EAEEEEEEEEEEEEEEEEEEEEE GALERA sou meio novato em pawno queria muito a ajuda de vocкs queria fazer uma DP em SF com o mesmo interior da de los santos quem puder me ajudar, ficarei grato!!
Код:
if (PlayerToPoint(2, playerid,1481.0386,-1772.3120,18.7958)){//Prefeitura LS(Commerce)
SetPlayerInterior(playerid,3);
//localizarprefeitura[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~Bem vindo a ~n~~b~Prefeitura !", 5000, 1);
PlayerInfo[playerid][pInt] = 3;
if(PlayerInfo[playerid][pEmprego] == 0 && PlayerInfo[playerid][pConnectTime] < 5)
{
TutorialPrefeitura(playerid);
}
storeexit[playerid] = 1717;
//PlayerInfo[playerid][pLocal] = 241;}
}
if (PlayerToPoint(3, playerid,2793.6682,-1087.5436,30.7188)){//Prefeitura LS(East Beach)
SetPlayerInterior(playerid,3);
//localizarprefeitura[playerid] = 1;
SetPlayerVirtualWorld(playerid, 2);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
XXAirBreak[playerid] += 3;
if(PlayerInfo[playerid][pEmprego] == 0 && PlayerInfo[playerid][pConnectTime] < 5)
{
TutorialPrefeitura(playerid);
}
GameTextForPlayer(playerid, "~w~Bem vindo a ~n~~b~Prefeitura !", 5000, 1);
PlayerInfo[playerid][pInt] = 3;
storeexit[playerid] = 2589;
//PlayerInfo[playerid][pLocal] = 241;}
}
if (PlayerToPoint(2, playerid,-2720.1074,-318.5733,7.8438)){//Prefeitura SF(Country Club)
SetPlayerInterior(playerid,3);
//localizarprefeitura[playerid] = 1;
SetPlayerVirtualWorld(playerid, 1);
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
GameTextForPlayer(playerid, "~w~Bem vindo a ~n~~b~Prefeitura !", 5000, 1);
PlayerInfo[playerid][pInt] = 3;
if(PlayerInfo[playerid][pEmprego] == 0 && PlayerInfo[playerid][pConnectTime] < 5)
{
TutorialPrefeitura(playerid);
}
storeexit[playerid] = 1718;
//PlayerInfo[playerid][pLocal] = 241;}
}
if (PlayerToPoint(2, playerid,-1882.6202,824.2709,35.1751)){//Prefeitura SF (Downtown)
SetPlayerInterior(playerid,3);
//localizarprefeitura[playerid] = 1;
SetPlayerVirtualWorld(playerid, 3);
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
GameTextForPlayer(playerid, "~w~Bem vindo a ~n~~b~Prefeitura !", 5000, 1);
PlayerInfo[playerid][pInt] = 3;
if(PlayerInfo[playerid][pEmprego] == 0 && PlayerInfo[playerid][pConnectTime] < 5)
{
TutorialPrefeitura(playerid);
}
storeexit[playerid] = 1719;
//PlayerInfo[playerid][pLocal] = 241;}
}
//Sex Shop
if (PlayerToPoint(3, playerid,1412.0570,-1700.0341,13.5395))
{
if(PlayerInfo[playerid][pAge] < 18)
{
SendClientMessage(playerid, COLOR_WHITE, "[ERRO] Vocк precisa ter mais de 18 anos para entrar em um SexShop!");
return true;
}
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-100.3403,-24.6412,1000.7188);
GameTextForPlayer(playerid, "~p~Sex Shop", 5000, 1);
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,3);
storeexit[playerid] = 1;
}
if (PlayerToPoint(3, playerid,2360.4719,-1532.8904,24.0000))
{
if(PlayerInfo[playerid][pAge] < 18)
{
SendClientMessage(playerid, COLOR_WHITE, "[ERRO] Vocк precisa ter mais de 18 anos para entrar em um SexShop!");
return true;
}
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-100.3403,-24.6412,1000.7188);
GameTextForPlayer(playerid, "~p~Sex Shop", 5000, 1);
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid,1);
SetPlayerInterior(playerid,3);
storeexit[playerid] = 2;
}
//sex shop saida
if (PlayerToPoint(2, playerid,-100.3403,-24.6412,1000.7188))
{
if(storeexit[playerid] == 1)
{
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1412.0570,-1700.0341,13.5395);
GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);
PlayerInfo[playerid][pInt] = 0;
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
storeexit[playerid] = 0;
}
if(storeexit[playerid] == 2)
{
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2360.4719,-1532.8904,24.0000);
GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
storeexit[playerid] = 0;
}
}
//======= farc entrada ================
if (PlayerToPoint(3, playerid,424.2209,2536.6211,16.1484))
{
//farc entrada
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,260.8988,1286.0612,1080.2578);
GameTextForPlayer(playerid, "~y~HQ FARC", 5000, 1);
PlayerInfo[playerid][pInt] = 4;
SetPlayerInterior(playerid,4);
storeexit[playerid] = 15;
}
if (PlayerToPoint(2, playerid,260.8988,1286.0612,1080.2578))
{
//farc saida
if(storeexit[playerid] == 15)
{
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,424.2209,2536.6211,16.1484);
GameTextForPlayer(playerid, "~w~Las Venturas", 5000, 1);
PlayerInfo[playerid][pInt] = 0;
SetPlayerInterior(playerid,0);
storeexit[playerid] = 0;
}
}
//======= triad entrada ================
