CreateDynamicObject vs CreateDynamicObjectEx -
StevoSamp - 28.08.2014
Hello i want to askq what is better for large gamemode with much maps what is have better drawdistance
please for answer
Sorry for maybe bad english
Re: CreateDynamicObject vs CreateDynamicObjectEx -
Catalyst- - 28.08.2014
They have different uses, neither is better.
CreateDynamicObjectEx will allow you to change the draw distance and show the object for a various worlds/interiors/players, whereas CreateDynamicObject has no option to change the draw distance and can only be used for either one world/interior/player or all.
Re: CreateDynamicObject vs CreateDynamicObjectEx -
StevoSamp - 28.08.2014
I want to see object closer to me . Can CDOEx help me?
Re: CreateDynamicObject vs CreateDynamicObjectEx -
Catalyst- - 28.08.2014
Quote:
Originally Posted by StevoSamp
I want to see object closer to me . Can CDOEx help me?
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If you mean see objects that are further away, then yeah, CreateDynamicObjectEx will do that. Just make sure to increase the stream distance too.
Re: CreateDynamicObject vs CreateDynamicObjectEx -
StevoSamp - 28.08.2014
How ? I'm newbie
Re: CreateDynamicObject vs CreateDynamicObjectEx -
Catalyst- - 28.08.2014
Quote:
Originally Posted by StevoSamp
How ? I'm newbie
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Read the parameters for the function, it's pretty self-explanatory.
The higher the draw distance & stream distance, the further away you will be able to see the object.
Re: CreateDynamicObject vs CreateDynamicObjectEx -
StevoSamp - 28.08.2014
Example please ?

You get rap from me
Re: CreateDynamicObject vs CreateDynamicObjectEx -
StevoSamp - 29.08.2014
Help
Re: CreateDynamicObject vs CreateDynamicObjectEx -
Pottus - 29.08.2014
You will probably never need to ever use CreateDynamicObjectEx() all it does is lets you supply multiple vw's int's playerid's to streamed objects.
Re: CreateDynamicObject vs CreateDynamicObjectEx -
Catalyst- - 29.08.2014
Quote:
Originally Posted by Pottus
You will probably never need to ever use CreateDynamicObjectEx() all it does is lets you supply multiple vw's int's playerid's to streamed objects.
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Which is very useful, so can't you really say he won't ever need to use it.