo[playerid][pInt] = 3;
			if(PlayerInfo[playerid][pEmprego] == 0 && PlayerInfo[playerid][pConnectTime] < 5)
			{
			    TutorialPrefeitura(playerid);
			}
  			storeexit[playerid] = 1717;
			//PlayerInfo[playerid][pLocal] = 241;}
			}

			if (PlayerToPoint(3, playerid,2793.6682,-1087.5436,30.7188)){//Prefeitura LS(East Beach)
		    SetPlayerInterior(playerid,3);
            //localizarprefeitura[playerid] = 1;
		    SetPlayerVirtualWorld(playerid, 2);
			XXAirBreak[playerid] += 3;SetPlayerPos(playerid,387.7978,173.8582,1008.3828);

			XXAirBreak[playerid] += 3;
  			if(PlayerInfo[playerid][pEmprego] == 0 && PlayerInfo[playerid][pConnectTime] < 5)
			{
			    TutorialPrefeitura(playerid);
			}
			GameTextForPlayer(playerid, "~w~Bem vindo a ~n~~b~Prefeitura !", 5000, 1);
			PlayerInfo[playerid][pInt] = 3;
  			storeexit[playerid] = 2589;
			//PlayerInfo[playerid][pLocal] = 241;}
			}

   			if (PlayerToPoint(2, playerid,-2720.1074,-318.5733,7.8438)){//Prefeitura SF(Country Club)
		    SetPlayerInterior(playerid,3);
            //localizarprefeitura[playerid] = 1;
		    SetPlayerVirtualWorld(playerid, 1);

			XXAirBreak[playerid] += 3;
			XXAirBreak[playerid] += 3;SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
			GameTextForPlayer(playerid, "~w~Bem vindo a ~n~~b~Prefeitura !", 5000, 1);
			PlayerInfo[playerid][pInt] = 3;
			if(PlayerInfo[playerid][pEmprego] == 0 && PlayerInfo[playerid][pConnectTime] < 5)
			{
			    TutorialPrefeitura(playerid);
			}
  			storeexit[playerid] = 1718;
			//PlayerInfo[playerid][pLocal] = 241;}
			}

   			if (PlayerToPoint(2, playerid,-1882.6202,824.2709,35.1751)){//Prefeitura SF (Downtown)
		    SetPlayerInterior(playerid,3);
            //localizarprefeitura[playerid] = 1;
		    SetPlayerVirtualWorld(playerid, 3);

			XXAirBreak[playerid] += 3;
			XXAirBreak[playerid] += 3;SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
			GameTextForPlayer(playerid, "~w~Bem vindo a ~n~~b~Prefeitura !", 5000, 1);
			PlayerInfo[playerid][pInt] = 3;
			if(PlayerInfo[playerid][pEmprego] == 0 && PlayerInfo[playerid][pConnectTime] < 5)
			{
			    TutorialPrefeitura(playerid);
			}
  			storeexit[playerid] = 1719;
			//PlayerInfo[playerid][pLocal] = 241;}
			}

			//Sex Shop
			if (PlayerToPoint(3, playerid,1412.0570,-1700.0341,13.5395))
			{
			    if(PlayerInfo[playerid][pAge] < 18)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "[ERRO] Vocк precisa ter mais de 18 anos para entrar em um SexShop!");
			        return true;
			    }

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-100.3403,-24.6412,1000.7188);
				GameTextForPlayer(playerid, "~p~Sex Shop", 5000, 1);
				PlayerInfo[playerid][pInt] = 3;
				SetPlayerVirtualWorld(playerid,0);
				SetPlayerInterior(playerid,3);
				storeexit[playerid] = 1;
			}
			if (PlayerToPoint(3, playerid,2360.4719,-1532.8904,24.0000))
			{
			    if(PlayerInfo[playerid][pAge] < 18)
			    {
			        SendClientMessage(playerid, COLOR_WHITE, "[ERRO] Vocк precisa ter mais de 18 anos para entrar em um SexShop!");
			        return true;
			    }

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-100.3403,-24.6412,1000.7188);
				GameTextForPlayer(playerid, "~p~Sex Shop", 5000, 1);
				PlayerInfo[playerid][pInt] = 3;
				SetPlayerVirtualWorld(playerid,1);
				SetPlayerInterior(playerid,3);
				storeexit[playerid] = 2;
			}
			//sex shop saida
			if (PlayerToPoint(2, playerid,-100.3403,-24.6412,1000.7188))
			{
			    if(storeexit[playerid] == 1)
			    {

					XXAirBreak[playerid] += 3;
					XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1412.0570,-1700.0341,13.5395);
					GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);
					PlayerInfo[playerid][pInt] = 0;
					SetPlayerInterior(playerid,0);
					SetPlayerVirtualWorld(playerid,0);
					storeexit[playerid] = 0;
				}
				if(storeexit[playerid] == 2)
				{

					XXAirBreak[playerid] += 3;
					XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2360.4719,-1532.8904,24.0000);
					GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);
					PlayerInfo[playerid][pInt] = 0;
					SetPlayerVirtualWorld(playerid,0);
					SetPlayerInterior(playerid,0);
					storeexit[playerid] = 0;
				}
			}

//======= farc entrada ================
			if (PlayerToPoint(3, playerid,424.2209,2536.6211,16.1484))
			{
			//farc entrada

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,260.8988,1286.0612,1080.2578);
				GameTextForPlayer(playerid, "~y~HQ FARC", 5000, 1);
				PlayerInfo[playerid][pInt] = 4;
				SetPlayerInterior(playerid,4);
				storeexit[playerid] = 15;
			}
			if (PlayerToPoint(2, playerid,260.8988,1286.0612,1080.2578))
			{
			//farc saida
				if(storeexit[playerid] == 15)
				{
				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,424.2209,2536.6211,16.1484);
				GameTextForPlayer(playerid, "~w~Las Venturas", 5000, 1);
				PlayerInfo[playerid][pInt] = 0;
				SetPlayerInterior(playerid,0);
				storeexit[playerid] = 0;
				}
			}
			
//======= triad entrada ================
			if (PlayerToPoint(3, playerid,-1691.6503,1367.4924,7.1797))
			{
			//triad entrada

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,327.9954,1478.8492,1084.4375);
				GameTextForPlayer(playerid, "~w~HQ Triad", 5000, 1);
				PlayerInfo[playerid][pInt] = 15;
				SetPlayerInterior(playerid,15);
				storeexit[playerid] = 22;
			}
			if (PlayerToPoint(2, playerid,327.9954,1478.8492,1084.4375))
			{
			//triad saida
				if(storeexit[playerid] == 22)
				{