if (PlayerToPoint(3, playerid,-1691.6503,1367.4924,7.1797))
{
//triad entrada
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,327.9954,1478.8492,1084.4375);
GameTextForPlayer(playerid, "~w~HQ Triad", 5000, 1);
PlayerInfo[playerid][pInt] = 15;
SetPlayerInterior(playerid,15);
storeexit[playerid] = 22;
}
if (PlayerToPoint(2, playerid,327.9954,1478.8492,1084.4375))
{
//triad saida
if(storeexit[playerid] == 22)
{
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-1691.6503,1367.4924,7.1797);
GameTextForPlayer(playerid, "~w~San Fierro", 5000, 1);
PlayerInfo[playerid][pInt] = 0;
SetPlayerInterior(playerid,0);
storeexit[playerid] = 0;
}
}
//======= GI entrada ================
if (PlayerToPoint(3, playerid,-2281.4895,2288.3999,4.9679))
{
//GI entrada
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-69.0297,1354.1414,1080.2109);
GameTextForPlayer(playerid, "~w~HQ GI", 5000, 1);
PlayerInfo[playerid][pInt] = 6;
SetPlayerInterior(playerid,6);
storeexit[playerid] = 23;
}
if (PlayerToPoint(2, playerid,-69.0297,1354.1414,1080.2109))
{
//GI saida
if(storeexit[playerid] == 23)
{
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-2281.4895,2288.3999,4.9679);
GameTextForPlayer(playerid, "~w~San Fierro", 5000, 1);
PlayerInfo[playerid][pInt] = 0;
SetPlayerInterior(playerid,0);
storeexit[playerid] = 0;
}
}
//================================================================
else if(PlayerToPoint(2, playerid,628.0784,-571.7713,17.3975) || PlayerToPoint(2, playerid,628.0784,-571.7713,17.3975))
{
XXAirBreak[playerid] += 3;
SetPlayerInterior(playerid,10);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,246.4452,108.4379,1003.2188);
PlayerInfo[playerid][pInt] = 10;
GameTextForPlayer(playerid, "~w~HQ Policia rodoviaria", 5000, 3);
}
else if(PlayerToPoint(2, playerid,210.5386,267.9687,270.4615))
{
XXAirBreak[playerid] += 3;
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1687.9614,-1255.4989,14.8064);
}
else if(PlayerToPoint(2, playerid,608.4651,-590.1628,17.2266))
{
SetPlayerPos(playerid,616.6039,-595.3680,22.7258);
}
else if(PlayerToPoint(1.2, playerid,616.6039,-595.3680,22.7258))
{
SetPlayerPos(playerid,608.4651,-590.1628,17.2266);
}
//======================= rc ==============================
else if(PlayerToPoint(2, playerid,1753.6919,-1894.0520,13.5984)) // fora do rc
{
SetPlayerPos(playerid,963.9667,-53.1824,1001.1246); // dentro feito com o outro
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerFacingAngle(playerid, 268.5753);
GameTextForPlayer(playerid, "~w~respawn Civil", 5000, 1);
}
else if(PlayerToPoint(2, playerid,963.9667,-53.1824,1001.1246)) // dentro feito com o de fora
{
SetPlayerPos(playerid,1753.6919,-1894.0520,13.5984); // fora ajuntando
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerFacingAngle(playerid, 92.6786);
GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);
}
else if(PlayerToPoint(3, playerid,-2664.6274,-9.0338,6.1328)) // SF teste nгo vai dar mas й teste
{
SetPlayerPos(playerid,965.1454,-53.0746,1001.2136);
SetPlayerInterior(playerid, 3);
SetPlayerVirtualWorld(playerid, 0);
GameTextForPlayer(playerid, "~w~respawn Civil", 5000, 1);
}
else if(PlayerToPoint(3, playerid,-2664.6274,-9.0338,6.1328)) // saida
{
SetPlayerPos(playerid,965.1454,-53.0746,1001.2136); // acho que й asim
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
GameTextForPlayer(playerid, "~w~San Fierro", 5000, 1);//para aki
}
else if (PlayerToPoint(1, playerid,1570.3828,-1333.8882,16.4844))
{
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 1545.0068,-1366.5094,327.2868);
}
else if(PlayerToPoint(1, playerid,349.1003,199.0484,1019.9844))
{
SetPlayerPos(playerid, 349.1000,199.0489,2019.9844);
SetPlayerInterior(playerid, 3);
GameTextForPlayer(playerid, "~w~Bem vindo ao cassino", 5000, 1);
}
else if(PlayerToPoint(3, playerid,1554.9537,-1675.6584,16.1953))
{//Departamento de Policia Los Santos
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~Departamento da Policia Militar", 5000, 1);
SetPlayerInterior(playerid, 6);
SetPlayerVirtualWorld(playerid, 0);
// localizardppm[playerid] = 1;
storeexit[playerid] = 66;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,246.5878,62.7877,1003.6406);
PlayerInfo[playerid][pInt] = 6;
}
else if(PlayerToPoint(3, playerid,2034.1270,-1403.3320,17.2874))
{//hospital LS Entrada
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~Hospital LS", 5000, 1);
SetPlayerInterior(playerid, 10);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,369.4429,164.9996,1053.2078);
