CreateDynamicObject vs CreateDynamicObjectEx
#1

Hello i want to askq what is better for large gamemode with much maps what is have better drawdistance

please for answer

Sorry for maybe bad english
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#2

They have different uses, neither is better.
CreateDynamicObjectEx will allow you to change the draw distance and show the object for a various worlds/interiors/players, whereas CreateDynamicObject has no option to change the draw distance and can only be used for either one world/interior/player or all.
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#3

I want to see object closer to me . Can CDOEx help me?
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#4

Quote:
Originally Posted by StevoSamp
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I want to see object closer to me . Can CDOEx help me?
If you mean see objects that are further away, then yeah, CreateDynamicObjectEx will do that. Just make sure to increase the stream distance too.
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#5

How ? I'm newbie
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#6

Quote:
Originally Posted by StevoSamp
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How ? I'm newbie
Read the parameters for the function, it's pretty self-explanatory.

The higher the draw distance & stream distance, the further away you will be able to see the object.
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#7

Example please ? You get rap from me
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#8

Help
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#9

You will probably never need to ever use CreateDynamicObjectEx() all it does is lets you supply multiple vw's int's playerid's to streamed objects.
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#10

Quote:
Originally Posted by Pottus
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You will probably never need to ever use CreateDynamicObjectEx() all it does is lets you supply multiple vw's int's playerid's to streamed objects.
Which is very useful, so can't you really say he won't ever need to use it.
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