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-1691.6503,1367.4924,7.1797);
				GameTextForPlayer(playerid, "~w~San Fierro", 5000, 1);
				PlayerInfo[playerid][pInt] = 0;
				SetPlayerInterior(playerid,0);
				storeexit[playerid] = 0;
				}
			}
			
//======= GI entrada ================
			if (PlayerToPoint(3, playerid,-2281.4895,2288.3999,4.9679))
			{
			//GI entrada

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-69.0297,1354.1414,1080.2109);
				GameTextForPlayer(playerid, "~w~HQ GI", 5000, 1);
				PlayerInfo[playerid][pInt] = 6;
				SetPlayerInterior(playerid,6);
				storeexit[playerid] = 23;
			}
			if (PlayerToPoint(2, playerid,-69.0297,1354.1414,1080.2109))
			{
			//GI saida
				if(storeexit[playerid] == 23)
				{

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-2281.4895,2288.3999,4.9679);
				GameTextForPlayer(playerid, "~w~San Fierro", 5000, 1);
				PlayerInfo[playerid][pInt] = 0;
				SetPlayerInterior(playerid,0);
				storeexit[playerid] = 0;
				}
			}
//================================================================

			else if(PlayerToPoint(2, playerid,628.0784,-571.7713,17.3975) || PlayerToPoint(2, playerid,628.0784,-571.7713,17.3975))
			{

				XXAirBreak[playerid] += 3;
   				SetPlayerInterior(playerid,10);
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,246.4452,108.4379,1003.2188);
				PlayerInfo[playerid][pInt] = 10;
				GameTextForPlayer(playerid, "~w~HQ Policia rodoviaria", 5000, 3);
			}
			else if(PlayerToPoint(2, playerid,210.5386,267.9687,270.4615))
			{

				XXAirBreak[playerid] += 3;
		        SetPlayerInterior(playerid,0);
		        PlayerInfo[playerid][pInt] = 0;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1687.9614,-1255.4989,14.8064);
			}

			else if(PlayerToPoint(2, playerid,608.4651,-590.1628,17.2266))
			{
				SetPlayerPos(playerid,616.6039,-595.3680,22.7258);
			}
			else if(PlayerToPoint(1.2, playerid,616.6039,-595.3680,22.7258))
			{
				SetPlayerPos(playerid,608.4651,-590.1628,17.2266);
			}
//======================= rc ==============================
  	        else if(PlayerToPoint(2, playerid,1753.6919,-1894.0520,13.5984)) // fora do rc
			{
				SetPlayerPos(playerid,963.9667,-53.1824,1001.1246); // dentro feito com o outro
				SetPlayerInterior(playerid, 3);
				SetPlayerVirtualWorld(playerid, 0);
				SetPlayerFacingAngle(playerid, 268.5753);
				GameTextForPlayer(playerid, "~w~respawn Civil", 5000, 1);
			}
			else if(PlayerToPoint(2, playerid,963.9667,-53.1824,1001.1246)) // dentro feito com o de fora
			{
				SetPlayerPos(playerid,1753.6919,-1894.0520,13.5984); // fora ajuntando
				SetPlayerInterior(playerid, 0);
				SetPlayerVirtualWorld(playerid, 0);
				SetPlayerFacingAngle(playerid, 92.6786);
				GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);
			}
			else if(PlayerToPoint(3, playerid,-2664.6274,-9.0338,6.1328)) // SF teste nгo vai dar mas й teste
			{
				SetPlayerPos(playerid,965.1454,-53.0746,1001.2136);
				SetPlayerInterior(playerid, 3);
				SetPlayerVirtualWorld(playerid, 0);
				GameTextForPlayer(playerid, "~w~respawn Civil", 5000, 1);
			}
			else if(PlayerToPoint(3, playerid,-2664.6274,-9.0338,6.1328)) // saida
			{
				SetPlayerPos(playerid,965.1454,-53.0746,1001.2136); // acho que й asim
				SetPlayerInterior(playerid, 0);
				SetPlayerVirtualWorld(playerid, 0);
				GameTextForPlayer(playerid, "~w~San Fierro", 5000, 1);//para aki
			}
			else if (PlayerToPoint(1, playerid,1570.3828,-1333.8882,16.4844))
			{
				XXAirBreak[playerid] += 3;
	    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 1545.0068,-1366.5094,327.2868);
			}
			
   			else if(PlayerToPoint(1, playerid,349.1003,199.0484,1019.9844))
			{
				SetPlayerPos(playerid, 349.1000,199.0489,2019.9844);                                                                                        
				SetPlayerInterior(playerid, 3);                                                                                                                
				GameTextForPlayer(playerid, "~w~Bem vindo ao cassino", 5000, 1);
			}
			else if(PlayerToPoint(3, playerid,1554.9537,-1675.6584,16.1953))                                                                
	        {//Departamento de Policia Los Santos

				XXAirBreak[playerid] += 3;
		    	GameTextForPlayer(playerid, "~w~Departamento da Policia Militar", 5000, 1);
		    	SetPlayerInterior(playerid, 6);
		    	SetPlayerVirtualWorld(playerid, 0);
		    //	localizardppm[playerid] = 1;
		    	storeexit[playerid] = 66;
		    	XXAirBreak[playerid] += 3;SetPlayerPos(playerid,246.5878,62.7877,1003.6406);
		    	PlayerInfo[playerid][pInt] = 6;
	        }
			else if(PlayerToPoint(3, playerid,2034.1270,-1403.3320,17.2874))
			{//hospital LS Entrada
				XXAirBreak[playerid] += 3;
				GameTextForPlayer(playerid, "~w~Hospital LS", 5000, 1);
				SetPlayerInterior(playerid, 10);
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,369.4429,164.9996,1053.2078);
				PlayerInfo[playerid][pInt] = 10;
				storeexit[playerid] = 1;
				SetPlayerVirtualWorld(playerid, 0);
			}
			
			else if(PlayerToPoint(3, playerid,2244.5669,-1664.4495,15.4766))
	        {//entrada Binco

				XXAirBreak[playerid] += 3;
	    		GameTextForPlayer(playerid, "~w~Binco", 5000, 1);
            	SetPlayerVirtualWorld(playerid, 0);
	    		SendClientMessage(playerid, COLOR_WHITE, "DICA: Use /meuskin para mudar sua roupa");
	     		SetPlayerInterior(playerid, 15);
	    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,207.7336,-108.6231,1005.1328);
	    		PlayerInfo[playerid][pInt] = 15;
	        }
	        else if (PlayerToPoint(3, playerid,1456.9010,-1137.6941,23.9617))
	        {//entrada ZIP