PlayerInfo[playerid][pInt] = 10;
storeexit[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
}
else if(PlayerToPoint(3, playerid,2244.5669,-1664.4495,15.4766))
{//entrada Binco
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~Binco", 5000, 1);
SetPlayerVirtualWorld(playerid, 0);
SendClientMessage(playerid, COLOR_WHITE, "DICA: Use /meuskin para mudar sua roupa");
SetPlayerInterior(playerid, 15);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,207.7336,-108.6231,1005.1328);
PlayerInfo[playerid][pInt] = 15;
}
else if (PlayerToPoint(3, playerid,1456.9010,-1137.6941,23.9617))
{//entrada ZIP
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 161.3350,-95.0194,1001.8047);
GameTextForPlayer(playerid, "~w~Zip",5000,1);
SetPlayerVirtualWorld(playerid, 0);
SendClientMessage(playerid, COLOR_WHITE, "DICA: Use /meuskin para mudar sua roupa");
SetPlayerInterior(playerid,18);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 18;
}
else if (PlayerToPoint(3, playerid,-1694.5050,950.8621,24.8906))
{//entrada VICTIM
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 226.293991,-7.431529,1002.210937);
GameTextForPlayer(playerid, "~w~VICTIM",5000,1);
SetPlayerVirtualWorld(playerid, 0);
SendClientMessage(playerid, COLOR_WHITE, "DICA: Use /meuskin para mudar sua roupa");
SetPlayerInterior(playerid,5);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 5;
}
else if (PlayerToPoint(2, playerid,1635.6626,590.6415,-35.4693))
{//entrada Predio
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 1481.3530,-1790.3047,156.7533);
GameTextForPlayer(playerid, "~w~~b~Predio",5000,1);
SendClientMessage(playerid, COLOR_WHITE, "DICA: USE /sair para sair do PrediO '-'");
SetPlayerInterior(playerid,0);
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
PlayerInfo[playerid][pInt] = 0;
}
else if(PlayerToPoint(3, playerid,1836.4064,-1682.4403,13.3493))
{//Alhambra Entrance
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~Alhambra", 5000, 1);
SetPlayerInterior(playerid, 17);
SetPlayerVirtualWorld(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,493.3891,-22.7212,1000.6797);
PlayerInfo[playerid][pInt] = 17;
}
else if(PlayerToPoint(3, playerid,2421.4998,-1219.2438,25.5617))
{//Pigpen entrada
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~The Pig Pen", 5000, 1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 2);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1205.0803,-9.9519,1000.9219);
PlayerInfo[playerid][pInt] = 2;
}
else if(PlayerToPoint(3, playerid,2229.9011,-1721.2582,13.5613))
{//entrada Ginasio de Lutas
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~Ginasio de Lutas", 5000, 1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 5);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,771.9399,-2.2574,1000.7292);
PlayerInfo[playerid][pInt] = 5;
}
else if (PlayerToPoint(3, playerid,1200.4497,-918.7695,43.1105))
{
//entrada Burger Shot 1
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 366.0324,-72.6400,1001.5078);
GameTextForPlayer(playerid, "~w~Vinewood Burger Shot",5000,1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,10);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 10;
InAFoodPlace[playerid] = 2;
SetPlayerCheckpoint(playerid, 376.8571,-67.6620,1001.5151, 1.0);
}
else if (PlayerToPoint(3, playerid,810.4855,-1616.1888,13.5469))
{
//entrada Burger Shot 2
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 681.5034,-452.0092,-25.6172);
GameTextForPlayer(playerid, "~w~Marina Burger Shot",5000,1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,1);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 1;
InAFoodPlace[playerid] = 5;
SetPlayerCheckpoint(playerid, 683.9015,-456.7076,-25.6099, 1.0);
}
else if (PlayerToPoint(3, playerid,927.6217,-1353.0105,13.3438))
{
//entrada Cluckin Bell
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 365.7793,-9.1699,1001.8516);
GameTextForPlayer(playerid, "~w~Cluckin Bell", 5000, 1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 9);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 9;
InAFoodPlace[playerid] = 1;
SetPlayerCheckpoint(playerid, 368.9714,-6.2486,1001.8516, 1.0);
}
else if (PlayerToPoint(3, playerid,2419.8442,-1509.4996,24.0000))
{
//entrada Cluckin Bell Perto da Groove
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 365.7793,-9.1699,1001.8516);
GameTextForPlayer(playerid, "~w~Cluckin Bell", 5000, 1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 9);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 9;
InAFoodPlace[playerid] = 7;
SetPlayerCheckpoint(playerid, 368.9714,-6.2486,1001.8516, 1.0);
}
else if (PlayerToPoint(3, playerid,2105.4858,-1806.4725,13.5547))
{
//entrada Well Stacked Pizza
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 372.4117,-130.4577,1001.4922);
GameTextForPlayer(playerid, "~w~Well Stacked Pizza", 5000, 1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 5);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 5;
InAFoodPlace[playerid] = 3;
SetPlayerCheckpoint(playerid, 375.6895,-118.9683,1001.4995, 1.5);
}
else if (PlayerToPoint(3, playerid,975.4691,-1335.9618,13.5319))
{
//entrada BPH
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 377.5237,-191.6597,1000.6328);
GameTextForPlayer(playerid, "~w~Lachonete", 5000, 1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 17);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 17;
InAFoodPlace[playerid] = 4;
SetPlayerCheckpoint(playerid, 379.0611,-186.6032,1000.6328, 1.0);
}
//=-=-=-=-=-=-=-=-=| HOTEL |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<|
else if (PlayerToPoint(3, playerid,2233.2659,-1159.8256,25.8906))
{
//Hotel entrada
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2214.7134,-1150.4315,1025.7969);
GameTextForPlayer(playerid, "~w~Hotel",5000,1);
SetPlayerInterior(playerid,15);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 15;
SetPlayerVirtualWorld(playerid, 0);
}
else if (PlayerToPoint(3, playerid,2212.6235,-1150.4385,1025.7969))
{
//Hotel entrada(dentro da porta)
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2214.7134,-1150.4315,1025.7969);
GameTextForPlayer(playerid, "~w~Hotel",5000,1);
SetPlayerInterior(playerid,15);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 15;
SetPlayerVirtualWorld(playerid, 0);
}
//=-=-=-=-=-=-=-=-=| 24/7'S|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<|
else if(PlayerToPoint(2, playerid,1833.6124,-1842.4968,13.5781))
{//24/7 estaзгo entrada
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~24/7", 5000, 1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 18);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-30.9467,-89.6096,1003.5469);
PlayerInfo[playerid][pInt] = 18;
storeexit[playerid] = 1;
}
else if(PlayerToPoint(2, playerid,1000.5861,-919.8832,42.3281))
{//24/7 gas station entrance
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~24/7", 5000, 1);
SetPlayerInterior(playerid, 4);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-27.2584,-31.6446,1003.5573);
PlayerInfo[playerid][pInt] = 4;
}
else if(PlayerToPoint(2, playerid,1928.6006,-1776.4480,13.5469))
{//24/7 lado hq pcc
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~24/7", 5000, 1);
SetPlayerInterior(playerid, 16);
SetPlayerVirtualWorld(playerid, 99);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-25.1326,-139.0670,1003.5469);
PlayerInfo[playerid][pInt] = 16;
}
else if (PlayerToPoint(2, playerid, 1315.5110,-898.9860,39.5781))
{//24/7 perto madd dogg
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~24/7", 5000, 1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 18);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-30.9467,-89.6096,1003.5469);
PlayerInfo[playerid][pInt] = 18;
storeexit[playerid] = 2;
}
else if (PlayerToPoint(2, playerid, 1352.4357,-1759.0243,13.5078))
{//24/7 praзa dp
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~24/7", 5000, 1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 18);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-30.9467,-89.6096,1003.5469);
PlayerInfo[playerid][pInt] = 18;
storeexit[playerid] = 3;
}
else if (PlayerToPoint(2, playerid, -2442.6755,754.3430,35.1719))
{//groove
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~24/7", 5000, 1);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 18);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-30.9467,-89.6096,1003.5469);
PlayerInfo[playerid][pInt] = 18;
storeexit[playerid] = 4;
}
//=-=-=-=-=-=-=-=-=| HQ'S DAS ORGANIZAЗХES |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<|
else if (PlayerToPoint(3, playerid,2232.2180,-1458.5508,24.0173))
{//entrada PCC LS
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, -2171.3071,645.2919,1057.5938);
GameTextForPlayer(playerid, "~y~HQ PCC",5000,1);
SetPlayerInterior(playerid,1);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 1;
storeexit[playerid] = 21;
SetPlayerVirtualWorld(playerid, 0);
}
else if (PlayerToPoint(3, playerid,328.0614,-1512.2689,36.0325))
{//Rotam LS entrada
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 238.7194,141.7792,1003.0234);