				XXAirBreak[playerid] += 3;
     			XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 161.3350,-95.0194,1001.8047);
	    		GameTextForPlayer(playerid, "~w~Zip",5000,1);
     			SetPlayerVirtualWorld(playerid, 0);
	    		SendClientMessage(playerid, COLOR_WHITE, "DICA: Use /meuskin para mudar sua roupa");
	    		SetPlayerInterior(playerid,18);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 18;
        	}
	        else if (PlayerToPoint(3, playerid,-1694.5050,950.8621,24.8906))
	        {//entrada VICTIM

				XXAirBreak[playerid] += 3;
     			XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 226.293991,-7.431529,1002.210937);
	    		GameTextForPlayer(playerid, "~w~VICTIM",5000,1);
     			SetPlayerVirtualWorld(playerid, 0);
	    		SendClientMessage(playerid, COLOR_WHITE, "DICA: Use /meuskin para mudar sua roupa");
	    		SetPlayerInterior(playerid,5);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 5;
        	}
	        else if (PlayerToPoint(2, playerid,1635.6626,590.6415,-35.4693))
	        {//entrada Predio

				XXAirBreak[playerid] += 3;
     			XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 1481.3530,-1790.3047,156.7533);
	    		GameTextForPlayer(playerid, "~w~~b~Predio",5000,1);
	    		SendClientMessage(playerid, COLOR_WHITE, "DICA: USE /sair para sair do PrediO '-'");                                                					
				SetPlayerInterior(playerid,0);
				SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
	    		PlayerInfo[playerid][pInt] = 0;
        	}
	        else if(PlayerToPoint(3, playerid,1836.4064,-1682.4403,13.3493))
	        {//Alhambra Entrance

				XXAirBreak[playerid] += 3;
	    		GameTextForPlayer(playerid, "~w~Alhambra", 5000, 1);
	    		SetPlayerInterior(playerid, 17);
	     		SetPlayerVirtualWorld(playerid, 0);
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,493.3891,-22.7212,1000.6797);
	    		PlayerInfo[playerid][pInt] = 17;
        	}


        	else if(PlayerToPoint(3, playerid,2421.4998,-1219.2438,25.5617))
         	{//Pigpen entrada

				XXAirBreak[playerid] += 3;
	     		GameTextForPlayer(playerid, "~w~The Pig Pen", 5000, 1);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid, 2);
	    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1205.0803,-9.9519,1000.9219);
	    		PlayerInfo[playerid][pInt] = 2;
	        }
	        else if(PlayerToPoint(3, playerid,2229.9011,-1721.2582,13.5613))
	        {//entrada Ginasio de Lutas

				XXAirBreak[playerid] += 3;
	     		GameTextForPlayer(playerid, "~w~Ginasio de Lutas", 5000, 1);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid, 5);
	    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,771.9399,-2.2574,1000.7292);
	    		PlayerInfo[playerid][pInt] = 5;
        	}

        	else if (PlayerToPoint(3, playerid,1200.4497,-918.7695,43.1105))
        	{
	    	//entrada Burger Shot 1

				XXAirBreak[playerid] += 3;
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 366.0324,-72.6400,1001.5078);
	    		GameTextForPlayer(playerid, "~w~Vinewood Burger Shot",5000,1);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid,10);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 10;
	    		InAFoodPlace[playerid] = 2;
	    		SetPlayerCheckpoint(playerid, 376.8571,-67.6620,1001.5151, 1.0);
        	}
        	else if (PlayerToPoint(3, playerid,810.4855,-1616.1888,13.5469))
        	{
	    	//entrada Burger Shot 2

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 681.5034,-452.0092,-25.6172);
		    	GameTextForPlayer(playerid, "~w~Marina Burger Shot",5000,1);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid,1);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 1;
	    		InAFoodPlace[playerid] = 5;
	    		SetPlayerCheckpoint(playerid, 683.9015,-456.7076,-25.6099, 1.0);
    		}
        	else if (PlayerToPoint(3, playerid,927.6217,-1353.0105,13.3438))
        	{
	    	//entrada Cluckin Bell

				XXAirBreak[playerid] += 3;
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 365.7793,-9.1699,1001.8516);
	    		GameTextForPlayer(playerid, "~w~Cluckin Bell", 5000, 1);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid, 9);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 9;
	    		InAFoodPlace[playerid] = 1;
	    		SetPlayerCheckpoint(playerid, 368.9714,-6.2486,1001.8516, 1.0);
        	}
        	else if (PlayerToPoint(3, playerid,2419.8442,-1509.4996,24.0000))
        	{
	    	//entrada Cluckin Bell Perto da Groove

				XXAirBreak[playerid] += 3;
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 365.7793,-9.1699,1001.8516);
	    		GameTextForPlayer(playerid, "~w~Cluckin Bell", 5000, 1);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid, 9);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 9;
	    		InAFoodPlace[playerid] = 7;
	    		SetPlayerCheckpoint(playerid, 368.9714,-6.2486,1001.8516, 1.0);
        	}
        	else if (PlayerToPoint(3, playerid,2105.4858,-1806.4725,13.5547))
        	{
	    	//entrada Well Stacked Pizza

				XXAirBreak[playerid] += 3;
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 372.4117,-130.4577,1001.4922);
	    		GameTextForPlayer(playerid, "~w~Well Stacked Pizza", 5000, 1);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid, 5);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 5;
	    		InAFoodPlace[playerid] = 3;
	    		SetPlayerCheckpoint(playerid, 375.6895,-118.9683,1001.4995, 1.5);
        	}
        	else if (PlayerToPoint(3, playerid,975.4691,-1335.9618,13.5319))
        	{
	    	//entrada BPH
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 377.5237,-191.6597,1000.6328);
	    		GameTextForPlayer(playerid, "~w~Lachonete", 5000, 1);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid, 17);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 17;
	    		InAFoodPlace[playerid] = 4;
	    		SetPlayerCheckpoint(playerid, 379.0611,-186.6032,1000.6328, 1.0);
        	}
//=-=-=-=-=-=-=-=-=| HOTEL |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<|
    		else if (PlayerToPoint(3, playerid,2233.2659,-1159.8256,25.8906))
			{
				//Hotel entrada

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2214.7134,-1150.4315,1025.7969);
				GameTextForPlayer(playerid, "~w~Hotel",5000,1);
				SetPlayerInterior(playerid,15);
				SetPlayerFacingAngle(playerid, 0);
				PlayerInfo[playerid][pInt] = 15;
				SetPlayerVirtualWorld(playerid, 0);
			}
			else if (PlayerToPoint(3, playerid,2212.6235,-1150.4385,1025.7969))
			{
				//Hotel entrada(dentro da porta)