GameTextForPlayer(playerid, "~w~DP Rotam-LS",5000,1);
SetPlayerInterior(playerid,3);
SetPlayerFacingAngle(playerid, 0);
//localizardppc[playerid] = 1;
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid, 1);
storeexit[playerid] = 2;
}
else if (PlayerToPoint(3, playerid,-2454.0352,503.9203,30.0793))
{//PF entrada
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 238.7194,141.7792,1003.0234);
GameTextForPlayer(playerid, "~w~DP Policia Federal",5000,1);
SetPlayerInterior(playerid,3);
SetPlayerFacingAngle(playerid, 0);
//localizardppc[playerid] = 1;
PlayerInfo[playerid][pInt] = 3;
SetPlayerVirtualWorld(playerid, 2);
storeexit[playerid] = 11;
}
else if(PlayerToPoint(1, playerid,943.0517,-1743.3169,13.5546))
{//entrada Reporters HQ
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 366.4064,197.7209,1008.3828);
GameTextForPlayer(playerid, "~g~Secretaria de seguranca",5000,1);
SetPlayerInterior(playerid,3);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 3;
}
else if (PlayerToPoint(3, playerid,-2454.0352,503.9203,30.0793))
{//PF entrada
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 322.0765,303.8634,999.1484);
GameTextForPlayer(playerid, "~w~DP Policia Federal",5000,1);
SetPlayerInterior(playerid,5);
//localizardppf[playerid] = 1;
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 5;
SetPlayerVirtualWorld(playerid, 0);
}
else if(PlayerToPoint(3, playerid,1154.4968,-1180.8517,32.8187))
{//entrada HQ BALLAS
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~HQ Ballas", 5000, 1);
SetPlayerInterior(playerid, 10);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2268.3950,-1210.5328,1047.7491);
PlayerInfo[playerid][pInt] = 10;
SetPlayerVirtualWorld(playerid, 0);
storeexit[playerid] = 17;
}
else if (PlayerToPoint(3, playerid,2495.3481,-1691.1355,14.7656))
{//HQ Groove Street entrada
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2496.0061,-1693.5201,1014.7422);
GameTextForPlayer(playerid, "~g~Groove Street HQ",5000,1);
SetPlayerInterior(playerid,3);
SetPlayerFacingAngle(playerid, 181);
PlayerInfo[playerid][pInt] = 3;
storeexit[playerid] = 14;
SetPlayerVirtualWorld(playerid, 0);
}
else if (PlayerToPoint(2, playerid,2309.9460,-1643.6337,14.8270))
{//Bar Groove entrada
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,501.8770,-67.7092,998.7578);
GameTextForPlayer(playerid, "~r~Bar ",5000,1);
SetPlayerInterior(playerid,11);
SetPlayerFacingAngle(playerid, 178.1566);
barexit[playerid] = 2;
PlayerInfo[playerid][pInt] = 11;
SetPlayerVirtualWorld(playerid, 0);
}
else if(PlayerToPoint(3, playerid,2008.4799,-2066.0486,13.5469))
{//entrada HQ CV
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~HQ Comando Vermelho", 5000, 1);
SetPlayerInterior(playerid, 6);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2308.5269,-1211.2737,1049.0234);
PlayerInfo[playerid][pInt] = 6;
SetPlayerVirtualWorld(playerid, 0);
}
else if (PlayerToPoint(3, playerid,2808.0676,-1176.2814,25.3787))
{//HQ VAGOS
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,295.1389,1474.4699,1080.5198);
GameTextForPlayer(playerid, "~w~HQ Los Vagos",5000,1);
SetPlayerInterior(playerid,15);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 15;
storeexit[playerid] = 18;
SetPlayerVirtualWorld(playerid, 0);
}
else if(PlayerToPoint(2, playerid,1073.2368,-345.5004,73.9922))
{//entrada HQ HITMANS
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~HQ Hitmans", 5000, 1);
SetPlayerInterior(playerid, 6);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,343.7183,304.9376,999.1484);
PlayerInfo[playerid][pInt] = 6;
SetPlayerVirtualWorld(playerid, 0);
}
}
return true;
}
if(strcmp(cmd, "/sair", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(1, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
if(HouseEntered[playerid] == i)
{
SetPlayerInterior(playerid,0);
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid,0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
//Controle(playerid, 1);
//Controle(playa, 1);
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pLocal] = 255;
HouseEntered[playerid] = 500;
return true;
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(1, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
XXAirBreak[playerid] += 3;
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
return true;
}
}
if(GetPlayerVehicleID(playerid) >= 1)
//if(GetPlayerVehicleID(playerid) >= 71 && GetPlayerVehicleID(playerid) <= 77)
{
Controle(playerid, 1);
RemovePlayerFromVehicle(playerid);
PlayerInfo[playerid][pInt] = 0;
}
else if (PlayerToPoint(3, playerid,1548.8167,-1366.2247,326.2109))
{
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 1572.1115,-1332.5288,16.4844);
PlayerInfo[playerid][pInt] = 0;
}
if (PlayerToPoint(1, playerid,305.05056762695,-159.16743469238,999.59375))
{
//COFRE LOJA DE ARMAS 1 SAIDA
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,306.3995,-159.1051,999.5938);
PlayerInfo[playerid][pInt] = 6;
SetPlayerInterior(playerid,6);
}
if (PlayerToPoint(2, playerid,2476.0576,-1750.4755,13.5469))
{
if(PlayerInfo[playerid][pHelper] < 1)
{
SendClientMessage(playerid, COR_HELPER, "[ERRO] Vocк nгo й um Helper e nгo pode entrar na HQ deles!");
return true;
}
//hq helper entrance
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,421.1092,2536.4766,10.0000);
GameTextForPlayer(playerid, "~w~HQ HELPER", 5000, 1);
PlayerInfo[playerid][pInt] = 10;
SetPlayerInterior(playerid,10);
SetPlayerVirtualWorld(playerid, 1);
}
if (PlayerToPoint(2, playerid,421.1092,2536.4766,10.0000))
{
//hq helper saida
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2476.0576,-1750.4755,13.5469);
GameTextForPlayer(playerid, "~w~LOS SANTOS", 5000, 1);
PlayerInfo[playerid][pInt] = 0;
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
}
else if(PlayerToPoint(1.0, playerid,-2027.0715,-103.6059,1035.1818))
{//SAIDA D.E.T.R.AN
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,952.5583,-909.3518,45.7656);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerInterior(playerid, 0);
}
else if(PlayerToPoint(3.0, playerid,246.5878,62.7877,1003.6406))
{
if (storeexit[playerid] == 66)
{//DPLS saida
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1554.9537,-1675.6584,16.1953);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
else
{
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1554.9537,-1675.6584,16.1953);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
}
else if(PlayerToPoint(3.0, playerid,369.4429,164.9996,1053.2078))
{
if (storeexit[playerid] == 1)
{//Hospital LS saida
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2034.1270,-1403.3320,17.2874);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
else
{
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2034.1270,-1403.3320,17.2874);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
}
else if(PlayerToPoint(4.0, playerid,386.7977,173.6897,1008.3828))
{
if (storeexit[playerid] == 1717)
{//prefLS saida (Commerce)
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1481.0386,-1772.3120,18.7958);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
else if(storeexit[playerid] == 1718)
{//prefSF saida (Country Club)
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-2720.1074,-318.5733,7.8438);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
else if(storeexit[playerid] == 2589)
{//prefLS saida (East Beach)
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2793.6682,-1087.5436,30.7188);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
else if(storeexit[playerid] == 1719)
{//prefSF saida (Downtown)
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-1882.6202,824.2709,35.1751);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
}
else if (PlayerToPoint(3.0, playerid,2147.7161,1603.5366,1006.1677))
{
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~Banco", 5000, 1);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2315.5200,0.3490,26.7422);
}
else if(PlayerToPoint(3.0, playerid,207.7336,-108.6231,1005.1328))
{//Saida Binco
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2244.5669,-1664.4495,15.4766);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(3.0, playerid,161.3350,-95.0194,1001.8047))
{//Saida ZIP
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 1456.9010,-1137.6941,23.9617);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(3.0, playerid,226.293991,-7.431529,1002.210937))
{//Saida VICTIM
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, -1694.5050,950.8621,24.8906);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if(PlayerToPoint(1.0, playerid,501.8770,-67.7092,998.7578))
{
if(barexit[playerid] == 2)
{//BAR PERTO DA GROOVE
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 130.5600);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2309.7676,-1643.7872,14.8270);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
barexit[playerid] = 0;
}
}
else if(PlayerToPoint(3.0, playerid,493.3891,-22.7212,1000.6797))
{//Saida Alhambra
XXAirBreak[playerid] += 3;