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2214.7134,-1150.4315,1025.7969);
				GameTextForPlayer(playerid, "~w~Hotel",5000,1);
				SetPlayerInterior(playerid,15);
				SetPlayerFacingAngle(playerid, 0);
				PlayerInfo[playerid][pInt] = 15;
				SetPlayerVirtualWorld(playerid, 0);
			}
//=-=-=-=-=-=-=-=-=| 24/7'S|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<|
            else if(PlayerToPoint(2, playerid,1833.6124,-1842.4968,13.5781))
            {//24/7 estaзгo entrada

				XXAirBreak[playerid] += 3;
		    	GameTextForPlayer(playerid, "~w~24/7", 5000, 1);
		    	SetPlayerVirtualWorld(playerid, 0);
		    	SetPlayerInterior(playerid, 18);
		    	XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-30.9467,-89.6096,1003.5469);
		    	PlayerInfo[playerid][pInt] = 18;
		    	storeexit[playerid] = 1;
	        }
	        else if(PlayerToPoint(2, playerid,1000.5861,-919.8832,42.3281))
	        {//24/7 gas station entrance

				XXAirBreak[playerid] += 3;
		    	GameTextForPlayer(playerid, "~w~24/7", 5000, 1);
		    	SetPlayerInterior(playerid, 4);
		    	XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-27.2584,-31.6446,1003.5573);
		    	PlayerInfo[playerid][pInt] = 4;
            }
            else if(PlayerToPoint(2, playerid,1928.6006,-1776.4480,13.5469))
	        {//24/7 lado hq pcc

				XXAirBreak[playerid] += 3;
		    	GameTextForPlayer(playerid, "~w~24/7", 5000, 1);
		    	SetPlayerInterior(playerid, 16);
		    	SetPlayerVirtualWorld(playerid, 99);
		    	XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-25.1326,-139.0670,1003.5469);
		    	PlayerInfo[playerid][pInt] = 16;
	        }
	        else if (PlayerToPoint(2, playerid, 1315.5110,-898.9860,39.5781))
	        {//24/7 perto madd dogg

				XXAirBreak[playerid] += 3;
		   		GameTextForPlayer(playerid, "~w~24/7", 5000, 1);
		    	SetPlayerVirtualWorld(playerid, 0);
		    	SetPlayerInterior(playerid, 18);
		    	XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-30.9467,-89.6096,1003.5469);
		    	PlayerInfo[playerid][pInt] = 18;
		    	storeexit[playerid] = 2;
	        }
	        else if (PlayerToPoint(2, playerid, 1352.4357,-1759.0243,13.5078))
	        {//24/7 praзa dp

				XXAirBreak[playerid] += 3;
		    	GameTextForPlayer(playerid, "~w~24/7", 5000, 1);
		    	SetPlayerVirtualWorld(playerid, 0);
		    	SetPlayerInterior(playerid, 18);
		    	XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-30.9467,-89.6096,1003.5469);
		    	PlayerInfo[playerid][pInt] = 18;
		    	storeexit[playerid] = 3;
	        }
	        else if (PlayerToPoint(2, playerid, -2442.6755,754.3430,35.1719))
	        {//groove

				XXAirBreak[playerid] += 3;
		    	GameTextForPlayer(playerid, "~w~24/7", 5000, 1);
		    	SetPlayerVirtualWorld(playerid, 0);
		    	SetPlayerInterior(playerid, 18);
		    	XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-30.9467,-89.6096,1003.5469);
		    	PlayerInfo[playerid][pInt] = 18;
		    	storeexit[playerid] = 4;
	        }
//=-=-=-=-=-=-=-=-=| HQ'S DAS ORGANIZAЗХES |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<|
            else if (PlayerToPoint(3, playerid,2232.2180,-1458.5508,24.0173))
			{//entrada PCC LS

				XXAirBreak[playerid] += 3;
                XXAirBreak[playerid] += 3;SetPlayerPos(playerid, -2171.3071,645.2919,1057.5938);
                GameTextForPlayer(playerid, "~y~HQ PCC",5000,1);
                SetPlayerInterior(playerid,1);
                SetPlayerFacingAngle(playerid, 0);
                PlayerInfo[playerid][pInt] = 1;
                storeexit[playerid] = 21;
                SetPlayerVirtualWorld(playerid, 0);
            }

            else if (PlayerToPoint(3, playerid,328.0614,-1512.2689,36.0325))
			{//Rotam LS entrada

				XXAirBreak[playerid] += 3;
                XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 238.7194,141.7792,1003.0234);
                GameTextForPlayer(playerid, "~w~DP Rotam-LS",5000,1);
                SetPlayerInterior(playerid,3);
                SetPlayerFacingAngle(playerid, 0);
                //localizardppc[playerid] = 1;
                PlayerInfo[playerid][pInt] = 3;
                SetPlayerVirtualWorld(playerid, 1);
                storeexit[playerid] = 2;
            }
            else if (PlayerToPoint(3, playerid,-2454.0352,503.9203,30.0793))
			{//PF entrada

				XXAirBreak[playerid] += 3;
                XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 238.7194,141.7792,1003.0234);
                GameTextForPlayer(playerid, "~w~DP Policia Federal",5000,1);
                SetPlayerInterior(playerid,3);
                SetPlayerFacingAngle(playerid, 0);
                //localizardppc[playerid] = 1;
                PlayerInfo[playerid][pInt] = 3;
                SetPlayerVirtualWorld(playerid, 2);
                storeexit[playerid] = 11;
            }
           	else if(PlayerToPoint(1, playerid,943.0517,-1743.3169,13.5546))
	        {//entrada Reporters HQ

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 366.4064,197.7209,1008.3828);
				GameTextForPlayer(playerid, "~g~Secretaria de seguranca",5000,1);
				SetPlayerInterior(playerid,3);
				SetPlayerFacingAngle(playerid, 0);
				PlayerInfo[playerid][pInt] = 3;
	        }
            else if (PlayerToPoint(3, playerid,-2454.0352,503.9203,30.0793))
			{//PF entrada

				XXAirBreak[playerid] += 3;
                XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 322.0765,303.8634,999.1484);
                GameTextForPlayer(playerid, "~w~DP Policia Federal",5000,1);
                SetPlayerInterior(playerid,5);
                //localizardppf[playerid] = 1;
                SetPlayerFacingAngle(playerid, 0);
                PlayerInfo[playerid][pInt] = 5;
                SetPlayerVirtualWorld(playerid, 0);
            }
            else if(PlayerToPoint(3, playerid,1154.4968,-1180.8517,32.8187))
			{//entrada HQ BALLAS