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1836.4064,-1682.4403,13.3493);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if(PlayerToPoint(2.0, playerid,1205.0803,-9.9519,1000.9219))
{//saida pigpen
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2421.4998,-1219.2438,25.5617);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if(PlayerToPoint(2.0, playerid,771.9399,-2.2574,1000.7292))
{//Saida Ginasio de Lutas
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2229.9011,-1721.2582,13.5613);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if(PlayerToPoint(1, playerid,366.4064,197.7209,1008.3828))
{//Reporter Hq
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 943.0517,-1743.3169,13.5546);
GameTextForPlayer(playerid, "~w~Los Santos",5000,1);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
}
else if (PlayerToPoint(2.0, playerid,832.6270,7.2666,1004.1797))
{
//Loterica saida
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 1631.8547,-1172.5637,24.084);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(2.0, playerid,366.0324,-72.6400,1001.5078))
{
//entrada Burger Shot 1
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 1200.4497,-918.7695,43.1105);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
InAFoodPlace[playerid] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(2.0, playerid,681.5034,-452.0092,-25.6172))
{
//Saida Burger Shot 2
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 810.4855,-1616.1888,13.5469);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
InAFoodPlace[playerid] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if(PlayerToPoint(2.0, playerid,365.7793,-9.1699,1001.8516))
{
if (InAFoodPlace[playerid] == 1)
{//clukin
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 927.6217,-1353.0105,13.3438);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
InAFoodPlace[playerid] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if(InAFoodPlace[playerid] == 7)
{//perto da groove
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2419.8442,-1509.4996,24.0000);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
InAFoodPlace[playerid] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
}
else if (PlayerToPoint(2.0, playerid,372.4117,-130.4577,1001.4922))
{
//Saida Well Stacked Pizza
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2105.4858,-1806.4725,13.5547);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
InAFoodPlace[playerid] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(2.0, playerid,377.5237,-191.6597,1000.6328))
{
//SaidaLanchonete
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 975.4691,-1335.9618,13.5319);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
InAFoodPlace[playerid] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
//=-=-=-=-=-=-=-=-=| SAНDAS 24/7'S |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<|
else if(PlayerToPoint(3.0, playerid,-30.9891,-91.5607,1003.5469))
{
if (storeexit[playerid] == 1)
{//24/7 estaзгo saida
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1833.6124,-1842.4968,13.5781);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
else if(storeexit[playerid] == 2)
{//perto madd dogg
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1315.5110,-898.9860,39.5781);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
else if(storeexit[playerid] == 3)
{//praзa dp
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1352.4357,-1759.0243,13.5078);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
else if(storeexit[playerid] == 4)
{//groove
XXAirBreak[playerid] += 3;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,-2442.6755,754.3430,35.1719);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
}
else if(PlayerToPoint(1.0, playerid,-27.2584,-31.6446,1003.5573))
{//24/7 gas station saida
XXAirBreak[playerid] += 3;
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1000.5861,-919.8832,42.3281);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerVirtualWorld(playerid, 0);
}
else if(PlayerToPoint(3.0, playerid,-25.1326,-139.0670,1003.5469))
{//24/7 lado hq pcc saida
XXAirBreak[playerid] += 3;
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1928.6006,-1776.4480,13.5469);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
//=-=-=-=-=-=-=-=-=| HOTEL SAНDA |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<|
else if (PlayerToPoint(3.0, playerid,2228.4087,-1150.5686,1025.7969))
{
//Hotel Saida
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2231.7896,-1159.8646,25.8906);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerVirtualWorld(playerid, 0);