				XXAirBreak[playerid] += 3;
                GameTextForPlayer(playerid, "~w~HQ Ballas", 5000, 1);
                SetPlayerInterior(playerid, 10);
                XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2268.3950,-1210.5328,1047.7491);
                PlayerInfo[playerid][pInt] = 10;
                SetPlayerVirtualWorld(playerid, 0);
                storeexit[playerid] = 17;
            }

            else if (PlayerToPoint(3, playerid,2495.3481,-1691.1355,14.7656))
			{//HQ Groove Street entrada
				XXAirBreak[playerid] += 3;
                XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2496.0061,-1693.5201,1014.7422);
                GameTextForPlayer(playerid, "~g~Groove Street HQ",5000,1);
                SetPlayerInterior(playerid,3);
                SetPlayerFacingAngle(playerid, 181);
                PlayerInfo[playerid][pInt] = 3;
                storeexit[playerid] = 14;
                SetPlayerVirtualWorld(playerid, 0);
            }

            else if (PlayerToPoint(2, playerid,2309.9460,-1643.6337,14.8270))
			{//Bar Groove entrada

				XXAirBreak[playerid] += 3;
                XXAirBreak[playerid] += 3;SetPlayerPos(playerid,501.8770,-67.7092,998.7578);
                GameTextForPlayer(playerid, "~r~Bar ",5000,1);
                SetPlayerInterior(playerid,11);
                SetPlayerFacingAngle(playerid, 178.1566);
                barexit[playerid] = 2;
                PlayerInfo[playerid][pInt] = 11;
                SetPlayerVirtualWorld(playerid, 0);
            }
           	else if(PlayerToPoint(3, playerid,2008.4799,-2066.0486,13.5469))
        	{//entrada HQ CV

				XXAirBreak[playerid] += 3;
	    		GameTextForPlayer(playerid, "~w~HQ Comando Vermelho", 5000, 1);
	    		SetPlayerInterior(playerid, 6);
	    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2308.5269,-1211.2737,1049.0234);
	    		PlayerInfo[playerid][pInt] = 6;
	    		SetPlayerVirtualWorld(playerid, 0);
        	}
	        else if (PlayerToPoint(3, playerid,2808.0676,-1176.2814,25.3787))
			{//HQ VAGOS

				XXAirBreak[playerid] += 3;
                XXAirBreak[playerid] += 3;SetPlayerPos(playerid,295.1389,1474.4699,1080.5198);
                GameTextForPlayer(playerid, "~w~HQ Los Vagos",5000,1);
                SetPlayerInterior(playerid,15);
                SetPlayerFacingAngle(playerid, 0);
                PlayerInfo[playerid][pInt] = 15;
                storeexit[playerid] = 18;
                SetPlayerVirtualWorld(playerid, 0);
            }

            else if(PlayerToPoint(2, playerid,1073.2368,-345.5004,73.9922))
			{//entrada HQ HITMANS

				XXAirBreak[playerid] += 3;
                GameTextForPlayer(playerid, "~w~HQ Hitmans", 5000, 1);
                SetPlayerInterior(playerid, 6);
                XXAirBreak[playerid] += 3;SetPlayerPos(playerid,343.7183,304.9376,999.1484);
                PlayerInfo[playerid][pInt] = 6;
                SetPlayerVirtualWorld(playerid, 0);
            }
		}
		return true;
	}
	if(strcmp(cmd, "/sair", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			for(new i = 0; i <  sizeof(HouseInfo); i++)
			{
				if (PlayerToPoint(1, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
				{
					if(HouseEntered[playerid] == i)
    				{
						SetPlayerInterior(playerid,0);
						XXAirBreak[playerid] += 3;
						SetPlayerVirtualWorld(playerid,0);
						XXAirBreak[playerid] += 3;SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
						PlayerInfo[playerid][pInt] = 0;
                        //Controle(playerid, 1);
                        //Controle(playa, 1);
						SetPlayerVirtualWorld(playerid, 0);
						PlayerInfo[playerid][pLocal] = 255;
						HouseEntered[playerid] = 500;
						return true;
					}
				}
			}
			for(new i = 0; i <  sizeof(BizzInfo); i++)
			{
				if (PlayerToPoint(1, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
				{
					XXAirBreak[playerid] += 3;
					SetPlayerInterior(playerid,0);
					PlayerInfo[playerid][pInt] = 0;
					SetPlayerVirtualWorld(playerid, 0);
					XXAirBreak[playerid] += 3;SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
					PlayerInfo[playerid][pLocal] = 255;
					return true;
				}
			}
			if(GetPlayerVehicleID(playerid) >= 1)
			//if(GetPlayerVehicleID(playerid) >= 71 && GetPlayerVehicleID(playerid) <= 77)
			{
				Controle(playerid, 1);
				RemovePlayerFromVehicle(playerid);
				PlayerInfo[playerid][pInt] = 0;
			}
			else if (PlayerToPoint(3, playerid,1548.8167,-1366.2247,326.2109))
			{

				XXAirBreak[playerid] += 3;
	    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 1572.1115,-1332.5288,16.4844);
	    		PlayerInfo[playerid][pInt] = 0;
			}

			if (PlayerToPoint(1, playerid,305.05056762695,-159.16743469238,999.59375))
			{
			//COFRE LOJA DE ARMAS 1 SAIDA

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,306.3995,-159.1051,999.5938);
				PlayerInfo[playerid][pInt] = 6;
				SetPlayerInterior(playerid,6);
			}
			if (PlayerToPoint(2, playerid,2476.0576,-1750.4755,13.5469))
			{
			    if(PlayerInfo[playerid][pHelper] < 1)
			    {
			        SendClientMessage(playerid, COR_HELPER, "[ERRO] Vocк nгo й um Helper e nгo pode entrar na HQ deles!");
			        return true;
			    }
			//hq helper entrance

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,421.1092,2536.4766,10.0000);
				GameTextForPlayer(playerid, "~w~HQ HELPER", 5000, 1);
				PlayerInfo[playerid][pInt] = 10;
				SetPlayerInterior(playerid,10);
				SetPlayerVirtualWorld(playerid, 1);
			}
			if (PlayerToPoint(2, playerid,421.1092,2536.4766,10.0000))
			{
			//hq helper saida

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2476.0576,-1750.4755,13.5469);
				GameTextForPlayer(playerid, "~w~LOS SANTOS", 5000, 1);
				PlayerInfo[playerid][pInt] = 0;
				SetPlayerInterior(playerid,0);
				SetPlayerVirtualWorld(playerid, 0);
			}
			else if(PlayerToPoint(1.0, playerid,-2027.0715,-103.6059,1035.1818))
			{//SAIDA D.E.T.R.AN

				XXAirBreak[playerid] += 3;
                XXAirBreak[playerid] += 3;SetPlayerPos(playerid,952.5583,-909.3518,45.7656);
				PlayerInfo[playerid][pInt] = 0;
				PlayerInfo[playerid][pLocal] = 255;
				SetPlayerInterior(playerid, 0);
			}



	        else if(PlayerToPoint(3.0, playerid,246.5878,62.7877,1003.6406))
            {
            	if (storeexit[playerid] == 66)
				{//DPLS saida
					XXAirBreak[playerid] += 3;
		    		SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
		    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1554.9537,-1675.6584,16.1953);
		    		PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		storeexit[playerid] = 0;
				}
				else
				{
					XXAirBreak[playerid] += 3;
		    		SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
		    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1554.9537,-1675.6584,16.1953);
		    		PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		storeexit[playerid] = 0;
				}
			}

	        else if(PlayerToPoint(3.0, playerid,369.4429,164.9996,1053.2078))
            {
            	if (storeexit[playerid] == 1)
				{//Hospital LS saida
					XXAirBreak[playerid] += 3;
		    		SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
		    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2034.1270,-1403.3320,17.2874);
		    		PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		storeexit[playerid] = 0;
				}
				else
				{
					XXAirBreak[playerid] += 3;
		    		SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
		    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2034.1270,-1403.3320,17.2874);
		    		PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		storeexit[playerid] = 0;
				}
			}

    		else if(PlayerToPoint(4.0, playerid,386.7977,173.6897,1008.3828))
            {
            	if (storeexit[playerid] == 1717)
				{//prefLS saida (Commerce)

					XXAirBreak[playerid] += 3;
		    		SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
		    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1481.0386,-1772.3120,18.7958);
		    		PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		storeexit[playerid] = 0;
				}
				else if(storeexit[playerid] == 1718)
				{//prefSF saida (Country Club)

					XXAirBreak[playerid] += 3;
					SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
				    XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-2720.1074,-318.5733,7.8438);
				    PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		storeexit[playerid] = 0;
				}
				else if(storeexit[playerid] == 2589)
				{//prefLS saida (East Beach)

					XXAirBreak[playerid] += 3;
					SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
				    XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2793.6682,-1087.5436,30.7188);
				    PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		storeexit[playerid] = 0;
				}
				else if(storeexit[playerid] == 1719)
				{//prefSF saida (Downtown)

					XXAirBreak[playerid] += 3;
					SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
				    XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-1882.6202,824.2709,35.1751);
				    PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		storeexit[playerid] = 0;
				}
			}
            else if (PlayerToPoint(3.0, playerid,2147.7161,1603.5366,1006.1677))
			{
				XXAirBreak[playerid] += 3;
			    GameTextForPlayer(playerid, "~w~Banco", 5000, 1);
			    SetPlayerInterior(playerid,0);
			    PlayerInfo[playerid][pInt] = 0;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2315.5200,0.3490,26.7422);
			}
	        else if(PlayerToPoint(3.0, playerid,207.7336,-108.6231,1005.1328))
	        {//Saida Binco

				XXAirBreak[playerid] += 3;
            	SetPlayerVirtualWorld(playerid, 0);
	     		SetPlayerInterior(playerid, 0);
	    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2244.5669,-1664.4495,15.4766);
	    		PlayerInfo[playerid][pInt] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
	    	}
	    	else if (PlayerToPoint(3.0, playerid,161.3350,-95.0194,1001.8047))
	        {//Saida ZIP
				XXAirBreak[playerid] += 3;
     			XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 1456.9010,-1137.6941,23.9617);
     			SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid,0);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
        	}
   			else if (PlayerToPoint(3.0, playerid,226.293991,-7.431529,1002.210937))
	        {//Saida VICTIM

				XXAirBreak[playerid] += 3;
     			XXAirBreak[playerid] += 3;SetPlayerPos(playerid, -1694.5050,950.8621,24.8906);
     			SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid,0);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
        	}

			else if(PlayerToPoint(1.0, playerid,501.8770,-67.7092,998.7578))
            {
				if(barexit[playerid] == 2)
				{//BAR PERTO DA GROOVE
					XXAirBreak[playerid] += 3;
					SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
		    		SetPlayerFacingAngle(playerid, 130.5600);
				    XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2309.7676,-1643.7872,14.8270);
				    PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		barexit[playerid] = 0;
				}
			}
	    	else if(PlayerToPoint(3.0, playerid,493.3891,-22.7212,1000.6797))
	        {//Saida Alhambra
				XXAirBreak[playerid] += 3;
	    		SetPlayerInterior(playerid, 0);
	     		SetPlayerVirtualWorld(playerid, 0);
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1836.4064,-1682.4403,13.3493);
	    		PlayerInfo[playerid][pInt] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
        	}
        	else if(PlayerToPoint(2.0, playerid,1205.0803,-9.9519,1000.9219))
         	{//saida pigpen
				XXAirBreak[playerid] += 3;
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid, 0);
	    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2421.4998,-1219.2438,25.5617);
	    		PlayerInfo[playerid][pInt] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
	        }
	        else if(PlayerToPoint(2.0, playerid,771.9399,-2.2574,1000.7292))
	        {//Saida Ginasio de Lutas

				XXAirBreak[playerid] += 3;
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid, 0);
	    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2229.9011,-1721.2582,13.5613);
	    		PlayerInfo[playerid][pInt] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
        	}
         	else if(PlayerToPoint(1, playerid,366.4064,197.7209,1008.3828))
	    	{//Reporter Hq

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 943.0517,-1743.3169,13.5546);
				GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
				SetPlayerInterior(playerid,0);
				SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 0;
	    	}
         	else if (PlayerToPoint(2.0, playerid,832.6270,7.2666,1004.1797))
         	{
	    	//Loterica saida

				XXAirBreak[playerid] += 3;
	    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 1631.8547,-1172.5637,24.084);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid,0);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
         	}
        	else if (PlayerToPoint(2.0, playerid,366.0324,-72.6400,1001.5078))
        	{
	    	//entrada Burger Shot 1

				XXAirBreak[playerid] += 3;
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 1200.4497,-918.7695,43.1105);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid,0);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 0;
	    		InAFoodPlace[playerid] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
        	}
        	else if (PlayerToPoint(2.0, playerid,681.5034,-452.0092,-25.6172))
        	{
	    	//Saida Burger Shot 2

				XXAirBreak[playerid] += 3;
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 810.4855,-1616.1888,13.5469);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid,0);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
	    		InAFoodPlace[playerid] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
        	}

	        else if(PlayerToPoint(2.0, playerid,365.7793,-9.1699,1001.8516))
            {
            	if (InAFoodPlace[playerid] == 1)
				{//clukin

				XXAirBreak[playerid] += 3;
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 927.6217,-1353.0105,13.3438);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid, 0);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 0;
	    		InAFoodPlace[playerid] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
				}
				else if(InAFoodPlace[playerid] == 7)
				{//perto da groove