}
else if (PlayerToPoint(3.0, playerid,2190.1182,-1179.7944,1033.7896))
{
//Hotel Saida 2
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2231.7896,-1159.8646,25.8906);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerVirtualWorld(playerid, 0);
}
else if (PlayerToPoint(3.0, playerid,2238.9316,-1192.4878,1033.7969))
{
//Hotel Saida 3
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2231.7896,-1159.8646,25.8906);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerVirtualWorld(playerid, 0);
}
else if (PlayerToPoint(3.0, playerid,2193.3254,-1138.6238,1029.7969))
{
//Hotel Saida 4
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2231.7896,-1159.8646,25.8906);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerVirtualWorld(playerid, 0);
}
//=-=-=-=-=-=-=-=-=| SAНDA HQ'S DAS ORGANIZAЗХES |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<|
if (PlayerToPoint(2.0, playerid,-2171.3071,645.2919,1057.5938))
{//SAIDA HQ PCC
if(storeexit[playerid] == 21)
{
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2232.2180,-1458.5508,24.0173);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerVirtualWorld(playerid, 0);
storeexit[playerid] = 0;
}
}
else if (PlayerToPoint(2.0, playerid,238.6815,138.6710,1003.0234))
{
if(storeexit[playerid] == 2)
{
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 328.0614,-1512.2689,36.0325);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerVirtualWorld(playerid, 0);
storeexit[playerid] = 0;
}
if(storeexit[playerid] == 11)
{
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, -2454.0352,503.9203,30.0793);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerVirtualWorld(playerid, 0);
storeexit[playerid] = 0;
}
}
if(PlayerToPoint(2.0, playerid,246.3772,107.4653,1003.2188))
{//Saida HQ Policia Rodoviaria ^^
XXAirBreak[playerid] += 3;
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,628.0784,-571.7713,17.3975);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pLocal] = 255;
}
if(PlayerToPoint(2.0, playerid,2270.1592,-1210.4899,1047.5625))
{//SAIDA HQ BALLAS
if(storeexit[playerid] == 17)
{
XXAirBreak[playerid] += 3;
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1154.4968,-1180.8517,32.8187);
SetPlayerFacingAngle(playerid, 82.4074);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
}
else if(PlayerToPoint(2.0, playerid,315.8926,-1769.9169,4.6362))
{//entrada HQ AZTECAS
XXAirBreak[playerid] += 3;
GameTextForPlayer(playerid, "~w~HQ Los Aztecas", 5000, 1);
SetPlayerInterior(playerid, 5);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,22.8858,1405.1282,1084.4297);
PlayerInfo[playerid][pInt] = 5;
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 5;
}
if(PlayerToPoint(1.0, playerid,22.8858,1405.1282,1084.4297))
{//SAIDA HQ AZTECAS
if(storeexit[playerid] == 5)
{
XXAirBreak[playerid] += 3;
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,315.8926,-1769.9169,4.6362);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
}
if (PlayerToPoint(1.0, playerid,2496.0398,-1692.0844,1014.7422))
{
if(storeexit[playerid] == 14)
{
//HQ Groove Street Saida
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2495.2939,-1690.3051,14.7656);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 4.0967);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pLocal] = 255;
storeexit[playerid] = 0;
}
}
if(PlayerToPoint(1.0, playerid,343.7183,304.9376,999.1484))
{//SAIDA HQ HITMANS
XXAirBreak[playerid] += 3;
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,1073.2368,-345.5004,73.9922);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pLocal] = 255;
}
else if(PlayerToPoint(1.0, playerid,2308.5269,-1211.2737,1049.0234))
{//SAIDA HQ CV
XXAirBreak[playerid] += 3;
SetPlayerInterior(playerid, 0);
XXAirBreak[playerid] += 3;SetPlayerPos(playerid,2008.4799,-2066.0486,13.5469);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pLocal] = 255;
}
if (PlayerToPoint(2.0, playerid,295.1739,1472.2755,1080.2578))
{//SAIDA HQ VAGOS
if(storeexit[playerid] == 18)
{
XXAirBreak[playerid] += 3;
XXAirBreak[playerid] += 3;SetPlayerPos(playerid, 2808.0676,-1176.2814,25.3787);
SetPlayerInterior(playerid,0);
SetPlayerFacingAngle(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetPlayerVirtualWorld(playerid, 0);
storeexit[playerid] = 0;
}
}
Se o mйtodo de entrar й o normal, apenas encostando na seta amarela, vocк pode fazer assim:
Se o mйtodo й outro, exemplo apertando F nas pickups, basta mudar o SetPlayerPos e SetPlayerInterior movendo o player para o interior de LS.