				XXAirBreak[playerid] += 3;
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2419.8442,-1509.4996,24.0000);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid, 0);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 0;
	    		InAFoodPlace[playerid] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
				}
			}
        	else if (PlayerToPoint(2.0, playerid,372.4117,-130.4577,1001.4922))
        	{
	    	//Saida Well Stacked Pizza

				XXAirBreak[playerid] += 3;
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2105.4858,-1806.4725,13.5547);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid,0);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 0;
	    		InAFoodPlace[playerid] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
        	}
        	else if (PlayerToPoint(2.0, playerid,377.5237,-191.6597,1000.6328))
        	{
	    	//SaidaLanchonete

				XXAirBreak[playerid] += 3;
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 975.4691,-1335.9618,13.5319);
	    		SetPlayerVirtualWorld(playerid, 0);
	    		SetPlayerInterior(playerid, 0);
	    		SetPlayerFacingAngle(playerid, 0);
	    		PlayerInfo[playerid][pInt] = 0;
	    		InAFoodPlace[playerid] = 0;
	    		PlayerInfo[playerid][pLocal] = 255;
        	}
//=-=-=-=-=-=-=-=-=| SAНDAS 24/7'S |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<|
	        else if(PlayerToPoint(3.0, playerid,-30.9891,-91.5607,1003.5469))
            {
            	if (storeexit[playerid] == 1)
				{//24/7 estaзгo saida

					XXAirBreak[playerid] += 3;
		    		SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
		    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1833.6124,-1842.4968,13.5781);
		    		PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		storeexit[playerid] = 0;
				}
				else if(storeexit[playerid] == 2)
				{//perto madd dogg

					XXAirBreak[playerid] += 3;
					SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
				    XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1315.5110,-898.9860,39.5781);
				    PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		storeexit[playerid] = 0;
				}
				else if(storeexit[playerid] == 3)
				{//praзa dp

					XXAirBreak[playerid] += 3;
				    SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
				    XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1352.4357,-1759.0243,13.5078);
				    PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		storeexit[playerid] = 0;
				}
				else if(storeexit[playerid] == 4)
				{//groove

					XXAirBreak[playerid] += 3;
				    SetPlayerVirtualWorld(playerid, 0);
		    		SetPlayerInterior(playerid, 0);
				    XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-2442.6755,754.3430,35.1719);
				    PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		storeexit[playerid] = 0;
				}
	        }
	        else if(PlayerToPoint(1.0, playerid,-27.2584,-31.6446,1003.5573))
	        {//24/7 gas station saida

				XXAirBreak[playerid] += 3;
		    	SetPlayerInterior(playerid, 0);
		    	XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1000.5861,-919.8832,42.3281);
		    	PlayerInfo[playerid][pInt] = 0;
		    	PlayerInfo[playerid][pLocal] = 255;
		    	SetPlayerVirtualWorld(playerid, 0);
            }
            else if(PlayerToPoint(3.0, playerid,-25.1326,-139.0670,1003.5469))
	        {//24/7 lado hq pcc saida

				XXAirBreak[playerid] += 3;
		    	SetPlayerInterior(playerid, 0);
		    	SetPlayerVirtualWorld(playerid, 0);
		    	XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1928.6006,-1776.4480,13.5469);
		    	PlayerInfo[playerid][pInt] = 0;
		    	PlayerInfo[playerid][pLocal] = 255;
	        }

//=-=-=-=-=-=-=-=-=| HOTEL SAНDA |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<|
    		else if (PlayerToPoint(3.0, playerid,2228.4087,-1150.5686,1025.7969))
			{
				//Hotel Saida

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2231.7896,-1159.8646,25.8906);
				SetPlayerInterior(playerid,0);
				SetPlayerFacingAngle(playerid, 0);
				PlayerInfo[playerid][pInt] = 0;
				PlayerInfo[playerid][pLocal] = 255;
				SetPlayerVirtualWorld(playerid, 0);
			}
			else if (PlayerToPoint(3.0, playerid,2190.1182,-1179.7944,1033.7896))
			{
				//Hotel Saida 2

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2231.7896,-1159.8646,25.8906);
				SetPlayerInterior(playerid,0);
				SetPlayerFacingAngle(playerid, 0);
				PlayerInfo[playerid][pInt] = 0;
				PlayerInfo[playerid][pLocal] = 255;
				SetPlayerVirtualWorld(playerid, 0);
			}
			else if (PlayerToPoint(3.0, playerid,2238.9316,-1192.4878,1033.7969))
			{
				//Hotel Saida 3

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2231.7896,-1159.8646,25.8906);
				SetPlayerInterior(playerid,0);
				SetPlayerFacingAngle(playerid, 0);
				PlayerInfo[playerid][pInt] = 0;
				PlayerInfo[playerid][pLocal] = 255;
				SetPlayerVirtualWorld(playerid, 0);
			}
			else if (PlayerToPoint(3.0, playerid,2193.3254,-1138.6238,1029.7969))
			{
				//Hotel Saida 4

				XXAirBreak[playerid] += 3;
				XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2231.7896,-1159.8646,25.8906);
				SetPlayerInterior(playerid,0);
				SetPlayerFacingAngle(playerid, 0);
				PlayerInfo[playerid][pInt] = 0;
				PlayerInfo[playerid][pLocal] = 255;
				SetPlayerVirtualWorld(playerid, 0);
			}
//=-=-=-=-=-=-=-=-=| SAНDA HQ'S DAS ORGANIZAЗХES |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<|
	       	if (PlayerToPoint(2.0, playerid,-2171.3071,645.2919,1057.5938))
	        {//SAIDA HQ PCC
	        	if(storeexit[playerid] == 21)
	            {

					XXAirBreak[playerid] += 3;
  		 			XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2232.2180,-1458.5508,24.0173);
		   		 	SetPlayerInterior(playerid,0);
			    	SetPlayerFacingAngle(playerid, 0);
			    	PlayerInfo[playerid][pInt] = 0;
			    	PlayerInfo[playerid][pLocal] = 255;
	            	SetPlayerVirtualWorld(playerid, 0);
	            	storeexit[playerid] = 0;
	            }
	        }
	        
            else if (PlayerToPoint(2.0, playerid,238.6815,138.6710,1003.0234))
	        {
	    	    if(storeexit[playerid] == 2)
	    	    {

					XXAirBreak[playerid] += 3;
		    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 328.0614,-1512.2689,36.0325);
		    		SetPlayerInterior(playerid,0);
		    		SetPlayerFacingAngle(playerid, 0);
		    		PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		SetPlayerVirtualWorld(playerid, 0);
		    		storeexit[playerid] = 0;
				}
	    	    if(storeexit[playerid] == 11)
	    	    {
					XXAirBreak[playerid] += 3;
		    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid, -2454.0352,503.9203,30.0793);
		    		SetPlayerInterior(playerid,0);
		    		SetPlayerFacingAngle(playerid, 0);
		    		PlayerInfo[playerid][pInt] = 0;
		    		PlayerInfo[playerid][pLocal] = 255;
		    		SetPlayerVirtualWorld(playerid, 0);
		    		storeexit[playerid] = 0;
				}
	        }
	        if(PlayerToPoint(2.0, playerid,246.3772,107.4653,1003.2188))
	        {//Saida HQ Policia Rodoviaria ^^

				XXAirBreak[playerid] += 3;
			    SetPlayerInterior(playerid, 0);
			    XXAirBreak[playerid] += 3;SetPlayerPos(playerid,628.0784,-571.7713,17.3975);
			    PlayerInfo[playerid][pInt] = 0;
			    SetPlayerVirtualWorld(playerid, 0);
			    PlayerInfo[playerid][pLocal] = 255;
	        }

        	if(PlayerToPoint(2.0, playerid,2270.1592,-1210.4899,1047.5625))
        	{//SAIDA HQ BALLAS
        	    if(storeexit[playerid] == 17)
        	    {
					XXAirBreak[playerid] += 3;
	    			SetPlayerInterior(playerid, 0);
	    			XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1154.4968,-1180.8517,32.8187);
	    			SetPlayerFacingAngle(playerid, 82.4074);
	    			PlayerInfo[playerid][pInt] = 0;
	    			SetPlayerVirtualWorld(playerid, 0);
	    			PlayerInfo[playerid][pLocal] = 255;
	    			storeexit[playerid] = 0;
	    		}
        	}

        	else if(PlayerToPoint(2.0, playerid,315.8926,-1769.9169,4.6362))
        	{//entrada HQ AZTECAS

				XXAirBreak[playerid] += 3;
	    		GameTextForPlayer(playerid, "~w~HQ Los Aztecas", 5000, 1);
	    		SetPlayerInterior(playerid, 5);
	    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,22.8858,1405.1282,1084.4297);
	    		PlayerInfo[playerid][pInt] = 5;
	    		SetPlayerVirtualWorld(playerid, 0);
	    		PlayerInfo[playerid][pLocal] = 255;
	    		storeexit[playerid] = 5;
	        }

	        if(PlayerToPoint(1.0, playerid,22.8858,1405.1282,1084.4297))
        	{//SAIDA HQ AZTECAS
        	    if(storeexit[playerid] == 5)
        	    {
					XXAirBreak[playerid] += 3;
	    			SetPlayerInterior(playerid, 0);
	    			XXAirBreak[playerid] += 3;SetPlayerPos(playerid,315.8926,-1769.9169,4.6362);
	    			PlayerInfo[playerid][pInt] = 0;
	    			SetPlayerVirtualWorld(playerid, 0);
	    			PlayerInfo[playerid][pLocal] = 255;
	    			storeexit[playerid] = 0;
	    		}
	        }
	        
	        if (PlayerToPoint(1.0, playerid,2496.0398,-1692.0844,1014.7422))
        	{
        	    if(storeexit[playerid] == 14)
        	    {
	    	//HQ Groove Street Saida

					XXAirBreak[playerid] += 3;
	     			XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2495.2939,-1690.3051,14.7656);
	     			SetPlayerInterior(playerid,0);
	     			SetPlayerFacingAngle(playerid, 4.0967);
	    			PlayerInfo[playerid][pInt] = 0;
	    			SetPlayerVirtualWorld(playerid, 0);
	    			PlayerInfo[playerid][pLocal] = 255;
	    			storeexit[playerid] = 0;
	    		}
	        }

	        if(PlayerToPoint(1.0, playerid,343.7183,304.9376,999.1484))
        	{//SAIDA HQ HITMANS

				XXAirBreak[playerid] += 3;
	     		SetPlayerInterior(playerid, 0);
	     		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1073.2368,-345.5004,73.9922);
	     		PlayerInfo[playerid][pInt] = 0;
	     		SetPlayerVirtualWorld(playerid, 0);
	     		PlayerInfo[playerid][pLocal] = 255;
     		}

        	else if(PlayerToPoint(1.0, playerid,2308.5269,-1211.2737,1049.0234))
        	{//SAIDA HQ CV

				XXAirBreak[playerid] += 3;
	    		SetPlayerInterior(playerid, 0);
	    		XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2008.4799,-2066.0486,13.5469);
	    		PlayerInfo[playerid][pInt] = 0;
	    		SetPlayerVirtualWorld(playerid, 0);
	    		PlayerInfo[playerid][pLocal] = 255;
        	}
	        if (PlayerToPoint(2.0, playerid,295.1739,1472.2755,1080.2578))
	        {//SAIDA HQ VAGOS
	            if(storeexit[playerid] == 18)
	            {

					XXAirBreak[playerid] += 3;
			  	    XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2808.0676,-1176.2814,25.3787);
		  		  	SetPlayerInterior(playerid,0);
			    	SetPlayerFacingAngle(playerid, 0);
   	 				PlayerInfo[playerid][pInt] = 0;
     		 		PlayerInfo[playerid][pLocal] = 255;
       		 		SetPlayerVirtualWorld(playerid, 0);
	            	storeexit[playerid] = 0;
	            }
	        }
e sу a DP
Код:
else if(PlayerToPoint(3, playerid,1554.9537,-1675.6584,16.1953))                                                                
	        {//Departamento de Policia Los Santos

				XXAirBreak[playerid] += 3;
		    	GameTextForPlayer(playerid, "~w~Departamento da Policia Militar", 5000, 1);
		    	SetPlayerInterior(playerid, 6);
		    	SetPlayerVirtualWorld(playerid, 0);
		    //	localizardppm[playerid] = 1;
		    	storeexit[playerid] = 66;
		    	XXAirBreak[playerid] += 3;SetPlayerPos(playerid,246.5878,62.7877,1003.6406);
		    	PlayerInfo[playerid][pInt] = 6;
	        }
acho que й isto! por favor me ajudem galera ☻
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#2

Se o mйtodo de entrar й o normal, apenas encostando na seta amarela, vocк pode fazer assim:
pawn Код:
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    if(newinteriorid == ID)//troque o ID pelo id do interior de SF
    {
        SetPlayerInterior(playerid, 6);//id do interior de LS
        SetPlayerPos(playerid, x, y, z);//Troque x, y e z pelas coordenadas do interior de LS
    }
    return 1;
}
Se o mйtodo й outro, exemplo apertando F nas pickups, basta mudar o SetPlayerPos e SetPlayerInterior movendo o player para o interior de LS.
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